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-rw-r--r--src/progs/manaverse/client.cpp2090
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diff --git a/src/progs/manaverse/client.cpp b/src/progs/manaverse/client.cpp
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+++ b/src/progs/manaverse/client.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2020 The ManaPlus Developers
+ * Copyright (C) 2020-2023 The ManaVerse Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "progs/manaverse/client.h"
+
+#include "chatlogger.h"
+#include "configmanager.h"
+#include "dirs.h"
+#include "eventsmanager.h"
+#include "game.h"
+#include "graphicsmanager.h"
+#include "main.h"
+#include "party.h"
+#include "pincodemanager.h"
+#include "settings.h"
+#include "soundmanager.h"
+#include "spellmanager.h"
+
+#include "being/localclan.h"
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+#include "being/playerrelations.h"
+
+#include "const/net/net.h"
+
+#include "enums/being/attributesstrings.h"
+
+#include "fs/virtfs/fs.h"
+#include "fs/virtfs/tools.h"
+
+#include "gui/dialogsmanager.h"
+#include "gui/gui.h"
+#include "gui/skin.h"
+#include "gui/popupmanager.h"
+#include "gui/windowmanager.h"
+
+#include "gui/shortcut/dropshortcut.h"
+#include "gui/shortcut/emoteshortcut.h"
+#include "gui/shortcut/itemshortcut.h"
+#include "gui/shortcut/spellshortcut.h"
+
+#include "gui/windows/changeemaildialog.h"
+#include "gui/windows/changepassworddialog.h"
+#include "gui/windows/charselectdialog.h"
+#include "gui/windows/connectiondialog.h"
+#include "gui/windows/equipmentwindow.h"
+#include "gui/windows/logindialog.h"
+#include "gui/windows/npcdialog.h"
+#include "gui/windows/okdialog.h"
+#include "gui/windows/registerdialog.h"
+#include "gui/windows/serverdialog.h"
+#include "gui/windows/setupwindow.h"
+#include "gui/windows/updaterwindow.h"
+#include "gui/windows/quitdialog.h"
+#include "gui/windows/worldselectdialog.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/createwidget.h"
+#include "gui/widgets/desktop.h"
+#include "gui/widgets/windowcontainer.h"
+
+#include "input/inputmanager.h"
+#include "input/joystick.h"
+#include "input/keyboardconfig.h"
+
+#include "input/touch/touchmanager.h"
+
+#include "net/charserverhandler.h"
+#include "net/chathandler.h"
+#include "net/download.h"
+#include "net/gamehandler.h"
+#include "net/generalhandler.h"
+#include "net/guildhandler.h"
+#include "net/inventoryhandler.h"
+#include "net/ipc.h"
+#include "net/loginhandler.h"
+#include "net/net.h"
+#include "net/updatetypeoperators.h"
+#include "net/useragent.h"
+#include "net/packetlimiter.h"
+#include "net/partyhandler.h"
+
+#ifdef TMWA_SUPPORT
+#include "net/tmwa/guildmanager.h"
+#endif // TMWA_SUPPORT
+
+#include "particle/particleengine.h"
+
+#include "resources/dbmanager.h"
+#include "resources/imagehelper.h"
+
+#include "resources/dye/dyepalette.h"
+
+#include "resources/resourcemanager/resourcemanager.h"
+
+#include "resources/sprite/spritereference.h"
+
+#include "utils/checkutils.h"
+#include "utils/cpu.h"
+#include "utils/delete2.h"
+#include "utils/dumplibs.h"
+#include "utils/dumpsizes.h"
+#include "utils/env.h"
+#include "utils/fuzzer.h"
+#include "utils/gettext.h"
+#include "utils/gettexthelper.h"
+#include "utils/mrand.h"
+#ifdef ANDROID
+#include "fs/paths.h"
+#endif // ANDROID
+#include "utils/perfstat.h"
+#include "utils/sdlcheckutils.h"
+#include "utils/sdlhelper.h"
+#include "utils/timer.h"
+
+#include "utils/translation/translationmanager.h"
+
+#include "listeners/assertlistener.h"
+#include "listeners/errorlistener.h"
+
