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path: root/src/actorspritemanager.h
AgeCommit message (Expand)AuthorFilesLines
2012-08-21first part of checks and style fixes.Andrei Karas1-1/+1
2012-08-14Add npc cycle select.Andrei Karas1-0/+1
2012-06-17Replace SDL int types to C++ types.Andrei Karas1-5/+5
2012-05-05Add pickup ignore list.Andrei Karas1-40/+38
2012-05-03Refactor a bit actorspritemanager. (remove duplicate code)Andrei Karas1-0/+2
2012-04-01One part of fixes after auto checking.Andrei Karas1-2/+2
2012-03-29Replace vectors with strings to short names.Andrei Karas1-3/+3
2012-02-11Add relative pixel based position to item drops (floor items).Andrei Karas1-1/+2
2012-02-03Add some missing getters.Andrei Karas1-11/+11
2012-01-21Fix compilation errors and warnings for another gcc 4.7 snapshot.Andrei Karas1-3/+3
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-12-08Add to combined menu also floor items.Andrei Karas1-1/+1
2011-11-25Move A_UNUSED define to include file.Andrei Karas1-6/+0
2011-09-21Add option to disable advanced mouse targeting.Andrei Karas1-0/+1
2011-09-09Continue fix for shadow variables/methods errors.Andrei Karas1-2/+2
2011-07-07Remove undescore from variables and defines.Andrei Karas1-2/+2
2011-07-01Replace some lists to vectors.Andrei Karas1-1/+1
2011-05-07Save atack filter between restarts.Andrei Karas1-0/+3
2011-05-06Move attack filter arrays and methods from localplayer to actorspritemanager ...Andrei Karas1-0/+76
2011-02-27First part of implimintation item colors.Andrei Karas1-1/+2
2011-02-19Update copyrights.Andrei Karas1-2/+3
2011-01-02Initial commit.Andrei Karas1-0/+253