blob: 069913ab829d594bbe1ec9f1d44f775e40da7f62 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_TMWA_ADMINHANDLER_H
#define NET_TMWA_ADMINHANDLER_H
#include "net/ea/adminhandler.h"
namespace TmwAthena
{
class AdminHandler final : public Ea::AdminHandler
{
public:
AdminHandler();
A_DELETE_COPY(AdminHandler)
void announce(const std::string &text) const override final;
void localAnnounce(const std::string &text) const override final;
void hide(const bool h) const override final;
void kick(const BeingId playerId) const override final;
void kickAll() const override final A_CONST;
void warp(const std::string &map,
const int x, const int y) const override final;
void resetStats() const override final A_CONST;
void resetSkills() const override final A_CONST;
void gotoName(const std::string &name) const override final;
void recallName(const std::string &name) const override final;
void mute(const Being *const being,
const int type,
const int limit) const override final A_CONST;
void muteName(const std::string &name) const override final A_CONST;
void requestLogin(const Being *const being) const override final
A_CONST;
void setTileType(const int x, const int y,
const int type) const override final A_CONST;
void unequipAll(const Being *const being) const override final A_CONST;
void requestStats(const std::string &name) const override final
A_CONST;
void monsterInfo(const std::string &name) const override final A_CONST;
void itemInfo(const std::string &name) const override final A_CONST;
void whoDrops(const std::string &name) const override final A_CONST;
void mobSearch(const std::string &name) const override final A_CONST;
void mobSpawnSearch(const std::string &name) const override final
A_CONST;
void playerGmCommands(const std::string &name) const override final
A_CONST;
void playerCharGmCommands(const std::string &name) const override final
A_CONST;
void showLevel(const std::string &name) const override final A_CONST;
void showStats(const std::string &name) const override final A_CONST;
void showStorageList(const std::string &name) const override final
A_CONST;
void showCartList(const std::string &name) const override final
A_CONST;
void showInventoryList(const std::string &name) const override final
A_CONST;
void locatePlayer(const std::string &name) const override final
A_CONST;
void showAccountInfo(const std::string &name) const override final
A_CONST;
void spawnSlave(const std::string &name) const override final A_CONST;
void spawnClone(const std::string &name) const override final A_CONST;
void spawnSlaveClone(const std::string &name) const override final
A_CONST;
void spawnEvilClone(const std::string &name) const override final
A_CONST;
void savePosition(const std::string &name) const override final
A_CONST;
void loadPosition(const std::string &name) const override final
A_CONST;
void randomWarp(const std::string &name) const override final A_CONST;
void gotoNpc(const std::string &name) const override final A_CONST;
void killer(const std::string &name) const override final A_CONST;
void killable(const std::string &name) const override final A_CONST;
void heal(const std::string &name) const override final A_CONST;
void alive(const std::string &name) const override final;
void disguise(const std::string &name) const override final A_CONST;
void immortal(const std::string &name) const override final A_CONST;
void hide(const std::string &name) const override final;
void nuke(const std::string &name) const override final A_CONST;
void kill(const std::string &name) const override final A_CONST;
void jail(const std::string &name) const override final A_CONST;
void unjail(const std::string &name) const override final A_CONST;
void npcMove(const std::string &name,
const int x,
const int y) const override final A_CONST;
void hideNpc(const std::string &name) const override final A_CONST;
void showNpc(const std::string &name) const override final A_CONST;
void changePartyLeader(const std::string &name) const override final
A_CONST;
};
} // namespace TmwAthena
#endif // NET_TMWA_ADMINHANDLER_H
|