+#ifdef USE_OPENGL
+#include "test/testlauncher.h"
+#include "test/testmain.h"
+#else // USE_OPENGL
+#include "configuration.h"
+#endif // USE_OPENGL
+
+#ifdef WIN32
+PRAGMA48(GCC diagnostic push)
+PRAGMA48(GCC diagnostic ignored "-Wshadow")
+#include <SDL_syswm.h>
+PRAGMA48(GCC diagnostic pop)
+#include "fs/specialfolder.h"
+#undef ERROR
+#endif // WIN32
+
+#ifdef ANDROID
+#ifndef USE_SDL2
+PRAGMA48(GCC diagnostic push)
+PRAGMA48(GCC diagnostic ignored "-Wshadow")
+#include <SDL_screenkeyboard.h>
+PRAGMA48(GCC diagnostic pop)
+#include <fstream>
+#endif // USE_SDL2
+#endif // ANDROID
+
+#include <sys/stat.h>
+
+#ifdef USE_MUMBLE
+#include "mumblemanager.h"
+#endif // USE_MUMBLE
+
+PRAGMA48(GCC diagnostic push)
+PRAGMA48(GCC diagnostic ignored "-Wshadow")
+#ifdef USE_SDL2
+#include <SDL2_framerate.h>
+#else // USE_SDL2
+#include <SDL_framerate.h>
+#endif // USE_SDL2
+PRAGMA48(GCC diagnostic pop)
+
+#include "debug.h"
+
+std::string errorMessage;
+LoginData loginData;
+
+Client *client = nullptr;
+
+extern FPSmanager fpsManager;
+extern int evolPacketOffset;
+
+volatile bool runCounters;
+bool isSafeMode = false;
+int serverVersion = 0;
+int packetVersion = 0;
+int packetVersionMain = 0;
+int packetVersionRe = 0;
+int packetVersionZero = 0;
+int packetsType = 0;
+int itemIdLen = 2;
+bool packets_main = true;
+bool packets_re = false;
+bool packets_zero = false;
+unsigned int tmwServerVersion = 0;
+time_t start_time;
+unsigned int mLastHost = 0;
+unsigned long mSearchHash = 0;
+int textures_count = 0;
+volatile bool isTerminate = false;
+
+namespace
+{
+ class AccountListener final : public ActionListener
+ {
+ public:
+ AccountListener()
+ { }
+
+ A_DELETE_COPY(AccountListener)
+
+ void action(const ActionEvent &event A_UNUSED) override final
+ {
+ client->setState(State::CHAR_SELECT);
+ }
+ } accountListener;
+
+ class LoginListener final : public ActionListener
+ {
+ public:
+ LoginListener()
+ { }
+
+ A_DELETE_COPY(LoginListener)
+
+ void action(const ActionEvent &event A_UNUSED) override final
+ {
+ client->setState(State::PRE_LOGIN);
+ }
+ } loginListener;
+} // namespace
+
+Client::Client() :
+ ActionListener(),
+ mCurrentServer(),
+ mGame(nullptr),
+ mCurrentDialog(nullptr),
+ mQuitDialog(nullptr),
+ mSetupButton(nullptr),
+ mVideoButton(nullptr),
+ mHelpButton(nullptr),
+ mAboutButton(nullptr),
+ mThemesButton(nullptr),
+ mPerfomanceButton(nullptr),
+#ifdef ANDROID
+ mCloseButton(nullptr),
+#endif // ANDROID
+ mState(State::CHOOSE_SERVER),
+ mOldState(State::START),
+ mSkin(nullptr),
+ mButtonPadding(1),
+ mButtonSpacing(3),
+ mPing(0),
+ mConfigAutoSaved(false)
+{
+ WindowManager::init();
+}
+
+void Client::testsInit()
+{
+ if (!settings.options.test.empty() &&
+ settings.options.test != "99")
+ {
+ gameInit();
+ }
+ else
+ {
+ initRand();
+ logger = new Logger;
+ SDL::initLogger();
+ Dirs::initLocalDataDir();
+ Dirs::initTempDir();
+ Dirs::initConfigDir();
+ GettextHelper::initLang();
+ }
+}
+
+void Client::gameInit()
+{
+ logger = new Logger;
+ SDL::initLogger();
+
+ initRand();
+
+ assertListener = new AssertListener;
+ // Load branding information
+ if (!settings.options.brandingPath.empty())
+ {
+ branding.init(settings.options.brandingPath,
+ UseVirtFs_false,
+ SkipError_false);
+ }
+ setBrandingDefaults(branding);
+
+ Dirs::initRootDir();
+ Dirs::initHomeDir();
+
+ // Configure logger
+ if (!settings.options.logFileName.empty())
+ {
+ settings.logFileName = settings.options.logFileName;
+ }
+ else
+ {
+ settings.logFileName = pathJoin(settings.localDataDir,
+ "manaverse.log");
+ }
+ logger->log("Log file: " + settings.logFileName);
