summaryrefslogtreecommitdiff
path: root/src/resources/openglimagehelper.cpp
blob: 468dbdfd866fc571adf0361f1b33aa4bc616d2c5 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2017  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "resources/openglimagehelper.h"

#ifdef USE_OPENGL

#include "graphicsmanager.h"

#include "render/mobileopengl2graphics.h"
#include "render/mobileopenglgraphics.h"
#include "render/modernopenglgraphics.h"
#ifdef __native_client__
#include "render/opengl/naclglfunctions.h"
#endif  // __native_client__
#include "render/normalopenglgraphics.h"
#include "render/safeopenglgraphics.h"

#include "render/opengl/mgl.h"
#include "render/opengl/mglcheck.h"

#include "resources/dye/dye.h"
#include "resources/dye/dyepalette.h"

#include "resources/image/image.h"

#include "utils/checkutils.h"
#include "utils/sdlcheckutils.h"

#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow")
#include <SDL_image.h>
#pragma GCC diagnostic pop

#include "debug.h"

#ifndef SDL_BIG_ENDIAN
#error missing SDL_endian.h
#endif  // SDL_BYTEORDER

int OpenGLImageHelper::mTextureType = 0;
int OpenGLImageHelper::mInternalTextureType = GL_RGBA8;
int OpenGLImageHelper::mTextureSize = 0;
bool OpenGLImageHelper::mBlur = true;
bool OpenGLImageHelper::mUseTextureSampler = false;

OpenGLImageHelper::~OpenGLImageHelper()
{
    glDeleteTextures(static_cast<GLsizei>(texturesSize - mFreeTextureIndex),
        &mTextures[mFreeTextureIndex]);
}

Image *OpenGLImageHelper::load(SDL_RWops *const rw, Dye const &dye)
{
    SDL_Surface *const tmpImage = loadPng(rw);
    if (tmpImage == nullptr)
    {
        reportAlways("Error, image load failed: %s", IMG_GetError());
        return nullptr;
    }

    SDL_Surface *const surf = convertTo32Bit(tmpImage);
    MSDL_FreeSurface(tmpImage);
    if (surf == nullptr)
        return nullptr;

    uint32_t *pixels = static_cast<uint32_t *>(surf->pixels);
    const int type = dye.getType();

    switch (type)
    {
        case 1:
        {
            const DyePalette *const pal = dye.getSPalete();
            if (pal != nullptr)
                DYEPALETTEP(pal, SOGLColor)(pixels, surf->w * surf->h);
            break;
        }
        case 2:
        {
            const DyePalette *const pal = dye.getAPalete();
            if (pal != nullptr)
                DYEPALETTEP(pal, AOGLColor)(pixels, surf->w * surf->h);
            break;
        }
        case 0:
        default:
        {
            dye.normalOGLDye(pixels, surf->w * surf->h);
            break;
        }
    }

    Image *const image = loadSurface(surf);
    MSDL_FreeSurface(surf);
    return image;
}

Image *OpenGLImageHelper::loadSurface(SDL_Surface *const tmpImage)
{
    return glLoad(tmpImage);
}

Image *OpenGLImageHelper::createTextSurface(SDL_Surface *const tmpImage,
                                            const int width, const int height,
                                            const float alpha)
{
    if (tmpImage == nullptr)
        return nullptr;

    Image *const img = glLoad(tmpImage, width, height);
    if (img != nullptr)
        img->setAlpha(alpha);
    return img;
}

int OpenGLImageHelper::powerOfTwo(const int input)
{
    int value = 1;
    while (value < input && value < mTextureSize)
        value <<= 1;
    return value >= mTextureSize ? mTextureSize : value;
}

SDL_Surface *OpenGLImageHelper::convertSurfaceNormalize(SDL_Surface *tmpImage,
                                                        int width, int height)
{
    if (tmpImage == nullptr)
        return nullptr;

    int realWidth = powerOfTwo(width);
    int realHeight = powerOfTwo(height);

    if (realWidth < width || realHeight < height)
    {
        reportAlways("Warning: image too large, cropping to %dx%d texture!",
            tmpImage->w, tmpImage->h);
    }

