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-rw-r--r--src/resources/sprite/animatedsprite.cpp439
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diff --git a/src/resources/sprite/animatedsprite.cpp b/src/resources/sprite/animatedsprite.cpp
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+++ b/src/resources/sprite/animatedsprite.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "resources/sprite/animatedsprite.h"
+
+#include "animationdelayload.h"
+
+#include "const/resources/spriteaction.h"
+
+#include "render/graphics.h"
+
+#include "resources/action.h"
+#include "resources/animation.h"
+#include "resources/delayedmanager.h"
+#include "resources/image.h"
+#include "resources/resourcemanager.h"
+
+#include "utils/delete2.h"
+
+#include "debug.h"
+
+bool AnimatedSprite::mEnableCache = false;
+
+AnimatedSprite::AnimatedSprite(SpriteDef *const sprite) :
+ mDirection(SpriteDirection::DOWN),
+ mLastTime(0),
+ mFrameIndex(0),
+ mFrameTime(0),
+ mSprite(sprite),
+ mAction(nullptr),
+ mAnimation(nullptr),
+ mFrame(nullptr),
+ mNumber(100),
+ mNumber1(100),
+ mDelayLoad(nullptr),
+ mTerminated(false)
+{
+ mAlpha = 1.0F;
+
+ // Take possession of the sprite
+ if (mSprite)
+ mSprite->incRef();
+}
+
+AnimatedSprite *AnimatedSprite::load(const std::string &filename,
+ const int variant)
+{
+ SpriteDef *const s = resourceManager->getSprite(filename, variant);
+ if (!s)
+ return nullptr;
+ AnimatedSprite *const as = new AnimatedSprite(s);
+ as->play(SpriteAction::STAND);
+ s->decRef();
+ return as;
+}
+
+AnimatedSprite *AnimatedSprite::delayedLoad(const std::string &filename,
+ const int variant)
+{
+ if (!mEnableCache)
+ return load(filename, variant);
+ Resource *const res = resourceManager->getFromCache(filename, variant);
+ if (res)
+ {
+ res->decRef();
+ return load(filename, variant);
+ }
+
+ AnimatedSprite *const as = new AnimatedSprite(nullptr);
+ as->play(SpriteAction::STAND);
+ as->setDelayLoad(filename, variant);
+ return as;
+}
+
+AnimatedSprite *AnimatedSprite::clone(const AnimatedSprite *const anim)
+{
+ if (!anim)
+ return nullptr;
+ AnimatedSprite *const sprite = new AnimatedSprite(anim->mSprite);
+ sprite->play(SpriteAction::STAND);
+ return sprite;
+}
+
+AnimatedSprite::~AnimatedSprite()
+{
+ if (mSprite)
+ {
+ mSprite->decRef();
+ mSprite = nullptr;
+ }
+ if (mDelayLoad)
+ {
+ mDelayLoad->clearSprite();
+ DelayedManager::removeDelayLoad(mDelayLoad);
+ delete2(mDelayLoad);
+ }
+}
+
+bool AnimatedSprite::reset()
+{
+ const bool ret = mFrameIndex !=0 ||
+ mFrameTime != 0 ||
+ mLastTime != 0;
+
+ mFrameIndex = 0;
+ mFrameTime = 0;
+ mLastTime = 0;
+
+ if (mAnimation)
+ mFrame = &mAnimation->mFrames[0];
+ else
+ mFrame = nullptr;
+ return ret;
+}
+
+bool AnimatedSprite::play(const std::string &spriteAction)
+{
+ if (!mSprite)
+ {
+ if (!mDelayLoad)
+ return false;
+ mDelayLoad->setAction(spriteAction);
+ return true;
+ }
+
+ const Action *const action = mSprite->getAction(spriteAction, mNumber);
+ if (!action)
+ return false;
+
+ mAction = action;
+ const Animation *const animation = mAction->getAnimation(mDirection);
+
+ if (animation &&
+ animation != mAnimation &&
+ animation->getLength() > 0)
+ {
+ mAnimation = animation;
+ reset();
+
+ return true;
+ }
+
+ return false;
+}
+
+bool AnimatedSprite::update(const int time)
+{
+ // Avoid freaking out at first frame or when tick_time overflows
+ if (time < mLastTime || mLastTime == 0)
+ mLastTime = time;
+
+ // If not enough time has passed yet, do nothing
+ if (time <= mLastTime || !mAnimation)
+ return false;
+
+ const unsigned int dt = time - mLastTime;
+ mLastTime = time;
+
+ const Animation *const animation = mAnimation;
+ const Frame *const frame = mFrame;
+
+ if (!updateCurrentAnimation(dt))
+ {
+ // Animation finished, reset to default
+ play(SpriteAction::STAND);
+ mTerminated = true;
+ }
+
+ // Make sure something actually changed
+ return animation != mAnimation || frame != mFrame;
+}
+
+bool AnimatedSprite::updateCurrentAnimation(const unsigned int time)
+{
+ // move code from Animation::isTerminator(*mFrame)
+ if (!mFrame || !mAnimation || (!mFrame->image
+ && mFrame->type == Frame::ANIMATION))
+ {
+ return false;
+ }
+
+ mFrameTime += time;
+
+ while ((mFrameTime > static_cast<unsigned int>(mFrame->delay) &&
+ mFrame->delay > 0) ||
+ (mFrame->type != Frame::ANIMATION &&
