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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BEINGINFO_H
#define BEINGINFO_H
#include "actorsprite.h"
#include <list>
#include <map>
struct Attack final
{
std::string mAction;
int mEffectId;
std::string mMissileParticle;
Attack(const std::string &action, const int effectId,
const std::string &missileParticle) :
mAction(action),
mEffectId(effectId),
mMissileParticle(missileParticle)
{
}
};
typedef std::map<int, Attack*> Attacks;
enum SoundEvent
{
SOUND_EVENT_HIT = 0,
SOUND_EVENT_MISS,
SOUND_EVENT_HURT,
SOUND_EVENT_DIE,
SOUND_EVENT_MOVE,
SOUND_EVENT_SIT,
SOUND_EVENT_SITTOP,
SOUND_EVENT_SPAWN
};
typedef std::map<SoundEvent, StringVect*> SoundEvents;
/**
* Holds information about a certain type of monster. This includes the name
* of the monster, the sprite to display and the sounds the monster makes.
*
* @see MonsterDB
* @see NPCDB
*/
class BeingInfo final
{
public:
static BeingInfo *unknown;
static Attack *empty;
BeingInfo();
~BeingInfo();
void setName(const std::string &name)
{ mName = name; }
const std::string &getName() const
{ return mName; }
void setDisplay(SpriteDisplay display);
const SpriteDisplay &getDisplay() const
{ return mDisplay; }
void setTargetCursorSize(const std::string &size);
void setTargetCursorSize(const ActorSprite::TargetCursorSize
&targetSize)
{ mTargetCursorSize = targetSize; }
ActorSprite::TargetCursorSize getTargetCursorSize() const
{ return mTargetCursorSize; }
void addSound(const SoundEvent event, const std::string &filename);
const std::string &getSound(const SoundEvent event) const;
void addAttack(const int id, std::string action,
const int effectId,
const std::string &missileParticle);
const Attack *getAttack(const int id) const;
void setWalkMask(const unsigned char mask)
{ mWalkMask = mask; }
/**
* Gets the way the being is blocked by other objects
*/
unsigned char getWalkMask() const
{ return mWalkMask; }
void setBlockType(const Map::BlockType &blockType)
{ mBlockType = blockType; }
Map::BlockType getBlockType() const
{ return mBlockType; }
void setTargetOffsetX(const int n)
{ mTargetOffsetX = n; }
int getTargetOffsetX() const
{ return mTargetOffsetX; }
void setTargetOffsetY(const int n)
{ mTargetOffsetY = n; }
int getTargetOffsetY() const
{ return mTargetOffsetY; }
void setMaxHP(const int n)
{ mMaxHP = n; }
int getMaxHP() const
{ return mMaxHP; }
bool isStaticMaxHP() const
{ return mStaticMaxHP; }
void setStaticMaxHP(const bool n)
{ mStaticMaxHP = n; }
void setTargetSelection(const bool n)
{ mTargetSelection = n; }
bool isTargetSelection() const
{ return mTargetSelection; }
int getSortOffsetY() const
{ return mSortOffsetY; }
void setSortOffsetY(const int n)
{ mSortOffsetY = n; }
int getDeadSortOffsetY() const
{ return mDeadSortOffsetY; }
void setDeadSortOffsetY(const int n)
{ mDeadSortOffsetY = n; }
static void clear();
private:
SpriteDisplay mDisplay;
std::string mName;
ActorSprite::TargetCursorSize mTargetCursorSize;
SoundEvents mSounds;
Attacks mAttacks;
unsigned char mWalkMask;
Map::BlockType mBlockType;
int mTargetOffsetX;
int mTargetOffsetY;
int mMaxHP;
bool mStaticMaxHP;
bool mTargetSelection;
int mSortOffsetY;
int mDeadSortOffsetY;
};
typedef std::map<int, BeingInfo*> BeingInfos;
typedef BeingInfos::iterator BeingInfoIterator;
#endif // BEINGINFO_H
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