+ logger->setLogFile(settings.logFileName);
+
+#ifdef USE_FUZZER
+ Fuzzer::init();
+#endif // USE_FUZZER
+
+ if (settings.options.ipc == true)
+ IPC::start();
+ if (settings.options.test.empty())
+ ConfigManager::backupConfig("config.xml");
+ ConfigManager::initConfiguration();
+ SDL::setLogLevel(config.getIntValue("sdlLogLevel"));
+ settings.init();
+ Net::loadIgnorePackets();
+ setPathsDefaults(paths);
+ initFeatures();
+ initPaths();
+ logger->log("init 4");
+ logger->setDebugLog(config.getBoolValue("debugLog"));
+ logger->setReportUnimplemented(config.getBoolValue("unimplimentedLog"));
+
+ config.incValue("runcount");
+
+#ifndef ANDROID
+ if (settings.options.test.empty())
+ ConfigManager::storeSafeParameters();
+#endif // ANDROID
+
+ if (!VirtFs::setWriteDir(settings.localDataDir))
+ {
+ logger->error(strprintf("%s couldn't be set as home directory! "
+ "Exiting.", settings.localDataDir.c_str()));
+ }
+
+ GettextHelper::initLang();
+
+ chatLogger = new ChatLogger;
+ if (settings.options.chatLogDir.empty())
+ {
+ chatLogger->setBaseLogDir(settings.localDataDir
+ + std::string("/logs/"));
+ }
+ else
+ {
+ chatLogger->setBaseLogDir(settings.options.chatLogDir);
+ }
+
+ // Log the client version
+ logger->log1(FULL_VERSION);
+ logger->log("Start configPath: " + config.getConfigPath());
+
+ Dirs::initScreenshotDir();
+
+ updateEnv();
+ SDL::allowScreenSaver(config.getBoolValue("allowscreensaver"));
+ dumpLibs();
+ dumpSizes();
+
+ // Initialize SDL
+ logger->log1("Initializing SDL...");
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0)
+ {
+ logger->safeError(strprintf("Could not initialize SDL: %s",
+ SDL_GetError()));
+ }
+#ifndef __SWITCH__
+ atexit(SDL_Quit);
+#endif
+ PacketLimiter::initPacketLimiter();
+#ifndef USE_SDL2
+ SDL_EnableUNICODE(1);
+#endif // USE_SDL2
+
+ WindowManager::applyKeyRepeat();
+ eventsManager.init();
+ eventsManager.enableEvents();
+
+#ifdef WIN32
+ Dirs::mountDataDir();
+#endif // WIN32
+#ifndef USE_SDL2
+ WindowManager::setIcon();
+#endif // USE_SDL2
+
+ ConfigManager::checkConfigVersion();
+ logVars();
+ Cpu::detect();
+ DyePalette::initFunctions();
+#if defined(USE_OPENGL)
+#if !defined(ANDROID) && !defined(__APPLE__)
+#if !defined(__native_client__) && !defined(__SWITCH__) && !defined(UNITTESTS)
+ if (!settings.options.safeMode &&
+ settings.options.renderer < 0 &&
+ settings.options.test.empty() &&
+ !settings.options.validate &&
+ !config.getBoolValue("videodetected"))
+ {
+ graphicsManager.detectVideoSettings();
+ }
+#endif // !defined(__native_client__) && !defined(__SWITCH__) &&
+ // !defined(UNITTESTS)
+#endif // !defined(ANDROID) && !defined(__APPLE__) &&
+#endif // defined(USE_OPENGL)
+
+ initGraphics();
+ UserAgent::update();
+
+ touchManager.init();
+
+#ifndef WIN32
+ Dirs::extractDataDir();
+ Dirs::mountDataDir();
+#endif // WIN32
+
+ Dirs::updateDataPath();
+
+ // Add the main data directories to our VirtFs search path
+ if (!settings.options.dataPath.empty())
+ {
+ VirtFs::mountDir(settings.options.dataPath,
+ Append_false);
+ }
+
+ // Add the local data directory to VirtFs search path
+ VirtFs::mountDir(settings.localDataDir,
+ Append_false);
+ TranslationManager::loadCurrentLang();
+ TranslationManager::loadDictionaryLang();
+#ifdef ENABLE_CUSTOMNLS
+ TranslationManager::loadGettextLang();
+#endif // ENABLE_CUSTOMNLS
+
+#ifdef USE_SDL2
+ WindowManager::setIcon();
+#endif // USE_SDL2
+ WindowManager::initTitle();
+
+ mainGraphics->postInit();
+
+ theme = new Theme;
+ Theme::selectSkin();
+ ActorSprite::load();
+ touchManager.init();
+
+ // Initialize the item and emote shortcuts.