+ mFrame->type != Frame::PAUSE))
+ {
+ bool fail(true);
+ mFrameTime -= static_cast<unsigned int>(mFrame->delay);
+ mFrameIndex++;
+
+ if (mFrameIndex >= static_cast<unsigned int>(mAnimation->getLength()))
+ mFrameIndex = 0;
+
+ mFrame = &mAnimation->mFrames[mFrameIndex];
+ if (!mFrame)
+ {
+ fail = true;
+ }
+ else if ((mFrame->type == Frame::LABEL
+ && !mFrame->nextAction.empty()))
+ {
+ fail = false;
+ }
+ else if (mFrame->type == Frame::GOTO &&
+ !mFrame->nextAction.empty())
+ {
+ if (mFrame->rand == 100 ||
+ mFrame->rand >= rand() % 100)
+ {
+ for (size_t i = 0; i < mAnimation->getLength(); i ++)
+ {
+ const Frame *const frame = &mAnimation->mFrames[i];
+ if (frame->type == Frame::LABEL &&
+ mFrame->nextAction == frame->nextAction)
+ {
+ mFrameIndex = static_cast<unsigned int>(i);
+ if (mFrameIndex >= static_cast<unsigned int>(
+ mAnimation->getLength()))
+ {
+ mFrameIndex = 0;
+ }
+
+ mFrame = &mAnimation->mFrames[mFrameIndex];
+
+ fail = false;
+ break;
+ }
+ }
+ }
+ else
+ {
+ fail = false;
+ }
+ }
+ else if (mFrame->type == Frame::JUMP &&
+ !mFrame->nextAction.empty())
+ {
+ if (mFrame->rand == 100 ||
+ mFrame->rand >= rand() % 100)
+ {
+ play(mFrame->nextAction);
+ return true;
+ }
+ }
+ // copy code from Animation::isTerminator(*mFrame)
+ else if (!mFrame->image &&
+ mFrame->type == Frame::ANIMATION)
+ {
+ if (mFrame->rand == 100 ||
+ mFrame->rand >= rand() % 100)
+ {
+ mAnimation = nullptr;
+ mFrame = nullptr;
+ return false;
+ }
+ }
+ else
+ {
+ if (mFrame->rand == 100 || mFrameIndex
+ >= static_cast<unsigned int>(mAnimation->getLength()))
+ {
+ fail = false;
+ }
+ else
+ {
+ if (rand() % 100 <= mFrame->rand)
+ fail = false;
+ }
+ }
+ if (fail)
+ {
+ if (mFrame)
+ mFrameTime = mFrame->delay + 1;
+ else
+ mFrameTime ++;
+ }
+ }
+ return true;
+}
+
+void AnimatedSprite::draw(Graphics *const graphics,
+ const int posX,
+ const int posY) const
+{
+ FUNC_BLOCK("AnimatedSprite::draw", 1)
+ if (!mFrame || !mFrame->image)
+ return;
+
+ Image *const image = mFrame->image;
+ if (image->getAlpha() != mAlpha)
+ image->setAlpha(mAlpha);
+
+ graphics->drawImage(image,
+ posX + mFrame->offsetX, posY + mFrame->offsetY);
+}
+
+bool AnimatedSprite::setSpriteDirection(const SpriteDirection::Type direction)
+{
+ if (mDirection != direction)
+ {
+ mDirection = direction;
+
+ if (!mAction)
+ return false;
+
+ const Animation *const animation = mAction->getAnimation(mDirection);
+
+ if (animation &&
+ animation != mAnimation &&
+ animation->getLength() > 0)
+ {
+ mAnimation = animation;
+ reset();
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+unsigned int AnimatedSprite::getCurrentFrame() const
+{
+ return mFrameIndex;
+}
+
+unsigned int AnimatedSprite::getFrameCount() const
+{
+ if (mAnimation)
+ return static_cast<unsigned int>(mAnimation->getLength());
+ else
+ return 0;
+}
+
+int AnimatedSprite::getWidth() const
+{
+ if (mFrame && mFrame->image)
+ return mFrame->image->mBounds.w;
+ else
+ return 0;
+}
+
+int AnimatedSprite::getHeight() const
+{
+ if (mFrame && mFrame->image)
+ return mFrame->image->mBounds.h;
+ else
+ return 0;
+}
+
+std::string AnimatedSprite::getIdPath() const
+{
+ if (!mSprite)
+ return "";
+ return mSprite->getIdPath();
+}
+
+const Image* AnimatedSprite::getImage() const
+{
+ return mFrame ? mFrame->image : nullptr;
+}
+
+void AnimatedSprite::setAlpha(float alpha)
+{
+ mAlpha = alpha;
+
+ if (mFrame)
+ {
+ Image *const image = mFrame->image;
+ if (image && image->getAlpha() != mAlpha)
+ image->setAlpha(mAlpha);
+ }
+}
+
+const void *AnimatedSprite::getHash() const
+{
+ if (mFrame)
+ return mFrame;
+ return this;
+}
+
+bool AnimatedSprite::updateNumber(const unsigned num)
+{
+ // TODO need store num in delayed object if it exist for future usage
+ if (!mSprite)
+ return false;
+
+ if (mNumber1 != num)
+ {
+ mNumber1 = num;
+ mNumber = mSprite->findNumber(num);
+ if (!mNumber)
+ {
+ mNumber = 100;
+ return false;
+ }
+ return true;
+ }
+ return false;
+}
+
+void AnimatedSprite::setDelayLoad(const std::string &filename,
+ const int variant)
+{
+ if (mDelayLoad)
+ {
+ mDelayLoad->clearSprite();
+ DelayedManager::removeDelayLoad(mDelayLoad);
+ delete mDelayLoad;
+ }
+ mDelayLoad = new AnimationDelayLoad(filename, variant, this);
+ DelayedManager::addDelayedAnimation(mDelayLoad);
+}
+
+void AnimatedSprite::clearDelayLoad()
+{
+ mDelayLoad = nullptr;
+}