#ifdef USE_SDL2
    SDL_SetSurfaceAlphaMod(tmpImage, SDL_ALPHA_OPAQUE);
#else  // USE_SDL2

    // Make sure the alpha channel is not used, but copied to destination
    SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
#endif  // USE_SDL2

    // Determine 32-bit masks based on byte order
    uint32_t rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
    rmask = 0xff000000;
    gmask = 0x00ff0000;
    bmask = 0x0000ff00;
    amask = 0x000000ff;
#else  // SDL_BYTEORDER == SDL_BIG_ENDIAN

    rmask = 0x000000ff;
    gmask = 0x0000ff00;
    bmask = 0x00ff0000;
    amask = 0xff000000;
#endif  // SDL_BYTEORDER == SDL_BIG_ENDIAN

    if (tmpImage->format->BitsPerPixel != 32
        || realWidth != width || realHeight != height
        || rmask != tmpImage->format->Rmask
        || gmask != tmpImage->format->Gmask
        || amask != tmpImage->format->Amask)
    {
        SDL_Surface *oldImage = tmpImage;
#ifdef USE_SDL2
        SDL_SetSurfaceBlendMode(oldImage, SDL_BLENDMODE_NONE);
#endif  // USE_SDL2

        tmpImage = MSDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight,
            32, rmask, gmask, bmask, amask);

        if (tmpImage == nullptr)
        {
            reportAlways("Error, image convert failed: out of memory");
            return nullptr;
        }
        SDL_BlitSurface(oldImage, nullptr, tmpImage, nullptr);
    }
    return tmpImage;
}

SDL_Surface *OpenGLImageHelper::convertSurface(SDL_Surface *tmpImage,
                                               int width, int height)
{
    if (tmpImage == nullptr)
        return nullptr;

#ifdef USE_SDL2
    SDL_SetSurfaceAlphaMod(tmpImage, SDL_ALPHA_OPAQUE);
#else  // USE_SDL2

    // Make sure the alpha channel is not used, but copied to destination
    SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
#endif  // USE_SDL2

    // Determine 32-bit masks based on byte order
    uint32_t rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
    rmask = 0xff000000;
    gmask = 0x00ff0000;
    bmask = 0x0000ff00;
    amask = 0x000000ff;
#else  // SDL_BYTEORDER == SDL_BIG_ENDIAN

    rmask = 0x000000ff;
    gmask = 0x0000ff00;
    bmask = 0x00ff0000;
    amask = 0xff000000;
#endif  // SDL_BYTEORDER == SDL_BIG_ENDIAN

    if (tmpImage->format->BitsPerPixel != 32
        || rmask != tmpImage->format->Rmask
        || gmask != tmpImage->format->Gmask
        || amask != tmpImage->format->Amask)
    {
        SDL_Surface *oldImage = tmpImage;
#ifdef USE_SDL2
        SDL_SetSurfaceBlendMode(oldImage, SDL_BLENDMODE_NONE);
#endif  // USE_SDL2

        tmpImage = MSDL_CreateRGBSurface(SDL_SWSURFACE, width, height,
            32, rmask, gmask, bmask, amask);

        if (tmpImage == nullptr)
        {
            reportAlways("Error, image convert failed: out of memory");
            return nullptr;
        }
        SDL_BlitSurface(oldImage, nullptr, tmpImage, nullptr);
    }
    return tmpImage;
}

