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/*
* The ManaVerse Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaVerse Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windows/buyselldialog.h"
#include "actormanager.h"
#include "net/buysellhandler.h"
#include "net/npchandler.h"
#include "gui/windows/setupwindow.h"
#include "gui/widgets/button.h"
#include "utils/foreach.h"
#include "utils/gettext.h"
#include "debug.h"
BuySellDialog::DialogList BuySellDialog::dialogInstances;
BuySellDialog::BuySellDialog(const BeingId npcId) :
// TRANSLATORS: shop window name
Window(_("Shop"), Modal_false, nullptr, "buysell.xml"),
ActionListener(),
mNpcId(npcId),
mNick(""),
mBuyButton(nullptr)
{
init();
}
BuySellDialog::BuySellDialog(const std::string &nick) :
// TRANSLATORS: shop window name
Window(_("Shop"), Modal_false, nullptr, "buysell.xml"),
ActionListener(),
mNpcId(BeingId_negOne),
mNick(nick),
mBuyButton(nullptr)
{
init();
}
void BuySellDialog::init()
{
setWindowName("BuySell");
setCloseButton(true);
if (setupWindow != nullptr)
setupWindow->registerWindowForReset(this);
static const char *const buttonNames[] =
{
// TRANSLATORS: shop window button
N_("Buy"),
// TRANSLATORS: shop window button
N_("Sell"),
// TRANSLATORS: shop window button
N_("Cancel"),
nullptr
};
const int buttonPadding = getOption("buttonpadding", 10);
int x = buttonPadding;
const int y = buttonPadding;
for (const char *const *curBtn = buttonNames;
*curBtn != nullptr;
curBtn++)
{
Button *const btn = new Button(this,
gettext(*curBtn),
*curBtn,
BUTTON_SKIN,
this);
if (mBuyButton == nullptr)
mBuyButton = btn; // For focus request
btn->setPosition(x, y);
add(btn);
x += btn->getWidth() + buttonPadding;
}
if (mBuyButton != nullptr)
{
mBuyButton->requestFocus();
setContentSize(x, 2 * y + mBuyButton->getHeight());
}
center();
setDefaultSize();
loadWindowState();
enableVisibleSound(true);
dialogInstances.push_back(this);
setVisible(Visible_true);
}
BuySellDialog::~BuySellDialog()
{
dialogInstances.remove(this);
}
void BuySellDialog::setVisible(Visible visible)
{
Window::setVisible(visible);
if (visible == Visible_true)
{
if (mBuyButton != nullptr)
mBuyButton->requestFocus();
}
else
{
scheduleDelete();
}
}
void BuySellDialog::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "Buy")
{
if (mNpcId != BeingId_negOne)
{
const Being *const being = actorManager->findBeing(mNpcId);
if (being != nullptr)
npcHandler->buy(being);
else
npcHandler->buy(mNpcId);
}
else
{
buySellHandler->requestSellList(mNick);
}
}
else if (eventId == "Sell")
{
if (mNpcId != BeingId_negOne)
npcHandler->sell(mNpcId);
else
buySellHandler->requestBuyList(mNick);
}
close();
}
void BuySellDialog::closeAll()
{
FOR_EACH (DialogList::const_iterator, it, dialogInstances)
{
if (*it != nullptr)
(*it)->close();
}
}
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