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2021-12-13Continue what we started; But preserve more of the hardcoded stuffJesusaves2-2/+2
(Including manaplus.exe - no renaming Windows build I guess)
2021-12-13Initial attempt at mass renamingJesusaves67-136/+136
2021-03-11Silence warning -Wredundant-decls in SDL 1.2 codeAndrei Karas8-0/+56
Also switch in debug build script to gcc 10.
2020-06-01Remove extra include from mglxinit.cppAndrei Karas1-2/+2
2020-06-01Split multi line #if into separate ifs in normalopenglgraphics.cppAndrei Karas1-4/+5
2020-05-30Fix too long line in modernopenglgraphics.cppAndrei Karas1-1/+2
2020-05-30Split multi line #if into separate ifsAndrei Karas3-10/+12
2020-05-30Revert "Disable warning conditionally-supported for opengl function pointers"Andrei Karas1-3/+0
This reverts commit 2715ed0cadbe5a0d83a0cf810f70916a897f03c4.
2020-05-30Revert "sdl2/opengl: use SDL_GL_GetProcAddress instead glXGetProcAddress ↵Andrei Karas1-1/+1
when sdl2 is used" This reverts commit 767d987fb02051621ae087534b42ab956abdfc32. This commit add cast errors.
2020-05-30Disable warning conditionally-supported for opengl function pointersAndrei Karas1-0/+3
2020-05-30Fix left style issues from switch port mergingAndrei Karas4-4/+8
2020-05-11Add missing include for SDL2 in mglxinit.cppAndrei Karas1-0/+4
2020-05-07Fix code style after merged switch port codeAndrei Karas1-1/+1
2020-04-29switch: remove unused renderscpasjuste1-13/+7
2020-04-27sdl2/opengl: use SDL_GL_GetProcAddress instead glXGetProcAddress when sdl2 ↵cpasjuste1-1/+1
is used
2020-04-23switch: enable opengles2 renderercpasjuste12-14/+16
2020-04-22switch: first commitcpasjuste2-0/+36
2020-02-23Fix some code style issuesAndrei Karas2-23/+23
2019-10-16Fix some more code style issues [ci skip]Andrei Karas1-2/+6
Fix style issues in sdl2softwaregraphics.cpp
2019-10-16Fix code style, ignore some warning in clang-tidyAndrei Karas4-4/+4
2019-05-31Fix compilation warnings with new mesa and SDL 1.2Andrei Karas2-0/+7
Add workaround to fix SDL redefine bug.
2019-01-27Possible fix for SDL 1.2 build on fedoraAndrei Karas1-3/+3
2019-01-01Update copyright year.Andrei Karas67-67/+67
2018-12-07Fix code style.Andrei Karas2-8/+8
2018-11-27Remove extra ; from different code.Andrei Karas5-14/+14
2018-11-05Fix code style.Andrei Karas1-1/+4
2018-10-29Fix code style.s20181102Andrei Karas10-67/+67
2018-10-19Fix code style.Andrei Karas1-4/+2
2018-05-05Remove support for CILK plus.Andrei Karas1-5/+5
2018-03-27Fix empty vector issue in modern and mobile2 opengl renderers.Andrei Karas2-0/+4
2018-01-09Remove useless A_CONST attributes.Andrei Karas1-2/+2
2018-01-04Update copyrights year.Andrei Karas67-67/+67
2017-12-28Add missing override and final to destructors.Andrei Karas13-13/+13
Also remove some empty destructors.
2017-09-13Fix compilation with SDL 2 < 2.0.1Andrei Karas1-0/+4
2017-09-13Show more info in dumping all possible renderers (SDL 2).Andrei Karas1-0/+7
2017-09-12Add option for enable high dpi mode in SDL 2.Andrei Karas14-34/+140
2017-08-22Remove some parentheses.Andrei Karas1-1/+1
2017-07-17Do actual SDL2 graphics cleanup before exit.Andrei Karas2-9/+21
2017-07-14Replace std::vector into macro STD_VECTOR.Andrei Karas8-81/+81
In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features.
2017-07-13Add vector.h for use different vectors.Andrei Karas2-2/+2
Also replace <vector> include into "utils/vector.h"
2017-07-07Move unit tests into unittests directory.Andrei Karas3-415/+0
2017-06-30Remove extra includes again.Andrei Karas1-1/+0
2017-06-30Remove extra includes from headers.Andrei Karas1-0/+2
2017-06-29Move cast macroses into separate file.Andrei Karas1-0/+1
2017-06-29Move foreach macroses into separate file.Andrei Karas2-0/+2
2017-06-23Fix compilation with NaCl.Andrei Karas1-1/+1
2017-06-20Remove extra includes and fix headers compilation.Andrei Karas1-2/+0
2017-06-20Fix sdl warning hiding pragmas for old compilers.Andrei Karas9-29/+30
2017-06-20Prevent Wshadow varnings in SDL code.Andrei Karas9-0/+27
2017-06-19Fix resetting draw color in modern and mobile2 renderers.Andrei Karas2-0/+12