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path: root/src/resources/map
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2016-04-29Add name into MapLayer memory object.Andrei Karas2-2/+9
2016-04-26Add memory count functions into MapLayer and SpecailLayer.Andrei Karas7-5/+38
Also change all memory count functions into const methods.
2016-04-26Split graphicsvetexes into multiply files.Andrei Karas1-1/+1
2016-04-26Move graphicsvertexes into render/vertexes.Andrei Karas1-1/+1
2016-04-26Add memory count function into Tileset.Andrei Karas1-0/+17
2016-04-26Add memory count function into WalkLayer.Andrei Karas2-0/+9
2016-04-17Revert "Remove override keyword, if it present with final."Andrei Karas2-2/+2
This reverts commit 55480eb4477b2cf85af1bcdcc5e8ec4f4ce6682d.
2016-04-17Remove override keyword, if it present with final.Andrei Karas2-2/+2
2016-03-26Fix code style.Andrei Karas1-1/+0
2016-03-16Split ParticleEngine from Particle class.Andrei Karas2-8/+14
2016-03-07Add some missing nonnull attributes to map/maplayer classes.Andrei Karas3-12/+10
2016-03-03Improve a bit pixel calculation in map layers.Andrei Karas2-8/+12
2016-03-02Fix movement by diagonal near water or air collisions.Andrei Karas1-3/+4
2016-02-28Ignore map layer with name "Actions" for future usage.Andrei Karas1-1/+2
2016-02-08Add some missing const.Andrei Karas3-4/+4
2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas4-15/+15
2016-01-06Add noexcept into map.Andrei Karas1-24/+26
2016-01-06Add noexcept into maplayer.Andrei Karas1-3/+3
2016-01-02Update copyrights year.Andrei Karas24-24/+24
2016-01-01Fix code style.Andrei Karas1-2/+4
2015-12-29Move simpleanimation into animation directory.Andrei Karas1-1/+1
2015-12-27Fix compilation with different flags.Andrei Karas2-2/+2
2015-12-27Add restrict keyword in map.Andrei Karas2-168/+194
2015-12-24Fix compilation with clang.Andrei Karas2-15/+15
2015-12-24Add restrict keyword into maplayer.Andrei Karas1-26/+29
2015-12-14Move mapconsts.h into const directory.Andrei Karas2-29/+2
2015-12-10Add support for mobileopengl2 backend (still copy from modern opengl).Andrei Karas1-4/+6
2015-11-23Fix code style in map layer.Andrei Karas2-46/+70
2015-10-25Dont reduce map layers with any conditional attributes.Andrei Karas1-0/+17
2015-10-23Fix code style.Andrei Karas1-2/+5
2015-10-22Fix drawing map after last changes with conditional tiles.Andrei Karas1-4/+11
2015-10-21Add support for layers with conditional tiles.Andrei Karas5-8/+65
For enable this mode for layer need add property: TileCondition and set value to one of BlockMask bits.
2015-10-21Add map layer attribute TileCondition.Andrei Karas2-2/+7
2015-10-16Impliment packet SMSG_MAP_SET_TILES_TYPE (hercules)Andrei Karas2-4/+47
This allow change collision types from server.
2015-10-15Rename blockTile to AddBlockMask in map.Andrei Karas2-4/+4
2015-10-15Simplify setWall function in map.Andrei Karas2-2/+2
2015-10-15Remove CHARACTER and MONSTER block mask and block type because it unused.Andrei Karas1-6/+0
2015-10-15Remove old mana forgotten memory allocations from map.Andrei Karas2-46/+27
This can reduce memory usage by near 1 MB.
2015-10-15Convert BlockType into strong typed enum.Andrei Karas2-5/+5
2015-10-11Add structure for tile object.Andrei Karas4-20/+63
Now it contains only image pointer.
2015-08-22Use resource manager as global variable.Andrei Karas2-10/+5
2015-08-20/atkhuman now checks teamId and map pvp flagJoseph Botosh1-0/+3
2015-07-17Fix code style.Andrei Karas1-1/+2
2015-07-14Fix crash if warp to smaller map into tile with height > 0.Andrei Karas1-1/+1
2015-07-13Fix moving with mouse on tiles with height > 0.Andrei Karas1-0/+3
2015-07-11Add missing checks into resources.Andrei Karas1-9/+6
2015-07-02Move mapitemtype into enums directory.Andrei Karas4-4/+7
2015-06-29Move notifytypes.h into enums directory.Andrei Karas1-1/+2
2015-06-29Move blocktype.h into enums directory.Andrei Karas2-43/+1
2015-06-29Move blockmask.h into enums directory.Andrei Karas2-41/+1