diff options
Diffstat (limited to 'src/render/mobileopenglgraphics.cpp')
-rw-r--r-- | src/render/mobileopenglgraphics.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp index 75d13f9cd..995a36c84 100644 --- a/src/render/mobileopenglgraphics.cpp +++ b/src/render/mobileopenglgraphics.cpp @@ -202,7 +202,7 @@ static inline void drawQuad(const Image *const image, #ifdef DEBUG_DRAW_CALLS MobileOpenGLGraphics::mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } } @@ -254,7 +254,7 @@ static inline void drawRescaledQuad(const Image *const image, #ifdef DEBUG_DRAW_CALLS MobileOpenGLGraphics::mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } } @@ -889,8 +889,6 @@ void MobileOpenGLGraphics::updateScreen() if (isGLNotNull(mglFrameTerminator)) mglFrameTerminator(); #endif -// may be need clear? -// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); BLOCK_END("Graphics::updateScreen") } @@ -916,9 +914,9 @@ void MobileOpenGLGraphics::beginDraw() glLoadIdentity(); setOpenGLFlags(); - glDisable(GL_LIGHTING); - glDisable(GL_FOG); - glDisable(GL_COLOR_MATERIAL); + mglDisable(GL_LIGHTING); + mglDisable(GL_FOG); + mglDisable(GL_COLOR_MATERIAL); glShadeModel(GL_FLAT); @@ -926,10 +924,10 @@ void MobileOpenGLGraphics::beginDraw() glDisableClientState(GL_TEXTURE_COORD_ARRAY); #ifndef ANDROID - glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); - glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); - glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); + mglHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); + mglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); + mglHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); + mglHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); #endif pushClipArea(Rect(0, 0, mRect.w, mRect.h)); @@ -966,7 +964,7 @@ SDL_Surface* MobileOpenGLGraphics::getScreenshot() GLubyte *const buf = new GLubyte[lineSize]; // Grap the pixel buffer and write it to the SDL surface - glGetIntegerv(GL_PACK_ALIGNMENT, &pack); + mglGetIntegerv(GL_PACK_ALIGNMENT, &pack); glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels); @@ -1020,7 +1018,7 @@ void MobileOpenGLGraphics::pushClipArea(const Rect &area) glTranslatef(static_cast<GLfloat>(transX), static_cast<GLfloat>(transY), 0); } - glScissor(clipArea.x * mScale, + mglScissor(clipArea.x * mScale, (mRect.h - clipArea.y - clipArea.height) * mScale, clipArea.width * mScale, clipArea.height * mScale); @@ -1048,7 +1046,7 @@ void MobileOpenGLGraphics::popClipArea() glTranslatef(static_cast<GLfloat>(transX), static_cast<GLfloat>(transY), 0); } - glScissor(clipArea.x * mScale, + mglScissor(clipArea.x * mScale, (mRect.h - clipArea.y - clipArea.height) * mScale, clipArea.width * mScale, clipArea.height * mScale); @@ -1101,14 +1099,14 @@ void MobileOpenGLGraphics::setTexturingAndBlending(const bool enable) { if (!mTexture) { - glEnable(OpenGLImageHelper::mTextureType); + mglEnable(OpenGLImageHelper::mTextureType); glEnableClientState(GL_TEXTURE_COORD_ARRAY); mTexture = true; } if (!mAlpha) { - glEnable(GL_BLEND); + mglEnable(GL_BLEND); mAlpha = true; } } @@ -1117,18 +1115,18 @@ void MobileOpenGLGraphics::setTexturingAndBlending(const bool enable) mTextureBinded = 0; if (mAlpha && !mColorAlpha) { - glDisable(GL_BLEND); + mglDisable(GL_BLEND); mAlpha = false; } else if (!mAlpha && mColorAlpha) { - glEnable(GL_BLEND); + mglEnable(GL_BLEND); mAlpha = true; } if (mTexture) { - glDisable(OpenGLImageHelper::mTextureType); + mglDisable(OpenGLImageHelper::mTextureType); glDisableClientState(GL_TEXTURE_COORD_ARRAY); mTexture = false; } @@ -1163,7 +1161,7 @@ void MobileOpenGLGraphics::drawRectangle(const Rect& rect, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } else { @@ -1179,7 +1177,7 @@ void MobileOpenGLGraphics::drawRectangle(const Rect& rect, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_LINE_LOOP, 0, 4); + mglDrawArrays(GL_LINE_LOOP, 0, 4); } BLOCK_END("Graphics::drawRectangle") } @@ -1243,7 +1241,7 @@ void MobileOpenGLGraphics::bindTexture(const GLenum target, if (mTextureBinded != texture) { mTextureBinded = texture; - glBindTexture(target, texture); + mglBindTexture(target, texture); } } @@ -1255,7 +1253,7 @@ inline void MobileOpenGLGraphics::drawTriangleArrayfs(const int size) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, size / 2); + mglDrawArrays(GL_TRIANGLES, 0, size / 2); } inline void MobileOpenGLGraphics::drawTriangleArrayfsCached(const int size) @@ -1266,7 +1264,7 @@ inline void MobileOpenGLGraphics::drawTriangleArrayfsCached(const int size) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, size / 2); + mglDrawArrays(GL_TRIANGLES, 0, size / 2); } inline void MobileOpenGLGraphics::drawTriangleArrayfs(const GLshort *const @@ -1281,7 +1279,7 @@ inline void MobileOpenGLGraphics::drawTriangleArrayfs(const GLshort *const #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, size / 2); + mglDrawArrays(GL_TRIANGLES, 0, size / 2); } inline void MobileOpenGLGraphics::drawLineArrays(const int size) @@ -1291,7 +1289,7 @@ inline void MobileOpenGLGraphics::drawLineArrays(const int size) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_LINES, 0, size / 2); + mglDrawArrays(GL_LINES, 0, size / 2); } void MobileOpenGLGraphics::dumpSettings() @@ -1305,7 +1303,7 @@ void MobileOpenGLGraphics::dumpSettings() test[1] = 0; test[2] = 0; test[3] = 0; - glGetIntegerv(f, &test[0]); + mglGetIntegerv(f, &test[0]); if (test[0] || test[1] || test[2] || test[3]) { logger->log("\n%d = %d, %d, %d, %d", f, @@ -1354,7 +1352,9 @@ void MobileOpenGLGraphics::calcImageRect(ImageVertexes *const vert, void MobileOpenGLGraphics::clearScreen() const { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + mglClear(GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); } #ifdef DEBUG_BIND_TEXTURE |