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path: root/src/being/actorsprite.h
AgeCommit message (Expand)AuthorFilesLines
2021-12-13Initial attempt at mass renamingJesusaves1-2/+2
2019-01-01Update copyright year.Andrei Karas1-1/+1
2018-04-02Remove legacy status effect field "block-id".Andrei Karas1-9/+0
2018-01-04Update copyrights year.Andrei Karas1-1/+1
2017-12-28Add missing override and final to destructors.Andrei Karas1-1/+1
2017-08-22Add strong typed enum DisplayType.Andrei Karas1-1/+3
2017-08-22Remove default parameters from ActorSprite::setupSpriteDisplay.Andrei Karas1-4/+3
2017-06-07Fix some wrong parameter names in headers.Andrei Karas1-1/+1
2017-01-03Update copyright year.Andrei Karas1-1/+1
2016-12-12Add noexcept in some files.Andrei Karas1-2/+2
2016-09-30Fix removing particle effects after end effect message.Andrei Karas1-0/+1
2016-08-22Add some missing consts.Andrei Karas1-1/+1
2016-08-08Fix particles counter in being popup.evolrelease2016-08-07Andrei Karas1-1/+1
2016-07-23Allow delete untracker being particle effects.Andrei Karas1-2/+9
2016-07-13Show particles amount in being popup.Andrei Karas1-0/+6
2016-07-10Add support for initial particle effect for effect from status-effects.xmlAndrei Karas1-3/+7
2016-04-30Disable noexcept for clang and old gcc versions.Andrei Karas1-1/+1
2016-04-17Revert "Remove override keyword, if it present with final."Andrei Karas1-2/+2
2016-04-17Remove override keyword, if it present with final.Andrei Karas1-2/+2
2016-03-23Add status effect id type from int to int32_t.Andrei Karas1-6/+9
2016-03-21Remove stun related functions from actorsprite.Andrei Karas1-19/+0
2016-03-21Show effect names in debug window in target tab.Andrei Karas1-0/+2
2016-03-21Add support for using fields from status effects: option, opt1, opt2, opt3.Andrei Karas1-8/+8
2016-03-21Move status effects start/end calls into separate functions in actorsprite.Andrei Karas1-0/+11
2016-03-13Move cursor drawing function from ActorSprite into Being.Andrei Karas1-4/+0
2016-02-08Stop cast animation also if got skill error message.Andrei Karas1-1/+1
2016-02-08Add support for post delay status effect. It change cast animation to stand.Andrei Karas1-0/+3
2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas1-2/+2
2016-01-06Add noexcept into being.Andrei Karas1-1/+1
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-14Move mapconsts.h into const directory.Andrei Karas1-2/+2
2015-11-01Show enabled status effects in player popups.Andrei Karas1-0/+3
2015-10-31Add support for dead trick status effect (hercules)Andrei Karas1-0/+7
2015-10-19Allow support for different horses riding.Andrei Karas1-2/+2
2015-10-15Convert BlockType into strong typed enum.Andrei Karas1-1/+1
2015-06-29Move blocktype.h into enums directory.Andrei Karas1-1/+2
2015-06-27Add checks for new issues from paranucker.Andrei Karas1-1/+1
2015-05-30Convert TargetCursorType enum into strong typed enum.Andrei Karas1-2/+3
2015-05-30Convert TargetCursorSize enum into strong typed enum.Andrei Karas1-3/+2
2015-05-29Convert ActorType enum into strong typed enum.Andrei Karas1-1/+1
2015-05-29Add strong typed int type BeingId.Andrei Karas1-4/+5
2015-05-24Move type ForceDisplay into separate file.Andrei Karas1-0/+1
2015-05-24Move type Enable into separate file.Andrei Karas1-0/+2
2015-05-08Fix code style.Andrei Karas1-3/+2
2015-05-06Add strong type bool type ForceDisplay.Andrei Karas1-1/+2
2015-05-06Add strong typed bool type Enable.Andrei Karas1-2/+4
2015-04-26Use cilkplus in game.cppAndrei Karas1-2/+0
2015-04-02Remove useless virtual keywords.Andrei Karas1-4/+4
2015-03-17Remove useless includes from .h files.Andrei Karas1-3/+0
2015-03-03Update sprite on changing riding mode.Andrei Karas1-1/+1