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-rw-r--r--src/unittests/resources/map/maplayer/drawfringenormal.cc4
-rw-r--r--src/unittests/resources/map/maplayer/drawfringesimple.cc4
-rw-r--r--src/unittests/resources/map/maplayer/drawspeciallayer1.cc4
-rw-r--r--src/unittests/resources/map/maplayer/drawspeciallayer2.cc4
-rw-r--r--src/unittests/resources/map/speciallayer.cc4
5 files changed, 10 insertions, 10 deletions
diff --git a/src/unittests/resources/map/maplayer/drawfringenormal.cc b/src/unittests/resources/map/maplayer/drawfringenormal.cc
index 65e20812f..6f68d77e7 100644
--- a/src/unittests/resources/map/maplayer/drawfringenormal.cc
+++ b/src/unittests/resources/map/maplayer/drawfringenormal.cc
@@ -67,11 +67,11 @@ TEST_CASE("MapLayer drawFringe normal", "")
#ifdef USE_SDL2
SDLImageHelper::setRenderer(graphicsManager.createRenderer(
- graphicsManager.createWindow(640, 480, 0,
+ GraphicsManager::createWindow(640, 480, 0,
SDL_WINDOW_SHOWN | SDL_SWSURFACE), SDL_RENDERER_SOFTWARE));
#else // USE_SDL2
- graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
+ GraphicsManager::createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
#endif // USE_SDL2
theme = new Theme;
diff --git a/src/unittests/resources/map/maplayer/drawfringesimple.cc b/src/unittests/resources/map/maplayer/drawfringesimple.cc
index 2865c8299..ad2c87434 100644
--- a/src/unittests/resources/map/maplayer/drawfringesimple.cc
+++ b/src/unittests/resources/map/maplayer/drawfringesimple.cc
@@ -64,11 +64,11 @@ TEST_CASE("MapLayer drawFringe simple", "")
#ifdef USE_SDL2
SDLImageHelper::setRenderer(graphicsManager.createRenderer(
- graphicsManager.createWindow(640, 480, 0,
+ GraphicsManager::createWindow(640, 480, 0,
SDL_WINDOW_SHOWN | SDL_SWSURFACE), SDL_RENDERER_SOFTWARE));
#else // USE_SDL2
- graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
+ GraphicsManager::createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
#endif // USE_SDL2
theme = new Theme;
diff --git a/src/unittests/resources/map/maplayer/drawspeciallayer1.cc b/src/unittests/resources/map/maplayer/drawspeciallayer1.cc
index 01adf0ee7..8e60592f7 100644
--- a/src/unittests/resources/map/maplayer/drawspeciallayer1.cc
+++ b/src/unittests/resources/map/maplayer/drawspeciallayer1.cc
@@ -60,11 +60,11 @@ TEST_CASE("MapLayer drawSpecialLayer (specialLayer)", "")
#ifdef USE_SDL2
SDLImageHelper::setRenderer(graphicsManager.createRenderer(
- graphicsManager.createWindow(640, 480, 0,
+ GraphicsManager::createWindow(640, 480, 0,
SDL_WINDOW_SHOWN | SDL_SWSURFACE), SDL_RENDERER_SOFTWARE));
#else // USE_SDL2
- graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
+ GraphicsManager::createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
#endif // USE_SDL2
Map *map = nullptr;
diff --git a/src/unittests/resources/map/maplayer/drawspeciallayer2.cc b/src/unittests/resources/map/maplayer/drawspeciallayer2.cc
index 9897f3ad3..b40ac745b 100644
--- a/src/unittests/resources/map/maplayer/drawspeciallayer2.cc
+++ b/src/unittests/resources/map/maplayer/drawspeciallayer2.cc
@@ -60,11 +60,11 @@ TEST_CASE("MapLayer drawSpecialLayer (tempLayer)", "")
#ifdef USE_SDL2
SDLImageHelper::setRenderer(graphicsManager.createRenderer(
- graphicsManager.createWindow(640, 480, 0,
+ GraphicsManager::createWindow(640, 480, 0,
SDL_WINDOW_SHOWN | SDL_SWSURFACE), SDL_RENDERER_SOFTWARE));
#else // USE_SDL2
- graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
+ GraphicsManager::createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
#endif // USE_SDL2
Map *map = nullptr;
diff --git a/src/unittests/resources/map/speciallayer.cc b/src/unittests/resources/map/speciallayer.cc
index 443d252b5..c3b1f78b8 100644
--- a/src/unittests/resources/map/speciallayer.cc
+++ b/src/unittests/resources/map/speciallayer.cc
@@ -65,11 +65,11 @@ TEST_CASE("SpecialLayer updateCache", "")
#ifdef USE_SDL2
SDLImageHelper::setRenderer(graphicsManager.createRenderer(
- graphicsManager.createWindow(640, 480, 0,
+ GraphicsManager::createWindow(640, 480, 0,
SDL_WINDOW_SHOWN | SDL_SWSURFACE), SDL_RENDERER_SOFTWARE));
#else // USE_SDL2
- graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
+ GraphicsManager::createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
#endif // USE_SDL2
userPalette = new UserPalette;