1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RESOURCES_ITEM_ITEM_H
#define RESOURCES_ITEM_ITEM_H
#include "const/resources/item/cards.h"
#include "enums/simpletypes/damaged.h"
#include "enums/simpletypes/equipm.h"
#include "enums/simpletypes/equipped.h"
#include "enums/simpletypes/favorite.h"
#include "enums/simpletypes/identified.h"
#include "enums/simpletypes/itemcolor.h"
#include "resources/db/itemdb.h"
#include "localconsts.h"
class Image;
/**
* Represents one or more instances of a certain item type.
*/
class Item notfinal
{
public:
/**
* Constructor.
*/
Item(const int id,
const int type,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment,
const Equipped equipped);
A_DELETE_COPY(Item)
/**
* Destructor.
*/
virtual ~Item();
/**
* Sets the item id, color the item type.
*/
void setId(const int id, const ItemColor color);
/**
* Returns the item id.
*/
int getId() const A_WARN_UNUSED
{ return mId; }
/**
* Returns the item image.
*/
Image *getImage() const A_WARN_UNUSED
{ return mImage; }
/**
* Sets the number of items.
*/
void setQuantity(const int quantity)
{ mQuantity = quantity; }
/**
* Increases the number of items by the given amount.
*/
void increaseQuantity(const int amount)
{ mQuantity += amount; }
/**
* Returns the number of items.
*/
int getQuantity() const A_WARN_UNUSED
{ return mQuantity; }
/**
* Sets whether this item is considered equipment.
*/
void setEquipment(const Equipm equipment)
{ mEquipment = equipment; }
/**
* Returns whether this item is considered equipment.
*/
Equipm isEquipment() const A_WARN_UNUSED
{ return mEquipment; }
/**
* Sets whether this item is equipped.
*/
void setEquipped(const Equipped equipped)
{ mEquipped = equipped; }
/**
* Returns whether this item is equipped.
*/
Equipped isEquipped() const A_WARN_UNUSED
{ return mEquipped; }
/**
* Sets this item refine level.
*/
void setRefine(const uint8_t refine)
{ mRefine = refine; }
/**
* Returns this item refine level.
*/
uint8_t getRefine() const A_WARN_UNUSED
{ return mRefine; }
/**
* Sets whether this item is in equipment.
*/
void setInEquipment(const bool inEquipment)
{ mInEquipment = inEquipment; }
/**
* Returns whether this item is in equipment.
*/
bool isInEquipment() const A_WARN_UNUSED
{ return mInEquipment; }
/**
* Sets the inventory index of this item.
*/
void setInvIndex(const int index)
{ mInvIndex = index; }
/**
* Returns the inventory index of this item.
*/
int getInvIndex() const A_WARN_UNUSED
{ return mInvIndex; }
/**
* Returns information about this item type.
*/
const ItemInfo &getInfo() const A_WARN_UNUSED
{ return ItemDB::get(mId); }
std::string getName() const A_WARN_UNUSED;
static Image *getImage(const int id,
const ItemColor color) A_WARN_UNUSED;
bool isHaveTag(const int tagId) const A_WARN_UNUSED;
ItemColor getColor() const A_WARN_UNUSED
{ return mColor; }
void setColor(const ItemColor color)
{ mColor = color; }
const std::string &getDescription() const A_WARN_UNUSED
{ return mDescription; }
void setIdentified(const Identified b)
{ mIdentified = b; }
Identified getIdentified() const A_WARN_UNUSED
{ return mIdentified; }
void setDamaged(const Damaged b)
{ mDamaged = b; }
Damaged getDamaged() const A_WARN_UNUSED
{ return mDamaged; }
void setFavorite(const Favorite b)
{ mFavorite = b; }
Favorite getFavorite() const A_WARN_UNUSED
{ return mFavorite; }
void setCard(const int index, const int id);
int getCard(const int index) const;
void setCards(const int *const cards, const int size);
const int *getCards() const
{ return mCards; }
void setType(const int type)
{ mType = type; }
int getType() const A_WARN_UNUSED
{ return mType; }
void setTag(const int tag)
{ mTag = tag; }
int getTag() const A_WARN_UNUSED
{ return mTag; }
void addCard(const int card);
void updateColor();
int mId; /**< Item type id. */
ItemColor mColor;
int mQuantity; /**< Number of items. */
int mTag;
protected:
Image *mImage; /**< Item image. */
std::string mDescription;
std::map <int, int> mTags;
int mCards[maxCards];
uint8_t mRefine; /**< Item refine level. */
int mInvIndex; /**< Inventory index. */
int mType; /**< Item type. */
Equipm mEquipment; /**< Item is equipment. */
Equipped mEquipped; /**< Item is equipped. */
bool mInEquipment; /**< Item is in equipment */
Identified mIdentified;
Damaged mDamaged;
Favorite mFavorite;
};
#endif // RESOURCES_ITEM_ITEM_H
|