diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/being/being.cpp | 20 | ||||
-rw-r--r-- | src/being/being.h | 2 | ||||
-rw-r--r-- | src/being/localplayer.cpp | 66 | ||||
-rw-r--r-- | src/being/localplayer.h | 4 |
4 files changed, 46 insertions, 46 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index 2e1302fb7..127c38232 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -942,8 +942,8 @@ void Being::handleAttack(Being *restrict const victim, if (this != localPlayer) setAction(BeingAction::ATTACK, attackId); - mLastAttackX = victim->getTileX(); - mLastAttackY = victim->getTileY(); + mLastAttackX = victim->mX; + mLastAttackY = victim->mY; if (mType == ActorType::Player && mEquippedWeapon) fireMissile(victim, mEquippedWeapon->getMissileParticleFile()); @@ -957,8 +957,8 @@ void Being::handleAttack(Being *restrict const victim, !serverFeatures->haveAttackDirections() && this != localPlayer) { - const uint8_t dir = calcDirection(victim->getTileX(), - victim->getTileY()); + const uint8_t dir = calcDirection(victim->mX, + victim->mY); if (dir) setDirection(dir); } @@ -1021,8 +1021,8 @@ void Being::handleSkill(Being *restrict const victim, if (!serverFeatures->haveAttackDirections() && this != localPlayer) { - const uint8_t dir = calcDirection(victim->getTileX(), - victim->getTileY()); + const uint8_t dir = calcDirection(victim->mX, + victim->mY); if (dir) setDirection(dir); } @@ -1896,8 +1896,8 @@ void Being::petLogic() restrict2 mMoveTime = time; - const int dstX0 = mOwner->getTileX(); - const int dstY0 = mOwner->getTileY(); + const int dstX0 = mOwner->mX; + const int dstY0 = mOwner->mY; int dstX = dstX0; int dstY = dstY0; const int followDist = mInfo->getStartFollowDist(); @@ -3900,8 +3900,8 @@ void Being::fixPetSpawnPos(int &restrict dstX, { if (!mMap->getWalk(dstX, dstY, getBlockWalkMask())) { - dstX = mOwner->getTileX(); - dstY = mOwner->getTileY(); + dstX = mOwner->mX; + dstY = mOwner->mY; } } } diff --git a/src/being/being.h b/src/being/being.h index ce1b27ebd..efac91bd4 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -1062,7 +1062,7 @@ class Being notfinal : public ActorSprite, bool mShowName; bool mIsGM; - private: + protected: /** * Calculates the offset in the given directions. * If walking in direction 'neg' the value is negated. diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 47735875c..adda425b4 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -302,9 +302,9 @@ void LocalPlayer::logic() { // Find whether target is in range const int rangeX = CAST_S32( - abs(mTarget->getTileX() - getTileX())); + abs(mTarget->mX - mX)); const int rangeY = CAST_S32( - abs(mTarget->getTileY() - getTileY())); + abs(mTarget->mY - mY)); const int attackRange = getAttackRange(); const TargetCursorTypeT targetType = rangeX > attackRange || rangeY > attackRange @@ -551,8 +551,8 @@ void LocalPlayer::setTarget(Being *const target) if (mTarget) { - mLastTargetX = mTarget->getTileX(); - mLastTargetY = mTarget->getTileY(); + mLastTargetX = mTarget->mX; + mLastTargetY = mTarget->mY; mTarget->updateName(); } @@ -763,8 +763,8 @@ void LocalPlayer::attack(Being *const target, const bool keep, if (mTarget != target) setTarget(target); - const int dist_x = target->getTileX() - mX; - const int dist_y = target->getTileY() - mY; + const int dist_x = target->mX - mX; + const int dist_y = target->mY - mY; // Must be standing or sitting or casting to attack if (mAction != BeingAction::STAND && @@ -975,8 +975,8 @@ bool LocalPlayer::withinAttackRange(const Being *const target, if (fixDistance && range == 1) range = 2; - dx = CAST_S32(abs(target->getTileX() - mX)); - dy = CAST_S32(abs(target->getTileY() - mY)); + dx = CAST_S32(abs(target->mX - mX)); + dy = CAST_S32(abs(target->mY - mY)); return !