+ for (size_t f = 0; f < SHORTCUT_TABS; f ++)
+ itemShortcut[f] = new ItemShortcut(f);
+ emoteShortcut = new EmoteShortcut;
+ dropShortcut = new DropShortcut;
+
+ gui = new Gui;
+ gui->postInit(mainGraphics);
+ dialogsManager = new DialogsManager;
+ popupManager = new PopupManager;
+
+ initSoundManager();
+
+ // Initialize keyboard
+ keyboard.init();
+ inputManager.init();
+
+ // Initialise player relations
+ playerRelations.init();
+ Joystick::init();
+ WindowManager::createWindows();
+
+ keyboard.update();
+ if (joystick != nullptr)
+ joystick->update();
+
+ // Initialize default server
+ mCurrentServer.hostname = settings.options.serverName;
+ mCurrentServer.port = settings.options.serverPort;
+ if (!settings.options.serverType.empty())
+ {
+ mCurrentServer.type = ServerInfo::parseType(
+ settings.options.serverType);
+ }
+
+ loginData.username = settings.options.username;
+ loginData.password = settings.options.password;
+ LoginDialog::savedPassword = settings.options.password;
+ loginData.remember = (serverConfig.getValue("remember", 1) != 0);
+ loginData.registerLogin = false;
+
+ if (mCurrentServer.hostname.empty())
+ {
+ mCurrentServer.hostname = branding.getValue("defaultServer", "");
+ settings.options.serverName = mCurrentServer.hostname;
+ }
+
+ if (mCurrentServer.port == 0)
+ {
+ mCurrentServer.port = CAST_U16(branding.getValue(
+ "defaultPort", CAST_S32(DEFAULT_PORT)));
+ mCurrentServer.type = ServerInfo::parseType(
+ branding.getValue("defaultServerType", "tmwathena"));
+ }
+
+ chatLogger->setServerName(mCurrentServer.hostname);
+
+ if (loginData.username.empty() && loginData.remember)
+ loginData.username = serverConfig.getValue("username", "");
+
+ if (mState != State::ERROR)
+ mState = State::CHOOSE_SERVER;
+
+ startTimers();
+
+ const int fpsLimit = config.getIntValue("fpslimit");
+ settings.limitFps = fpsLimit > 0;
+
+ SDL_initFramerate(&fpsManager);
+ WindowManager::setFramerate(fpsLimit);
+ initConfigListeners();
+
+ settings.guiAlpha = config.getFloatValue("guialpha");
+ optionChanged("fpslimit");
+
+ start_time = time(nullptr);
+
+ PlayerInfo::init();
+
+#ifdef ANDROID
+#ifndef USE_SDL2
+ WindowManager::updateScreenKeyboard(SDL_GetScreenKeyboardHeight(nullptr));
+#endif // USE_SDL2
+#endif // ANDROID
+
+#ifdef USE_MUMBLE
+ if (!mumbleManager)
+ mumbleManager = new MumbleManager;
+#endif // USE_MUMBLE
+
+ mSkin = theme->load("windowmenu.xml",
+ "",
+ true,
+ Theme::getThemePath());
+ if (mSkin != nullptr)
+ {
+ mButtonPadding = mSkin->getPadding();
+ mButtonSpacing = mSkin->getOption("spacing", 3);
+ }
+ if (settings.options.error)
+ inputManager.executeAction(InputAction::ERROR);
+
+ if (settings.options.validate == true)
+ runValidate();
+}
+
+Client::~Client()
+{
+ if (!settings.options.testMode)
+ gameClear();
+ else
+ testsClear();
+ CHECKLISTENERS
+}
+
+void Client::initConfigListeners()
+{
+ config.addListener("fpslimit", this);
+ config.addListener("guialpha", this);
+ config.addListener("gamma", this);
+ config.addListener("enableGamma", this);
+ config.addListener("particleEmitterSkip", this);
+ config.addListener("vsync", this);
+ config.addListener("repeateDelay", this);
+ config.addListener("repeateInterval", this);
+ config.addListener("logInput", this);
+}
+
+void Client::initSoundManager()
+{
+ // Initialize sound engine
+ try
+ {
+ if (config.getBoolValue("sound"))
+ soundManager.init();
+
+ soundManager.setSfxVolume(config.getIntValue("sfxVolume"));
