diff options
Diffstat (limited to 'src/resources/map/map.cpp')
-rw-r--r-- | src/resources/map/map.cpp | 51 |
1 files changed, 49 insertions, 2 deletions
diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp index 43ed91daf..e958068f2 100644 --- a/src/resources/map/map.cpp +++ b/src/resources/map/map.cpp @@ -82,8 +82,11 @@ class ActorFunctuator final } } actorCompare; -Map::Map(const int width, const int height, - const int tileWidth, const int tileHeight) : +Map::Map(const std::string &name, + const int width, + const int height, + const int tileWidth, + const int tileHeight) : Properties(), mWidth(width), mHeight(height), mTileWidth(tileWidth), mTileHeight(tileHeight), @@ -106,6 +109,7 @@ Map::Map(const int width, const int height, mParticleEffects(), mMapPortals(), mTileAnimations(), + mName(name), mOverlayDetail(config.getIntValue("OverlayDetail")), mOpacity(config.getFloatValue("guialpha")), #ifdef USE_OPENGL @@ -1690,3 +1694,46 @@ void Map::updateConditionLayers() restrict2 mWidth, mHeight); } } + +int Map::calcMemoryLocal() const +{ + return sizeof(Map) + + mName.capacity() + + sizeof(MetaTile) * mWidth * mHeight + + sizeof(MapLayer*) * (mLayers.capacity() + + mDrawUnderLayers.capacity() + + mDrawOverLayers.capacity()) + + sizeof(Tileset*) * mTilesets.capacity() + + sizeof(Actor*) * mActors.size() + + sizeof(AmbientLayer*) * (mBackgrounds.capacity() + + mForegrounds.capacity()) + + sizeof(ParticleEffectData) * mParticleEffects.capacity() + + sizeof(MapItem) * mMapPortals.capacity() + + (sizeof(TileAnimation) + sizeof(int)) * mTileAnimations.size() + + sizeof(Tileset*) * mIndexedTilesetsSize; +} + +int Map::calcMemoryChilds(const int level) const +{ + int sz = 0; + + if (mWalkLayer) + sz += mWalkLayer->calcMemory(level + 1); + FOR_EACH (LayersCIter, it, mLayers) + { + sz += (*it)->calcMemory(level + 1); + } + FOR_EACH (Tilesets::const_iterator, it, mTilesets) + { + sz += (*it)->calcMemory(level + 1); + } + // +++ need calc mBackgrounds + // +++ need calc mForegrounds + if (mSpecialLayer) + mSpecialLayer->calcMemory(level + 1); + if (mTempLayer) + mTempLayer->calcMemory(level + 1); + // +++ need calc mObjects + // +++ need calc mHeights + return sz; +} |