void OpenGLImageHelper::bindTexture(const GLuint texture)
{
    switch (mUseOpenGL)
    {
#ifdef ANDROID
        case RENDER_NORMAL_OPENGL:
        case RENDER_SAFE_OPENGL:
        case RENDER_MODERN_OPENGL:
        case RENDER_GLES2_OPENGL:
            break;
        case RENDER_GLES_OPENGL:
            MobileOpenGLGraphics::bindTexture(mTextureType, texture);
            break;
#elif defined(__native_client__)
        case RENDER_NORMAL_OPENGL:
        case RENDER_MODERN_OPENGL:
        case RENDER_GLES_OPENGL:
            break;
        case RENDER_SAFE_OPENGL:
            SafeOpenGLGraphics::bindTexture(mTextureType, texture);
            break;
        case RENDER_GLES2_OPENGL:
            MobileOpenGL2Graphics::bindTexture(mTextureType, texture);
            break;
#else  // ANDROID

        case RENDER_NORMAL_OPENGL:
            NormalOpenGLGraphics::bindTexture(mTextureType, texture);
            break;
        case RENDER_MODERN_OPENGL:
            ModernOpenGLGraphics::bindTexture(mTextureType, texture);
            break;
        case RENDER_SAFE_OPENGL:
            SafeOpenGLGraphics::bindTexture(mTextureType, texture);
            break;
        case RENDER_GLES_OPENGL:
            MobileOpenGLGraphics::bindTexture(mTextureType, texture);
            break;
        case RENDER_GLES2_OPENGL:
            MobileOpenGL2Graphics::bindTexture(mTextureType, texture);
            break;
#endif  // ANDROID

        case RENDER_SOFTWARE:
        case RENDER_SDL2_DEFAULT:
        case RENDER_NULL:
        case RENDER_LAST:
        default:
            reportAlways("Unknown OpenGL backend: %d", mUseOpenGL);
            break;
    }
}

Image *OpenGLImageHelper::glLoad(SDL_Surface *tmpImage,
                                 int width, int height)
{
    if (tmpImage == nullptr)
        return nullptr;

    BLOCK_START("OpenGLImageHelper::glLoad")
    // Flush current error flag.
    graphicsManager.getLastError();

    if (width == 0)
        width = tmpImage->w;
    if (height == 0)
        height = tmpImage->h;

    SDL_Surface *oldImage = tmpImage;
    tmpImage = convertSurfaceNormalize(tmpImage, width, height);
    if (tmpImage == nullptr)
        return nullptr;

    const int realWidth = tmpImage->w;
    const int realHeight = tmpImage->h;

    const GLuint texture = getNewTexture();
    bindTexture(texture);

    if (SDL_MUSTLOCK(tmpImage))
        SDL_LockSurface(tmpImage);

    if (mUseOpenGL != RENDER_MODERN_OPENGL &&
        mUseOpenGL != RENDER_GLES_OPENGL &&
        mUseOpenGL != RENDER_GLES2_OPENGL)
    {
        glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#ifdef OPENGLERRORS
        graphicsManager.logError();
#endif  // OPENGLERRORS
    }

    if (!mUseTextureSampler)
    {
        if (mBlur)
        {
            mglTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
#ifdef OPENGLERRORS
            graphicsManager.logError();
#endif  // OPENGLERRORS

            mglTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#ifdef OPENGLERRORS
            graphicsManager.logError();
#endif  // OPENGLERRORS
        }
        else
        {
            mglTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
#ifdef OPENGLERRORS
            graphicsManager.logError();
#endif  // OPENGLERRORS

            mglTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#ifdef OPENGLERRORS
            graphicsManager.logError();
#endif  // OPENGLERRORS
        }
    }
#if !defined(ANDROID) && !defined(__native_client__)
    mglTexParameteri(mTextureType, GL_TEXTURE_MAX_LEVEL, 0);
#endif  // !defined(ANDROID) && !defined(__native_client__)

    mglTexImage2D(mTextureType, 0, mInternalTextureType,
        tmpImage->w, tmpImage->h,
        0, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->pixels);
#ifdef OPENGLERRORS
    graphicsManager.logError();
#endif  // OPENGLERRORS

