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-rw-r--r--src/resources/map/map.cpp4
-rw-r--r--src/resources/map/map.h4
-rw-r--r--src/resources/mapreader.cpp12
3 files changed, 10 insertions, 10 deletions
diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp
index bcc84417c..097a7a11d 100644
--- a/src/resources/map/map.cpp
+++ b/src/resources/map/map.cpp
@@ -679,7 +679,7 @@ const Tileset *Map::getTilesetWithGid(const int gid) const
return nullptr;
}
-void Map::blockTile(const int x, const int y,
+void Map::addBlockMask(const int x, const int y,
const BlockTypeT type)
{
if (type == BlockType::NONE || !contains(x, y))
@@ -735,7 +735,7 @@ unsigned char Map::getBlockMask(const int x, const int y) const
void Map::setWalk(const int x, const int y)
{
- blockTile(x, y, BlockType::GROUNDTOP);
+ addBlockMask(x, y, BlockType::GROUNDTOP);
}
bool Map::contains(const int x, const int y) const
diff --git a/src/resources/map/map.h b/src/resources/map/map.h
index c1b84ae83..9c74875d8 100644
--- a/src/resources/map/map.h
+++ b/src/resources/map/map.h
@@ -145,8 +145,8 @@ class Map final : public Properties, public ConfigListener
/**
* Marks a tile as occupied.
*/
- void blockTile(const int x, const int y,
- const BlockTypeT type);
+ void addBlockMask(const int x, const int y,
+ const BlockTypeT type);
/**
* Gets walkability for a tile with a blocking bitmask. When called
diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp
index 8283a4268..9b87d821c 100644
--- a/src/resources/mapreader.cpp
+++ b/src/resources/mapreader.cpp
@@ -526,19 +526,19 @@ inline static void setTile(Map *const map,
switch (gid - set->getFirstGid())
{
case Map::COLLISION_EMPTY:
- map->blockTile(x, y, BlockType::GROUND);
+ map->addBlockMask(x, y, BlockType::GROUND);
break;
case Map::COLLISION_WALL:
- map->blockTile(x, y, BlockType::WALL);
+ map->addBlockMask(x, y, BlockType::WALL);
break;
case Map::COLLISION_AIR:
- map->blockTile(x, y, BlockType::AIR);
+ map->addBlockMask(x, y, BlockType::AIR);
break;
case Map::COLLISION_WATER:
- map->blockTile(x, y, BlockType::WATER);
+ map->addBlockMask(x, y, BlockType::WATER);
break;
case Map::COLLISION_GROUNDTOP:
- map->blockTile(x, y, BlockType::GROUNDTOP);
+ map->addBlockMask(x, y, BlockType::GROUNDTOP);
break;
default:
break;
@@ -547,7 +547,7 @@ inline static void setTile(Map *const map,
else
{
if (gid - set->getFirstGid() != 0)
- map->blockTile(x, y, BlockType::WALL);
+ map->addBlockMask(x, y, BlockType::WALL);
}
}
break;