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-rw-r--r--src/resources/spriteaction.h4
-rw-r--r--src/resources/spritedef.cpp4
2 files changed, 8 insertions, 0 deletions
diff --git a/src/resources/spriteaction.h b/src/resources/spriteaction.h
index 61967f155..b39c1e96d 100644
--- a/src/resources/spriteaction.h
+++ b/src/resources/spriteaction.h
@@ -44,6 +44,7 @@ namespace SpriteAction
static const std::string MOVE("walk");
static const std::string ATTACK("attack");
static const std::string SPAWN("spawn");
+ static const std::string CAST("cast");
static const std::string FLY("fly");
static const std::string SWIM("swim");
@@ -57,6 +58,9 @@ namespace SpriteAction
static const std::string ATTACKSKY("attacksky");
static const std::string ATTACKWATER("attackwater");
static const std::string ATTACKRIDE("attackride");
+ static const std::string CASTSKY("castsky");
+ static const std::string CASTWATER("castwater");
+ static const std::string CASTRIDE("castride");
static const std::string SPAWNSKY("spawnsky");
static const std::string SPAWNWATER("spawnwater");
static const std::string SPAWNRIDE("spawnride");
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index 9930f58b9..8626a9e6e 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -157,6 +157,7 @@ void SpriteDef::substituteActions()
substituteAction(SpriteAction::STAND, SpriteAction::DEFAULT);
substituteAction(SpriteAction::MOVE, SpriteAction::STAND);
substituteAction(SpriteAction::ATTACK, SpriteAction::STAND);
+ substituteAction(SpriteAction::CAST, SpriteAction::ATTACK);
substituteAction(SpriteAction::SIT, SpriteAction::STAND);
substituteAction(SpriteAction::SITTOP, SpriteAction::SIT);
substituteAction(SpriteAction::DEAD, SpriteAction::STAND);
@@ -173,6 +174,9 @@ void SpriteDef::substituteActions()
substituteAction(SpriteAction::ATTACKSKY, SpriteAction::ATTACK);
substituteAction(SpriteAction::ATTACKWATER, SpriteAction::ATTACK);
substituteAction(SpriteAction::ATTACKRIDE, SpriteAction::ATTACK);
+ substituteAction(SpriteAction::CASTSKY, SpriteAction::CAST);
+ substituteAction(SpriteAction::CASTWATER, SpriteAction::CAST);
+ substituteAction(SpriteAction::CASTRIDE, SpriteAction::CAST);
substituteAction(SpriteAction::SPAWNSKY, SpriteAction::SPAWN);
substituteAction(SpriteAction::SPAWNWATER, SpriteAction::SPAWN);
substituteAction(SpriteAction::SPAWNRIDE, SpriteAction::SPAWN);