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-rw-r--r--src/being/being.cpp4
-rw-r--r--src/gui/windows/skilldialog.cpp25
-rw-r--r--src/resources/skill/skilldata.cpp4
-rw-r--r--src/resources/skill/skilldata.h5
4 files changed, 30 insertions, 8 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 28a6a1f8d..0929b8b22 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -1023,7 +1023,7 @@ void Being::handleSkillCasting(Being *restrict const victim,
effectManager->triggerDefault(data->castingDstEffectId,
victim,
paths.getIntValue("skillCastingDstEffectId"));
- fireMissile(victim, data->castingMissileParticle);
+ fireMissile(victim, data->castingMissile.particle);
}
}
@@ -1046,7 +1046,7 @@ void Being::handleSkill(Being *restrict const victim,
effectManager->triggerDefault(data->dstEffectId,
victim,
paths.getIntValue("skillDstEffectId"));
- fireMissile(victim, data->missileParticle);
+ fireMissile(victim, data->missile.particle);
}
if (this != localPlayer && (skill != nullptr))
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index a1ad9b6ab..b4699c525 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -562,10 +562,31 @@ void SkillDialog::loadSkillData(XmlNodeConstPtr node,
"shortName", name.substr(0, 3));
data->description = XML::langProperty(
node, "description", "");
- data->missileParticle = XML::getProperty(
+
+ MissileInfo &missile = data->missile;
+ missile.particle = XML::getProperty(
node, "missile-particle", "");
- data->castingMissileParticle = XML::getProperty(
+ missile.z = static_cast<float>(XML::getFloatProperty(
+ node, "missile-z", 32.0f));
+ missile.lifeTime = static_cast<float>(XML::getProperty(
+ node, "missile-lifetime", 3000));
+ missile.speed = static_cast<float>(XML::getFloatProperty(
+ node, "missile-speed", 7.0f));
+ missile.dieDistance = static_cast<float>(
+ XML::getFloatProperty(node, "missile-diedistance", 8.0f));
+
+ MissileInfo &castingMissile = data->castingMissile;
+ castingMissile.particle = XML::getProperty(
node, "castingMissile-particle", "");
+ castingMissile.z = static_cast<float>(XML::getFloatProperty(
+ node, "castingMissile-z", 32.0f));
+ castingMissile.lifeTime = static_cast<float>(XML::getProperty(
+ node, "castingMissile-lifetime", 3000));
+ castingMissile.speed = static_cast<float>(XML::getFloatProperty(
+ node, "castingMissile-speed", 7.0f));
+ castingMissile.dieDistance = static_cast<float>(
+ XML::getFloatProperty(node, "castingMissile-diedistance", 8.0f));
+
data->castingAnimation = XML::getProperty(
node,
"castingAnimation",
diff --git a/src/resources/skill/skilldata.cpp b/src/resources/skill/skilldata.cpp
index 701eed31f..ef3b331cf 100644
--- a/src/resources/skill/skilldata.cpp
+++ b/src/resources/skill/skilldata.cpp
@@ -37,8 +37,8 @@ SkillData::SkillData() :
shortName(),
dispName(),
description(),
- missileParticle(),
- castingMissileParticle(),
+ missile(),
+ castingMissile(),
invokeCmd(),
castingAnimation(),
soundHit(std::string(), 0),
diff --git a/src/resources/skill/skilldata.h b/src/resources/skill/skilldata.h
index 44374e98a..7dc2e05ac 100644
--- a/src/resources/skill/skilldata.h
+++ b/src/resources/skill/skilldata.h
@@ -23,6 +23,7 @@
#ifndef GUI_WIDGETS_SKILLDATA_H
#define GUI_WIDGETS_SKILLDATA_H
+#include "resources/missileinfo.h"
#include "resources/soundinfo.h"
class Image;
@@ -34,8 +35,8 @@ struct SkillData final
std::string dispName;
std::string description;
- std::string missileParticle;
- std::string castingMissileParticle;
+ MissileInfo missile;
+ MissileInfo castingMissile;
std::string invokeCmd;
std::string castingAnimation;