1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWS_TRADEWINDOW_H
#define GUI_WINDOWS_TRADEWINDOW_H
#include "gui/widgets/window.h"
#include "enums/resources/item/itemtype.h"
#include "enums/simpletypes/damaged.h"
#include "enums/simpletypes/equipm.h"
#include "enums/simpletypes/favorite.h"
#include "enums/simpletypes/identified.h"
#include "enums/simpletypes/itemcolor.h"
#include "listeners/actionlistener.h"
#include "listeners/selectionlistener.h"
class Button;
class Inventory;
class Item;
class ItemContainer;
class Label;
class TextField;
struct ItemOptionsList;
/**
* Trade dialog.
*
* \ingroup Interface
*/
class TradeWindow final : public Window,
private ActionListener,
private SelectionListener
{
public:
/**
* Constructor.
*/
TradeWindow();
A_DELETE_COPY(TradeWindow)
/**
* Destructor.
*/
~TradeWindow();
/**
* Displays expected money in the trade window.
*/
void setMoney(const int quantity);
/**
* Add an item to the trade window.
*/
void addItem(const int id,
const ItemTypeT type,
const bool own,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite) const;
/**
* Reset both item containers
*/
void reset();
/**
* Add an item to the trade window.
*/
void addItem2(const int id,
const ItemTypeT type,
const int *const cards,
const ItemOptionsList *const options,
const int sz,
const bool own,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment) const;
/**
* Change quantity of an item.
*/
void changeQuantity(const int index, const bool own,
const int quantity) const;
/**
* Increase quantity of an item.
*/
void increaseQuantity(const int index, const bool own,
const int quantity) const;
/**
* Player received ok message from server
*/
void receivedOk(const bool own);
/**
* Send trade packet.
*/
void tradeItem(const Item *const item,
const int quantity,
const bool check) const;
/**
* Updates the labels and makes sure only one item is selected in
* either my inventory or partner inventory.
*/
void valueChanged(const SelectionEvent &event) override final;
/**
* Called when receiving actions from the widgets.
*/
void action(const ActionEvent &event) override final;
/**
* Closes the Trade Window, as well as telling the server that the
* window has been closed.
*/
void close() override final;
/**
* Clear auto trade items.
*/
void clear() override final;
/**
* Add item what will be added to trade.
*/
void addAutoItem(const std::string &nick, Item *const item,
const int amount);
void addAutoMoney(const std::string &nick, const int money);
void initTrade(const std::string &nick);
std::string getAutoTradeNick() const noexcept2 A_WARN_UNUSED
{ return mAutoAddToNick; }
bool checkItem(const Item *const item) const A_WARN_UNUSED;
bool isInpupFocused() const A_WARN_UNUSED;
void completeTrade();
private:
enum Status
{
PREPARING = 0, /**< Players are adding items. (1) */
PROPOSING, /**< Local player has confirmed the trade. (1) */
ACCEPTING, /**< Accepting the trade. (2) */
ACCEPTED /**< Local player has accepted the trade. */
};
/**
* Sets the current status of the trade.
*/
void setStatus(const Status s);
Inventory *mMyInventory A_NONNULLPOINTER;
Inventory *mPartnerInventory A_NONNULLPOINTER;
ItemContainer *mMyItemContainer A_NONNULLPOINTER;
ItemContainer *mPartnerItemContainer A_NONNULLPOINTER;
Label *mMoneyLabel A_NONNULLPOINTER;
Button *mAddButton A_NONNULLPOINTER;
Button *mOkButton A_NONNULLPOINTER;
Button *mMoneyChangeButton A_NONNULLPOINTER;
TextField *mMoneyField A_NONNULLPOINTER;
Item* mAutoAddItem;
std::string mAutoAddToNick;
int mGotMoney;
int mGotMaxMoney;
int mAutoMoney;
int mAutoAddAmount;
Status mStatus;
bool mOkOther;
bool mOkMe;
};
extern TradeWindow *tradeWindow;
#endif // GUI_WINDOWS_TRADEWINDOW_H
|