(dx > range || dy > range); } @@ -988,7 +988,8 @@ void LocalPlayer::setGotoTarget(Being *const target) mPickUpTarget = nullptr; setTarget(target); mGoingToTarget = true; - setDestination(target->getTileX(), target->getTileY()); + setDestination(target->mX, + target->mY); } void LocalPlayer::handleStatusEffect(const StatusEffect *const effect, @@ -1240,8 +1241,8 @@ void LocalPlayer::moveToTarget(int dist) debugPath = mMap->findPath( (mPixelX - mapTileSize / 2) / mapTileSize, (mPixelY - mapTileSize) / mapTileSize, - mTarget->getTileX(), - mTarget->getTileY(), + mTarget->mX, + mTarget->mY, getBlockWalkMask(), 0); } @@ -1264,7 +1265,7 @@ void LocalPlayer::moveToTarget(int dist) if (dist == 0) { if (mTarget) - navigateTo(mTarget->getTileX(), mTarget->getTileY()); + navigateTo(mTarget->mX, mTarget->mY); } else { @@ -1326,8 +1327,8 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const } bool allowSword = false; - const int dx = target->getTileX() - mX; - const int dy = target->getTileY() - mY; + const int dx = target->mX - mX; + const int dy = target->mY - mY; const Item *item = nullptr; if (dx * dx + dy * dy > 80) @@ -1405,17 +1406,17 @@ bool LocalPlayer::isReachable(Being *const being, if (being->getReachable() == Reachable::REACH_NO) return false; - if (being->getTileX() == mX - && being->getTileY() == mY) + if (being->mX == mX && + being->mY == mY) { being->setDistance(0); being->setReachable(Reachable::REACH_YES); return true; } - else if (being->getTileX() - 1 <= mX - && being->getTileX() + 1 >= mX - && being->getTileY() - 1 <= mY - && being->getTileY() + 1 >= mY) + else if (being->mX - 1 <= mX && + being->mX + 1 >= mX && + being->mY - 1 <= mY && + being->mY + 1 >= mY) { being->setDistance(1); being->setReachable(Reachable::REACH_YES); @@ -1425,8 +1426,8 @@ bool LocalPlayer::isReachable(Being *const being, const Path debugPath = mMap->findPath( (mPixelX - mapTileSize / 2) / mapTileSize, (mPixelY - mapTileSize) / mapTileSize, - being->getTileX(), - being->getTileY(), + being->mX, + being->mY, getBlockWalkMask(), maxCost); @@ -2070,8 +2071,8 @@ void LocalPlayer::updateCoords() navigateClean(); return; } - mNavigateX = being->getTileX(); - mNavigateY = being->getTileY(); + mNavigateX = being->mX; + mNavigateY = being->mY; } if (mNavigateX == x && mNavigateY == y) @@ -2145,8 +2146,8 @@ int LocalPlayer::getPathLength(const Being *const being) const const Path debugPath = mMap->findPath( (mPixelX - mapTileSize / 2) / mapTileSize, (mPixelY - mapTileSize) / mapTileSize, - being->getTileX(), - being->getTileY(), + being->mX, + being->mY, getBlockWalkMask(), 0); return CAST_S32(debugPath.size()); @@ -2488,10 +2489,9 @@ void LocalPlayer::setRealPos(const int x, const int y) SpecialLayer *const layer = mMap->getTempLayer(); if (layer) { - if ((mCrossX || mCrossY) - && layer->getTile(mCrossX, mCrossY) - && layer->getTile(mCrossX, mCrossY)->getType() - == MapItemType::CROSS) + if ((mCrossX || mCrossY) && + layer->getTile(mCrossX, mCrossY) && + layer->getTile(mCrossX, mCrossY)->getType() == MapItemType::CROSS) { layer->setTile(mCrossX, mCrossY, MapItemType::EMPTY); } @@ -2502,7 +2502,7 @@ void LocalPlayer::setRealPos(const int x, const int y) if (!mapItem || mapItem->getType() == MapItemType::EMPTY) { - if (getTileX() != x && getTileY() != y) + if (mX != x && mY != y) layer->setTile(x, y, MapItemType::CROSS); } } @@ -2531,8 +2531,8 @@ void LocalPlayer::fixAttackTarget() const Path debugPath = mMap->findPath( (mPixelX - mapTileSize / 2) / mapTileSize, (mPixelY - mapTileSize) / mapTileSize, - mTarget->getTileX(), - mTarget->getTileY(), + mTarget->mX, + mTarget->mY, getBlockWalkMask(), 0); diff --git a/src/being/localplayer.h b/src/being/localplayer.h index b062cd6c2..7244664fb 100644 --- a/src/being/localplayer.h +++ b/src/being/localplayer.h @@ -391,10 +391,10 @@ class LocalPlayer final : public Being, const bool updateHash = true); int getLastAttackX() const override final - { return mTarget ? mTarget->getTileX() : mLastAttackX; } + { return mTarget ? mTarget->mX : mLastAttackX; } int getLastAttackY() const override final - { return mTarget ? mTarget->getTileY() : mLastAttackY; } + { return mTarget ? mTarget->mY : mLastAttackY; } void attributeChanged(const AttributesT id, const int oldVal, |