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Advanced game client for tmwAthena and Evol2 servers.
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path:
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src
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render
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mobileopengl2graphics.h
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Author
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2017-06-20
Fix sdl warning hiding pragmas for old compilers.
Andrei Karas
1
-3
/
+3
2017-06-20
Prevent Wshadow varnings in SDL code.
Andrei Karas
1
-0
/
+3
2017-01-03
Update copyright year.
Andrei Karas
1
-1
/
+1
2016-09-23
Add missing comments into defines.
Andrei Karas
1
-2
/
+4
2016-09-03
Add option for create custom OpenGL context.
Andrei Karas
1
-1
/
+1
By default this option disabled, because may create issues.
2016-07-15
Fix style issieu in mobileopengl2graphics.h
Andrei Karas
1
-1
/
+1
2016-07-15
Fix different include issues.
Andrei Karas
1
-5
/
+5
2016-06-17
Add some includes guards. Fix compilation for windows.
Andrei Karas
1
-0
/
+3
2016-06-13
Fix includes and update deheader ci script.
Andrei Karas
1
-0
/
+1
2016-04-30
Fix glext.h include for MacOSX.
Andrei Karas
1
-2
/
+4
2016-04-17
Revert "Remove override keyword, if it present with final."
Andrei Karas
1
-8
/
+8
This reverts commit 55480eb4477b2cf85af1bcdcc5e8ec4f4ce6682d.
2016-04-17
Remove override keyword, if it present with final.
Andrei Karas
1
-8
/
+8
2016-02-11
Fix compilation warning.
Andrei Karas
1
-1
/
+1
2016-02-11
Use inline attribute in some critial performance functions.
Andrei Karas
1
-11
/
+16
2016-01-02
Update copyrights year.
Andrei Karas
1
-1
/
+1
2015-12-25
Add restrict keyword to all renderers.
Andrei Karas
1
-17
/
+20
2015-12-25
Add restrict to all methods in graphics.
Andrei Karas
1
-1
/
+1
2015-12-25
Add restrict keyword in openglgraphicsdef1.hpp
Andrei Karas
1
-1
/
+1
2015-12-11
In mobileopengl2graphics update texture size uniform only if size changed.
Andrei Karas
1
-1
/
+4
2015-12-11
Impliment initial mobileopengl2graphics as OpenGL ES 2 backend.
Andrei Karas
1
-3
/
+7
2015-12-10
Dont use VAO in mobileopengl2graphics in nacl.
Andrei Karas
1
-0
/
+2
2015-12-10
Remove all element buffer references from mobile opengl 2 backend.
Andrei Karas
1
-4
/
+0
2015-12-10
Copy modernopengl into mobileopengl2 backend.
Andrei Karas
1
-0
/
+140
In future it will be reworked into OpenGL ES 2.