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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/inventoryhandler.h"
#include "notifymanager.h"
#include "itemcolormanager.h"
#include "being/localplayer.h"
#include "enums/equipslot.h"
#include "enums/resources/notifytypes.h"
#include "gui/popups/itempopup.h"
#include "gui/widgets/createwidget.h"
#include "gui/windows/insertcarddialog.h"
#include "listeners/arrowslistener.h"
#include "net/ea/inventoryrecv.h"
#include "net/eathena/inventoryrecv.h"
#include "net/eathena/itemflags.h"
#include "net/eathena/menu.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "net/ea/eaprotocol.h"
#include "net/ea/equipbackend.h"
#include "resources/iteminfo.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
extern Net::InventoryHandler *inventoryHandler;
// missing EQUIP_RING1_SLOT
const EquipSlot::Type EQUIP_CONVERT[] =
{
EquipSlot::PROJECTILE_SLOT, // 0 0
EquipSlot::FEET_SLOT, // 1 SPRITE_HAIR
EquipSlot::LEGS_SLOT, // 2 SPRITE_WEAPON
EquipSlot::TORSO_SLOT, // 3 SPRITE_HEAD_BOTTOM
EquipSlot::GLOVES_SLOT, // 4 0
EquipSlot::EVOL_RING1_SLOT, // 5
EquipSlot::PROJECTILE_SLOT, // 6 0
EquipSlot::HEAD_SLOT, // 7 SPRITE_CLOTHES_COLOR
EquipSlot::RING2_SLOT, // 8 0
EquipSlot::PROJECTILE_SLOT, // 9 SPRITE_SHOES
EquipSlot::FIGHT1_SLOT, // 10 SPRITE_BODY
EquipSlot::FIGHT2_SLOT, // 11 SPRITE_FLOOR
EquipSlot::EVOL_RING2_SLOT, // 12
EquipSlot::PROJECTILE_SLOT, // 13 SPRITE_EVOL2
EquipSlot::COSTUME_ROBE_SLOT, // 14 SPRITE_EVOL3
EquipSlot::RING1_SLOT, // 15 SPRITE_EVOL4
};
namespace EAthena
{
InventoryHandler::InventoryHandler() :
MessageHandler(),
Ea::InventoryHandler(),
mItemIndex(0)
{
static const uint16_t _messages[] =
{
SMSG_PLAYER_INVENTORY,
SMSG_PLAYER_INVENTORY_ADD,
SMSG_PLAYER_INVENTORY_REMOVE,
SMSG_PLAYER_INVENTORY_REMOVE2,
SMSG_PLAYER_INVENTORY_USE,
SMSG_ITEM_USE_RESPONSE,
SMSG_PLAYER_STORAGE_ITEMS,
SMSG_PLAYER_STORAGE_EQUIP,
SMSG_PLAYER_STORAGE_STATUS,
SMSG_PLAYER_STORAGE_ADD,
SMSG_PLAYER_STORAGE_REMOVE,
SMSG_PLAYER_STORAGE_CLOSE,
SMSG_PLAYER_EQUIPMENT,
SMSG_PLAYER_EQUIP,
SMSG_PLAYER_UNEQUIP,
SMSG_PLAYER_ARROW_EQUIP,
SMSG_PLAYER_ATTACK_RANGE,
SMSG_PLAYER_USE_CARD,
SMSG_PLAYER_INSERT_CARD,
SMSG_PLAYER_ITEM_RENTAL_TIME,
SMSG_PLAYER_ITEM_RENTAL_EXPIRED,
SMSG_CART_INFO,
SMSG_CART_REMOVE,
SMSG_PLAYER_CART_ADD,
SMSG_PLAYER_CART_EQUIP,
SMSG_PLAYER_CART_ITEMS,
SMSG_PLAYER_CART_REMOVE,
SMSG_PLAYER_IDENTIFY_LIST,
SMSG_PLAYER_IDENTIFIED,
SMSG_PLAYER_REFINE,
SMSG_PLAYER_REPAIR_LIST,
SMSG_PLAYER_REPAIR_EFFECT,
SMSG_PLAYER_REFINE_LIST,
SMSG_PLAYER_STORAGE_PASSWORD,
SMSG_PLAYER_STORAGE_PASSWORD_RESULT,
SMSG_PLAYER_COOKING_LIST,
SMSG_ITEM_DAMAGED,
SMSG_PLAYER_FAVORITE_ITEM,
SMSG_PLAYER_CART_ADD_ERROR,
SMSG_BIND_ITEM,
0
};
handledMessages = _messages;
inventoryHandler = this;
InventoryRecv::mCartItems.clear();
}
InventoryHandler::~InventoryHandler()
{
}
void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_PLAYER_INVENTORY:
InventoryRecv::processPlayerInventory(msg);
break;
case SMSG_PLAYER_STORAGE_ITEMS:
InventoryRecv::processPlayerStorage(msg);
break;
case SMSG_PLAYER_STORAGE_EQUIP:
InventoryRecv::processPlayerStorageEquip(msg);
break;
case SMSG_PLAYER_INVENTORY_ADD:
InventoryRecv::processPlayerInventoryAdd(msg);
break;
case SMSG_PLAYER_INVENTORY_REMOVE:
