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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RESOURCES_INVENTORY_COMPLEXINVENTORY_H
#define RESOURCES_INVENTORY_COMPLEXINVENTORY_H
#include "resources/inventory/inventory.h"
#include "localconsts.h"
class ComplexInventory final : public Inventory
{
public:
A_DELETE_COPY(ComplexInventory)
/**
* Constructor.
*
* @param size the number of items that fit in the inventory
*/
ComplexInventory(const InventoryTypeT type,
const int size);
/**
* Destructor.
*/
~ComplexInventory() override final;
bool addVirtualItem(const Item *const item,
int index,
const int amount) override final;
void setItem(const int index,
const int id,
const ItemTypeT type,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment,
const Equipped equipped) override final;
};
#endif // RESOURCES_INVENTORY_COMPLEXINVENTORY_H
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