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-rw-r--r--src/net/ea/charserverhandler.cpp13
-rw-r--r--src/net/ea/charserverhandler.h15
2 files changed, 15 insertions, 13 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index b59c2b536..c7e1b226e 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -232,9 +232,9 @@ void CharServerHandler::clear()
mCharacters.clear();
}
-void CharServerHandler::processCharMapInfo(Net::MessageIn &msg,
- Network *const network,
- ServerInfo &server)
+void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg,
+ Network *restrict const network,
+ ServerInfo &restrict server)
{
BLOCK_START("CharServerHandler::processCharMapInfo")
// msg.skip(4); // CharID, must be the same as player_node->charID
@@ -267,9 +267,10 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &msg,
BLOCK_END("CharServerHandler::processCharMapInfo")
}
-void CharServerHandler::processChangeMapServer(Net::MessageIn &msg,
- Network *const network,
- ServerInfo &server) const
+void CharServerHandler::processChangeMapServer(Net::MessageIn &restrict msg,
+ Network *restrict const network,
+ ServerInfo &restrict server)
+ const
{
BLOCK_START("CharServerHandler::processChangeMapServer")
GameHandler *const gh = static_cast<GameHandler*>(Net::getGameHandler());
diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h
index 004dde8c4..7c6d585bb 100644
--- a/src/net/ea/charserverhandler.h
+++ b/src/net/ea/charserverhandler.h
@@ -72,13 +72,14 @@ class CharServerHandler : public Net::CharServerHandler
virtual void processCharDeleteFailed(Net::MessageIn &msg);
- virtual void processCharMapInfo(Net::MessageIn &msg,
- Network *const network,
- ServerInfo &mapServer);
-
- virtual void processChangeMapServer(Net::MessageIn &msg,
- Network *const network,
- ServerInfo &mapServer) const;
+ virtual void processCharMapInfo(Net::MessageIn &restrict msg,
+ Network *restrict const network,
+ ServerInfo &restrict mapServer);
+
+ virtual void processChangeMapServer(Net::MessageIn &restrict msg,
+ Network *restrict const network,
+ ServerInfo &restrict mapServer)
+ const;
virtual void clear() override final;