Ea::InventoryRecv::processPlayerInventoryRemove(msg);
break;
case SMSG_PLAYER_INVENTORY_REMOVE2:
InventoryRecv::processPlayerInventoryRemove2(msg);
break;
case SMSG_PLAYER_INVENTORY_USE:
Ea::InventoryRecv::processPlayerInventoryUse(msg);
break;
case SMSG_ITEM_USE_RESPONSE:
Ea::InventoryRecv::processItemUseResponse(msg);
break;
case SMSG_PLAYER_STORAGE_STATUS:
Ea::InventoryRecv::processPlayerStorageStatus(msg);
break;
case SMSG_PLAYER_STORAGE_ADD:
InventoryRecv::processPlayerStorageAdd(msg);
break;
case SMSG_PLAYER_STORAGE_REMOVE:
InventoryRecv::processPlayerStorageRemove(msg);
break;
case SMSG_PLAYER_STORAGE_CLOSE:
Ea::InventoryRecv::processPlayerStorageClose(msg);
break;
case SMSG_PLAYER_EQUIPMENT:
InventoryRecv::processPlayerEquipment(msg);
break;
case SMSG_PLAYER_EQUIP:
InventoryRecv::processPlayerEquip(msg);
break;
case SMSG_PLAYER_UNEQUIP:
InventoryRecv::processPlayerUnEquip(msg);
break;
case SMSG_PLAYER_ATTACK_RANGE:
Ea::InventoryRecv::processPlayerAttackRange(msg);
break;
case SMSG_PLAYER_ARROW_EQUIP:
Ea::InventoryRecv::processPlayerArrowEquip(msg);
break;
case SMSG_PLAYER_USE_CARD:
InventoryRecv::processPlayerUseCard(msg);
break;
case SMSG_PLAYER_INSERT_CARD:
InventoryRecv::processPlayerInsertCard(msg);
break;
case SMSG_PLAYER_ITEM_RENTAL_TIME:
InventoryRecv::processPlayerItemRentalTime(msg);
break;
case SMSG_PLAYER_ITEM_RENTAL_EXPIRED:
InventoryRecv::processPlayerItemRentalExpired(msg);
break;
case SMSG_CART_INFO:
InventoryRecv::processCartInfo(msg);
break;
case SMSG_CART_REMOVE:
InventoryRecv::processCartRemove(msg);
break;
case SMSG_PLAYER_CART_ADD:
InventoryRecv::processPlayerCartAdd(msg);
break;
case SMSG_PLAYER_CART_EQUIP:
InventoryRecv::processPlayerCartEquip(msg);
break;
case SMSG_PLAYER_CART_ITEMS:
InventoryRecv::processPlayerCartItems(msg);
break;
case SMSG_PLAYER_CART_REMOVE:
InventoryRecv::processPlayerCartRemove(msg);
break;
case SMSG_PLAYER_IDENTIFY_LIST:
InventoryRecv::processPlayerIdentifyList(msg);
break;
case SMSG_PLAYER_IDENTIFIED:
InventoryRecv::processPlayerIdentified(msg);
break;
case SMSG_PLAYER_REFINE:
InventoryRecv::processPlayerRefine(msg);
break;
case SMSG_PLAYER_REPAIR_LIST:
InventoryRecv::processPlayerRepairList(msg);
break;
case SMSG_PLAYER_REPAIR_EFFECT:
InventoryRecv::processPlayerRepairEffect(msg);
break;
case SMSG_PLAYER_REFINE_LIST:
InventoryRecv::processPlayerRefineList(msg);
break;
case SMSG_PLAYER_STORAGE_PASSWORD:
InventoryRecv::processPlayerStoragePassword(msg);
break;
case SMSG_PLAYER_STORAGE_PASSWORD_RESULT:
InventoryRecv::processPlayerStoragePasswordResult(msg);
break;
case SMSG_PLAYER_COOKING_LIST:
InventoryRecv::processPlayerCookingList(msg);
break;
case SMSG_ITEM_DAMAGED:
InventoryRecv::processItemDamaged(msg);
break;
case SMSG_PLAYER_FAVORITE_ITEM:
InventoryRecv::processFavoriteItem(msg);
break;
case SMSG_PLAYER_CART_ADD_ERROR:
InventoryRecv::processCartAddError(msg);
break;
case SMSG_BIND_ITEM:
InventoryRecv::processBindItem(msg);
break;
default:
break;
}
}
void InventoryHandler::equipItem(const Item *const item) const
{
if (!item)
return;
createOutPacket(CMSG_PLAYER_EQUIP);
outMsg.writeInt16(static_cast<int16_t>(
item->getInvIndex() + INVENTORY_OFFSET), "index");
// here we set flag for any slots,
