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path: root/src/resources/beinginfo.h
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2016-03-10Add support for change text in pet menu item "Return to egg".Andrei Karas1-0/+7
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-23Add const attribute to resources.Andrei Karas1-1/+1
2015-12-20Move spritedisplay.h into sprite directory.Andrei Karas1-1/+2
2015-11-14Fix attack sprite actions. Add ride attack action.Andrei Karas1-0/+1
2015-10-15Convert BlockType into strong typed enum.Andrei Karas1-3/+3
2015-10-13Add npc attribute what allow or prevent removing npc after out of sight.Andrei Karas1-0/+7
New npc attribute: allowDelete
2015-08-16Add strong typed int for item color.Andrei Karas1-3/+4
2015-06-29Move blocktype.h into enums directory.Andrei Karas1-2/+2
2015-05-30Convert TargetCursorSize enum into strong typed enum.Andrei Karas1-4/+3
2015-05-29Add strong typed int type BeingTypeId.Andrei Karas1-5/+5
2015-05-29Add strong typed int type BeingId.Andrei Karas1-4/+6
2015-03-17Remove useless includes from .h files.Andrei Karas1-2/+0
2015-01-06Move targetcursorsize.h into enums directory.Andrei Karas1-3/+2
2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-12-10Add default npc menu items if missing in configuration.Andrei Karas1-0/+2
2014-12-09load npc menu.Andrei Karas1-0/+4
2014-08-05Rename walkMask into blockWalkMask.Andrei Karas1-5/+5
2014-05-19fix code style.Andrei Karas1-3/+5
2014-05-19Move spritedisplay into separate file.Andrei Karas1-0/+1
2014-05-19Move itemsoundevent into separate file.Andrei Karas1-2/+3
2014-05-18Move attack into separate file.Andrei Karas1-28/+1
2014-05-13fix code style.Andrei Karas1-2/+6
2014-05-13Move targetcursorsize into separate file.Andrei Karas1-3/+3
2014-05-11Move blocktype into separate file.Andrei Karas1-3/+3
2014-05-01Add missing const.Andrei Karas1-3/+7
2014-01-20add attack action for pets.Andrei Karas1-0/+21
New pets db attributes: attackOffsetX attackOffsetY attaclDirectionType
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-12-31add pet direction type if owner dead.Andrei Karas1-0/+7
New pet db attribute: deadDirectionType
2013-12-31add pet offset if owner is dead.Andrei Karas1-0/+14
New pet db attributes: deadOffsetX, deadOffsetY
2013-12-31add pet offset if owner is moving.Andrei Karas1-0/+14
New pet db attributes: moveOffsetX, moveOffsetY
2013-12-25add support for pet sit direction logic.Andrei Karas1-0/+7
New pet db attribute: sitDirectionType It can be set same values like in directionType.
2013-12-25add direction logic to pets.Andrei Karas1-0/+7
New pet db attribute: directionType Possible values: 0 - not change direction. 1 - use same direction as owner. 2 - always look to owner. 3 - always look outside from owner.
2013-12-25add pet think time.Andrei Karas1-0/+7
New pet db attribute: thinkTime time in milliseconds. also remove extra pet logic calls.
2013-12-25add support for pet offsets if owner is sitting.Andrei Karas1-0/+14
2013-12-24add missing const int beinginfo.Andrei Karas1-7/+7
2013-12-24add support for warp pets if distance very long.Andrei Karas1-0/+7
New pet db option: warpDistance
2013-12-24add speed parameter for pets.Andrei Karas1-0/+7
New pet db option: walkSpeed
2013-12-24dehardcode pet logic parameters.Andrei Karas1-0/+14
New pet db parameters: startFollowDistance - distance from pet start follow owner. followDistance - distance on what pet preffer follow owner.
2013-10-04Add new item sound events constants.Andrei Karas1-17/+3
2013-09-30move db files into db directory.Andrei Karas1-1/+2
2013-09-20improve a bit code speed.Andrei Karas1-1/+1
2013-09-16remove unused includes from resources.Andrei Karas1-1/+0
2013-08-31move being related files into being dir.Andrei Karas1-1/+1
2013-07-23add support for attacksky and attackwater actions.Andrei Karas1-2/+8
2013-07-21Add settings for monster hp bar offset.Andrei Karas1-0/+14
New attributes: hpBarOffsetX, hpBarOffsetY Example: <monster id="0" name="Piou" targetCursor="small" walkType="fly" hpBarOffsetX="30">
2013-07-18add name offsets for npc and monster names.Andrei Karas1-0/+14
New attributes: nameOffsetX, nameOffsetY Example for monsters.xml: <monster id="0" name="Piou" targetCursor="small" walkType="fly" nameOffsetX="10"> Example for npcs.xml: <npc id="304" nameOffsetX="-10" nameOffsetY="-5">
2013-06-15Add support for monster look.Andrei Karas1-0/+6
2013-05-28fix guard header part3.Andrei Karas1-3/+3
2013-05-17improve npcdialog class.Andrei Karas1-2/+16
allow set avatar size in avatars.xml.