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HoraK-FDF/mv
CI_test_var
c++17_deprecated_func
camel
ci_checks
ci_clang-tidy
ci_clang3x
ci_clang4_5
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citest
ewewukek/fix_linux_build
gl-move_ci-test
jak1/pipeline_improvments
jesusalva/itpopup
jesusalva/mverse
jesusalva/renameprog
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master
old-stable
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stripped
Advanced game client for tmwAthena and Evol2 servers.
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path:
root
/
src
/
being
/
being.cpp
Age
Commit message (
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Author
Files
Lines
2015-04-24
Fix code style.
Andrei Karas
1
-0
/
+14
2015-04-18
Add eathena defines into being.
Andrei Karas
1
-0
/
+26
2015-04-17
Use ActorType for being type.
Andrei Karas
1
-1
/
+2
2015-04-17
Add eathena defines into actortype enum.
Andrei Karas
1
-2
/
+12
2015-04-12
Improve a bit checking before stop moving animation.
Andrei Karas
1
-1
/
+1
2015-04-12
Fix move animation after path is empty.
Andrei Karas
1
-1
/
+10
2015-04-09
Add to skills miss effect.
Andrei Karas
1
-16
/
+35
2015-04-09
On skill attacks on target for show effect use skill attribute skillHitEffectId.
Andrei Karas
1
-6
/
+22
2015-04-08
Use enum SpriteDirection form sprite direction in being.
Andrei Karas
1
-3
/
+2
2015-04-08
Simplify using rotational particle effect.
Andrei Karas
1
-19
/
+5
2015-03-17
Remove useless includes from .h files.
Andrei Karas
1
-0
/
+1
2015-03-16
Remove useless includes from cpp files
Andrei Karas
1
-1
/
+0
2015-03-04
Draw riding horse if present.
Andrei Karas
1
-1
/
+31
2015-03-04
Add basic horses db implimentation.
Andrei Karas
1
-0
/
+1
2015-03-03
Update sprite on changing riding mode.
Andrei Karas
1
-0
/
+8
2015-03-03
Use riding sprite actions in being.
Andrei Karas
1
-0
/
+8
2015-02-23
eathena: fix crash if pet went outside of visible area.
Andrei Karas
1
-0
/
+1
2015-02-15
Show buy or sell in player context menu based on enabled shop types.
Andrei Karas
1
-0
/
+10
2015-02-15
Allow to shop buy board name on beings.
Andrei Karas
1
-1
/
+9
2015-02-15
Rename being board into sell board.
Andrei Karas
1
-3
/
+3
2015-02-02
Set correct vending status to local player.
Andrei Karas
1
-0
/
+6
2015-02-02
eathena: Show shop status on seller.
Andrei Karas
1
-5
/
+10
2015-02-02
Show shop name on players.
Andrei Karas
1
-0
/
+6
2015-01-30
Fix code style.
Andrei Karas
1
-1
/
+1
2015-01-22
Impliment server feature haveAttackDirections.
Andrei Karas
1
-2
/
+3
2015-01-20
eathena: add packet SMSG_NPC_AREA 0x0b0b
Andrei Karas
1
-0
/
+1
2015-01-18
Convert player look variable format from 8 bit to 16 bit.
Andrei Karas
1
-2
/
+2
2015-01-16
Fix player position based on height after warp to new map.
Andrei Karas
1
-0
/
+1
2015-01-06
Move attacktype into separate file.
Andrei Karas
1
-16
/
+16
2015-01-06
Move attributes.h into enums directory.
Andrei Karas
1
-1
/
+2
2015-01-06
Move pckettypes enum into separate file.
Andrei Karas
1
-0
/
+2
2015-01-05
Allow play sound effect if show emote.
Andrei Karas
1
-0
/
+5
2015-01-01
Update copyrights year.
Andrei Karas
1
-1
/
+1
2014-12-28
Impliment actual move actions from pet commands.
Andrei Karas
1
-1
/
+8
2014-12-28
Add fake pet moving commands.
Andrei Karas
1
-1
/
+0
2014-11-25
Add more profiler labels.
Andrei Karas
1
-0
/
+21
2014-11-24
Fix double warp names.
Andrei Karas
1
-2
/
+5
2014-11-23
For portal names strip at end #text.
Andrei Karas
1
-1
/
+1
2014-10-25
Fix code style.
Andrei Karas
1
-0
/
+1
2014-10-12
Move LangTab into chat subdir.
Andrei Karas
1
-1
/
+1
2014-09-30
Add karma field to beings.
Andrei Karas
1
-0
/
+1
2014-09-28
Show portal names in popup if portal not present at map.
Andrei Karas
1
-0
/
+3
2014-09-26
Fix code style.
Andrei Karas
1
-2
/
+0
2014-09-25
Load data about homunculuses from homunculuses.xml.
Andrei Karas
1
-3
/
+18
2014-09-24
For homunculus being use same data like for monster.
Andrei Karas
1
-1
/
+1
2014-09-23
Use petdb for drawing pets.
Andrei Karas
1
-1
/
+12
2014-09-22
Add pet actor type. For now it works almost same like monsters.
Andrei Karas
1
-3
/
+12
2014-09-21
Add mercenary db.
Andrei Karas
1
-1
/
+13
2014-09-21
Use MercenaryInfo object for storing mercenary attributes.
Andrei Karas
1
-1
/
+5
2014-09-20
eathena: set mercenary name and some other basic stats.
Andrei Karas
1
-2
/
+2
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