#ifdef DEBUG_OPENGL
/*
    disabled for now, because debugger can't show it
    if (isGLNotNull(mglLabelObject))
    {
        const char *const text = "image text";
        mglLabelObject(GL_TEXTURE, texture, strlen(text), text);
    }
*/
#endif  // DEBUG_OPENGL

/*
    GLint compressed;
    glGetTexLevelParameteriv(mTextureType, 0,
        GL_TEXTURE_COMPRESSED_ARB, &compressed);
    if (compressed)
        logger->log("image compressed");
    else
        logger->log("image not compressed");
*/

#ifdef DEBUG_OPENGL_LEAKS
    textures_count ++;
#endif  // DEBUG_OPENGL_LEAKS

    if (SDL_MUSTLOCK(tmpImage))
        SDL_UnlockSurface(tmpImage);

    if (oldImage != tmpImage)
        MSDL_FreeSurface(tmpImage);

    GLenum error = graphicsManager.getLastError();
    if (error != 0u)
    {
        std::string errmsg = GraphicsManager::errorToString(error);
        reportAlways("Error: Image GL import failed: %s (%u)",
            errmsg.c_str(), error);
//        return nullptr;
    }

    BLOCK_END("OpenGLImageHelper::glLoad")
    return new Image(texture, width, height, realWidth, realHeight);
}

void OpenGLImageHelper::initTextureSampler(const GLint id)
{
    if (mBlur)
    {
        mglSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        mglSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    }
    else
    {
        mglSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        mglSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    }
}

SDL_Surface *OpenGLImageHelper::create32BitSurface(int width,
                                                   int height) const
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
    const int rmask = 0xff000000;
    const int gmask = 0x00ff0000;
    const int bmask = 0x0000ff00;
    const int amask = 0x000000ff;
#else  // SDL_BYTEORDER == SDL_BIG_ENDIAN

    const int rmask = 0x000000ff;
    const int gmask = 0x0000ff00;
    const int bmask = 0x00ff0000;
    const int amask = 0xff000000;
#endif  // SDL_BYTEORDER == SDL_BIG_ENDIAN

    width = powerOfTwo(width);
    height = powerOfTwo(height);

    return MSDL_CreateRGBSurface(SDL_SWSURFACE,
        width, height, 32, rmask, gmask, bmask, amask);
}

GLuint OpenGLImageHelper::getNewTexture()
{
    GLuint texture = mTextures[mFreeTextureIndex];
    mFreeTextureIndex ++;
    if (mFreeTextureIndex == texturesSize)
    {
        mFreeTextureIndex = 0;
        postInit();
    }
    return texture;
}

void OpenGLImageHelper::postInit()
{
    mglGenTextures(texturesSize, &mTextures[mFreeTextureIndex]);
}

void OpenGLImageHelper::invalidate(const GLuint textureId)
{
    if (isGLNotNull(mglInvalidateTexImage))
    {
        logger->log("invalidate: %u", textureId);
        mglInvalidateTexImage(textureId, 0);
    }
}

void OpenGLImageHelper::copySurfaceToImage(const Image *const image,
                                           const int x, const int y,
                                           SDL_Surface *surface) const
{
    if (surface == nullptr || image == nullptr)
        return;

    SDL_Surface *const oldSurface = surface;
    surface = convertSurface(surface, surface->w, surface->h);
    if (surface == nullptr)
        return;

    // +++ probably need combine
    // mglTextureSubImage2D and mglTextureSubImage2DEXT
    if (mglTextureSubImage2D != nullptr)
    {
        mglTextureSubImage2D(image->mGLImage,
            0,
            x, y,
            surface->w, surface->h,
            GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
    }
    else
    {
        mglTextureSubImage2DEXT(image->mGLImage,
            mTextureType, 0,
            x, y,
            surface->w, surface->h,
            GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
    }
#ifdef OPENGLERRORS
    graphicsManager.logError();
#endif  // OPENGLERRORS

    if (surface != oldSurface)
        MSDL_FreeSurface(surface);
}

#endif  // USE_OPENGL