1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_INVENTORYHANDLER_H
#define NET_INVENTORYHANDLER_H
#include "enums/simpletypes/beingid.h"
#include "utils/vector.h"
#include "resources/inventory/inventory.h"
namespace Net
{
class InventoryHandler notfinal
{
public:
InventoryHandler()
{ }
A_DELETE_COPY(InventoryHandler)
virtual ~InventoryHandler()
{ }
virtual void clear() const = 0;
virtual void equipItem(const Item *const item) const = 0;
virtual void unequipItem(const Item *const item) const = 0;
virtual void useItem(const Item *const item) const = 0;
virtual void dropItem(const Item *const item,
const int amount) const = 0;
virtual bool canSplit(const Item *const item) const = 0;
virtual void splitItem(const Item *const item,
const int amount) const = 0;
virtual void moveItem(const int oldIndex,
const int newIndex) const = 0;
virtual void closeStorage() const = 0;
virtual void moveItem2(const InventoryTypeT source,
const int slot,
const int amount,
const InventoryTypeT destination) const = 0;
virtual size_t getSize(const InventoryTypeT type) const
A_WARN_UNUSED = 0;
virtual Inventory *getStorage() const = 0;
virtual void destroyStorage() const = 0;
virtual void forgotStorage() const = 0;
virtual int convertFromServerSlot(const int eAthenaSlot) const = 0;
virtual void useCard(const Item *const item) = 0;
virtual void insertCard(const int cardIndex,
const int itemIndex) const = 0;
virtual void favoriteItem(const Item *const item,
const bool favorite) const = 0;
virtual void selectEgg(const Item *const item) const = 0;
virtual int getProjectileSlot() const = 0;
virtual int getItemIndex() const A_WARN_UNUSED = 0;
virtual void selectCart(const BeingId accountId,
const int type) const = 0;
virtual void identifyItem(const Item *const item) const = 0;
virtual void mergeItemsAck(const std::vector<Item*> &items) const = 0;
virtual void mergetItemsCancel() const = 0;
};
} // namespace Net
extern Net::InventoryHandler *inventoryHandler;
#endif // NET_INVENTORYHANDLER_H
|