summaryrefslogtreecommitdiff
path: root/src/render/mobileopengl2graphics.h
blob: 51a5d57ca133f98ed2a007047579e1cab6458b2d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2016  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef RENDER_MOBILEOPENGL2GRAPHICS_H
#define RENDER_MOBILEOPENGL2GRAPHICS_H

#if defined USE_OPENGL && !defined ANDROID

#include "localconsts.h"

#include "render/graphics.h"

#include "resources/fboinfo.h"

#ifdef ANDROID
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#else
#ifndef USE_SDL2
#define GL_GLEXT_PROTOTYPES 1
#endif
#include <SDL_opengl.h>
#if defined(__APPLE__)
#include <OpenGL/glext.h>
#elif !defined(__native_client__)
#include <GL/glext.h>
#endif  // defined(__APPLE__)
#endif

class OpenGLGraphicsVertexes;
class ShaderProgram;

class MobileOpenGL2Graphics final : public Graphics
{
    public:
        MobileOpenGL2Graphics();

        A_DELETE_COPY(MobileOpenGL2Graphics)

        ~MobileOpenGL2Graphics();

        void postInit() restrict2 override final;

        void setColor(const Color &restrict color) restrict2 override final;

        void screenResized() restrict2 override final;

        void finalize(ImageCollection *restrict const col)
                      restrict2 override final;

        void finalize(ImageVertexes *restrict const vert)
                      restrict2 override final;

        void testDraw() restrict2 override final;

        void removeArray(const uint32_t id,
                         uint32_t *restrict const arr)
                         restrict2 override final A_NONNULL(3);

        void createGLContext() restrict2 override final;

        #include "render/graphicsdef.hpp"

        #include "render/openglgraphicsdef.hpp"

        #include "render/openglgraphicsdefadvanced.hpp"

    private:
        void deleteGLObjects() restrict2;

        inline void drawQuad(const int srcX,
                             const int srcY,
                             const int dstX,
                             const int dstY,
                             const int width,
                             const int height) restrict2 A_INLINE;

        inline void drawRescaledQuad(const int srcX, const int srcY,
                                     const int dstX, const int dstY,
                                     const int width, const int height,
                                     const int desiredWidth,
                                     const int desiredHeight)
                                     restrict2 A_INLINE;

        inline void drawTriangleArray(const int size) restrict2 A_INLINE;

        inline void drawTriangleArray(const GLfloat *restrict const array,
                                      const int size) restrict2 A_INLINE;

        inline void drawLineArrays(const int size) restrict2 A_INLINE;

        inline void bindArrayBuffer(const GLuint vbo) restrict2 A_INLINE;

        inline void bindArrayBufferAndAttributes(const GLuint vbo)
                                                 restrict2 A_INLINE;

        inline void bindAttributes() restrict2 A_INLINE;

        static void bindTexture2(const GLenum target,
                                 const Image *restrict const image);

        static GLuint mTextureSizeUniform;
        static int mTextureWidth;
        static int mTextureHeight;

        GLfloat *mFloatArray A_NONNULLPOINTER;
        GLfloat *mFloatArrayCached A_NONNULLPOINTER;
        ShaderProgram *mProgram;
        float mAlphaCached;
        int mVpCached;

        float mFloatColor;
        int mMaxVertices;
        GLuint mProgramId;
        GLuint mSimpleColorUniform;
        GLint mPosAttrib;
        GLint mTextureColorUniform;
        GLuint mScreenUniform;
        GLuint mDrawTypeUniform;
#ifndef __native_client__
        GLuint mVao;
#endif
        GLuint mVbo;
        GLuint mVboBinded;
        GLuint mAttributesBinded;
        bool mColorAlpha;
        bool mTextureDraw;
#ifdef DEBUG_BIND_TEXTURE
        std::string mOldTexture;
        unsigned mOldTextureId;
#endif
        FBOInfo mFbo;
};
#endif

#endif  // RENDER_MOBILEOPENGL2GRAPHICS_H