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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDER_MOBILEOPENGL2GRAPHICS_H
#define RENDER_MOBILEOPENGL2GRAPHICS_H
#if defined USE_OPENGL && !defined ANDROID
#include "localconsts.h"
#include "render/graphics.h"
#include "resources/fboinfo.h"
#ifdef ANDROID
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#else
#ifndef USE_SDL2
#define GL_GLEXT_PROTOTYPES 1
#endif
#include <SDL_opengl.h>
#ifndef __native_client__
#include <GL/glext.h>
#endif
#endif
class OpenGLGraphicsVertexes;
class ShaderProgram;
class MobileOpenGL2Graphics final : public Graphics
{
public:
MobileOpenGL2Graphics();
A_DELETE_COPY(MobileOpenGL2Graphics)
~MobileOpenGL2Graphics();
void postInit() override final;
void setColor(const Color &color) override final;
void screenResized() override final;
void finalize(ImageCollection *const col) override final;
void finalize(ImageVertexes *const vert) override final;
void testDraw() override final;
void removeArray(const uint32_t id,
uint32_t *const arr) override final A_NONNULL(3);
void createGLContext() override final;
#include "render/graphicsdef.hpp"
#include "render/openglgraphicsdef.hpp"
#include "render/openglgraphicsdefadvanced.hpp"
private:
void deleteGLObjects();
inline void drawQuad(const int srcX, const int srcY,
const int dstX, const int dstY,
const int width, const int height);
inline void drawRescaledQuad(const int srcX, const int srcY,
const int dstX, const int dstY,
const int width, const int height,
const int desiredWidth,
const int desiredHeight);
inline void drawTriangleArray(const int size);
inline void drawTriangleArray(const GLfloat *const array,
const int size);
inline void drawLineArrays(const int size);
inline void bindArrayBuffer(const GLuint vbo);
inline void bindArrayBufferAndAttributes(const GLuint vbo);
inline void bindAttributes();
static void bindTexture2(const GLenum target,
const Image *const image);
GLfloat *mFloatArray A_NONNULLPOINTER;
GLfloat *mFloatArrayCached A_NONNULLPOINTER;
ShaderProgram *mProgram;
float mAlphaCached;
int mVpCached;
float mFloatColor;
int mMaxVertices;
GLuint mProgramId;
GLuint mSimpleColorUniform;
static GLuint mTextureSizeUniform;
GLint mPosAttrib;
GLint mTextureColorUniform;
GLuint mScreenUniform;
GLuint mDrawTypeUniform;
#ifndef __native_client__
GLuint mVao;
#endif
GLuint mVbo;
GLuint mVboBinded;
GLuint mAttributesBinded;
bool mColorAlpha;
bool mTextureDraw;
#ifdef DEBUG_BIND_TEXTURE
std::string mOldTexture;
unsigned mOldTextureId;
#endif
FBOInfo mFbo;
};
#endif
#endif // RENDER_MOBILEOPENGL2GRAPHICS_H
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