// probably better set to slot from item properties
outMsg.writeInt32(0xFFFFFFFFU, "wear location");
}
void InventoryHandler::unequipItem(const Item *const item) const
{
if (!item)
return;
createOutPacket(CMSG_PLAYER_UNEQUIP);
outMsg.writeInt16(static_cast<int16_t>(
item->getInvIndex() + INVENTORY_OFFSET), "index");
}
void InventoryHandler::useItem(const Item *const item) const
{
if (!item)
return;
createOutPacket(CMSG_PLAYER_INVENTORY_USE);
outMsg.writeInt16(static_cast<int16_t>(
item->getInvIndex() + INVENTORY_OFFSET), "index");
outMsg.writeInt32(item->getId(), "unused");
}
void InventoryHandler::dropItem(const Item *const item, const int amount) const
{
if (!item)
return;
createOutPacket(CMSG_PLAYER_INVENTORY_DROP);
outMsg.writeInt16(static_cast<int16_t>(
item->getInvIndex() + INVENTORY_OFFSET), "index");
outMsg.writeInt16(static_cast<int16_t>(amount), "amount");
}
void InventoryHandler::closeStorage(const int type A_UNUSED) const
{
createOutPacket(CMSG_CLOSE_STORAGE);
}
void InventoryHandler::moveItem2(const int source,
const int slot,
const int amount,
const int destination) const
{
int packet = 0;
int offset = INVENTORY_OFFSET;
if (source == InventoryType::INVENTORY)
{
if (destination == InventoryType::STORAGE)
packet = CMSG_MOVE_TO_STORAGE;
else if (destination == InventoryType::CART)
packet = CMSG_MOVE_TO_CART;
}
else if (source == InventoryType::STORAGE)
{
offset = STORAGE_OFFSET;
if (destination == InventoryType::INVENTORY)
packet = CMSG_MOVE_FROM_STORAGE;
else if (destination == InventoryType::CART)
packet = CMSG_MOVE_FROM_STORAGE_TO_CART;
}
else if (source == InventoryType::CART)
{
if (destination == InventoryType::INVENTORY)
packet = CMSG_MOVE_FROM_CART;
else if (destination == InventoryType::STORAGE)
packet = CMSG_MOVE_FROM_CART_TO_STORAGE;
}
if (packet)
{
createOutPacket(packet);
outMsg.writeInt16(static_cast<int16_t>(slot + offset), "index");
outMsg.writeInt32(amount, "amount");
}
}
void InventoryHandler::useCard(const Item *const item)
{
if (!item)
return;
mItemIndex = item->getInvIndex();
createOutPacket(CMSG_PLAYER_USE_CARD);
outMsg.writeInt16(static_cast<int16_t>(
mItemIndex + INVENTORY_OFFSET), "index");
}
void InventoryHandler::insertCard(const int cardIndex,
const int itemIndex) const
{
createOutPacket(CMSG_PLAYER_INSERT_CARD);
outMsg.writeInt16(static_cast<int16_t>(cardIndex + INVENTORY_OFFSET),
"card index");
outMsg.writeInt16(static_cast<int16_t>(itemIndex + INVENTORY_OFFSET),
"item index");
}
void InventoryHandler::favoriteItem(const Item *const item,
const bool favorite) const
{
if (!item)
return;
createOutPacket(CMSG_PLAYER_FAVORITE_ITEM);
outMsg.writeInt16(static_cast<int16_t>(item->getInvIndex()
+ INVENTORY_OFFSET),
"item index");
outMsg.writeInt8(favorite, "favorite flag");
}
void InventoryHandler::selectEgg(const Item *const item) const
{
if (!item)
return;
createOutPacket(CMSG_PET_SELECT_EGG);
outMsg.writeInt16(static_cast<int16_t>(
item->getInvIndex() + INVENTORY_OFFSET), "index");
menu = MenuType::Unknown;
}
int InventoryHandler::convertFromServerSlot(const int serverSlot) const
{
if (serverSlot < 0 || serverSlot > 15)
return 0;
return static_cast<int>(EQUIP_CONVERT[serverSlot]);
}
} // namespace EAthena
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