+ soundManager.setMusicVolume(config.getIntValue("musicVolume"));
+ }
+ catch (const char *const err)
+ {
+ mState = State::ERROR;
+ errorMessage = err;
+ logger->log("Warning: %s", err);
+ }
+ soundManager.playMusic(branding.getValue(
+ "loginMusic",
+ "keprohm.ogg"),
+ SkipError_true);
+}
+
+void Client::initGraphics()
+{
+#ifndef USE_SDL2
+ WindowManager::applyVSync();
+#endif // USE_SDL2
+
+ runCounters = config.getBoolValue("packetcounters");
+
+ graphicsManager.initGraphics();
+#ifdef USE_SDL2
+ WindowManager::applyVSync();
+#endif // USE_SDL2
+
+ imageHelper->postInit();
+ setConfigDefaults2(config);
+ WindowManager::applyGrabMode();
+ WindowManager::applyGamma();
+
+ mainGraphics->beginDraw();
+}
+
+void Client::testsClear()
+{
+ if (!settings.options.test.empty())
+ gameClear();
+ else
+ BeingInfo::clear();
+}
+
+void Client::gameClear()
+{
+ if (logger != nullptr)
+ logger->log1("Quitting1");
+ isTerminate = true;
+ config.removeListeners(this);
+
+ delete2(assertListener)
+
+ IPC::stop();
+ eventsManager.shutdown();
+ WindowManager::deleteWindows();
+ if (windowContainer != nullptr)
+ windowContainer->slowLogic();
+
+ stopTimers();
+ DbManager::unloadDb();
+
+ if (loginHandler != nullptr)
+ loginHandler->clearWorlds();
+
+ if (chatHandler != nullptr)
+ chatHandler->clear();
+
+ if (charServerHandler != nullptr)
+ charServerHandler->clear();
+
+ delete2(ipc)
+
+#ifdef USE_MUMBLE
+ delete2(mumbleManager)
+#endif // USE_MUMBLE
+
+ PlayerInfo::deinit();
+
+ // Before config.write() since it writes the shortcuts to the config
+ for (unsigned f = 0; f < SHORTCUT_TABS; f ++)
+ delete2(itemShortcut[f])
+ delete2(emoteShortcut)
+ delete2(dropShortcut)
+
+ playerRelations.store();
+
+ if (logger != nullptr)
+ logger->log1("Quitting2");
+
+ delete2(mCurrentDialog)
+ delete2(popupManager)
+ delete2(dialogsManager)
+ delete2(gui)
+
+ if (inventoryHandler != nullptr)
+ inventoryHandler->clear();
+
+ if (logger != nullptr)
+ logger->log1("Quitting3");
+
+ touchManager.clear();
+
+ GraphicsManager::deleteRenderers();
+
+ if (logger != nullptr)
+ logger->log1("Quitting4");
+
+ XML::cleanupXML();
+
+ if (logger != nullptr)
+ logger->log1("Quitting5");
+
+ BeingInfo::clear();
+
+ // Shutdown sound
+ soundManager.close();
+
+ if (logger != nullptr)
+ logger->log1("Quitting6");
+
+ ActorSprite::unload();
+
+ ResourceManager::deleteInstance();
+
+ soundManager.shutdown();
+
+ if (logger != nullptr)
+ logger->log1("Quitting8");
+
+ WindowManager::deleteIcon();
+
+ if (logger != nullptr)
+ logger->log1("Quitting9");
+
+ delete2(joystick)
+
+ keyboard.deinit();
+
+ if (logger != nullptr)
+ logger->log1("Quitting10");
+
+ touchManager.shutdown();
+
+#ifdef DEBUG_CONFIG
+ config.enableKeyLogging();
+#endif // DEBUG_CONFIG
+
+ config.removeOldKeys();
+ config.write();
+ serverConfig.write();
+
+ config.clear();
+ serverConfig.clear();
+
+ if (logger != nullptr)
+ logger->log1("Quitting11");
+
+#ifdef USE_PROFILER
+ Perfomance::clear();
+#endif // USE_PROFILER
+
+#ifdef DEBUG_OPENGL_LEAKS
+ if (logger)
+ logger->log("textures left: %d", textures_count);
+#endif // DEBUG_OPENGL_LEAKS
+
+ Graphics::cleanUp();
+
+ if (logger != nullptr)
+ logger->log1("Quitting12");
+
+ delete2(chatLogger)
+ TranslationManager::close();
+}
+
+int Client::testsExec()
+{
+#ifdef USE_OPENGL
+ if (settings.options.test.empty())
+ {
+ TestMain test;
+ return test.exec();
+ }
+ else
+ {
+ TestLauncher launcher(settings.options.test);
+ return launcher.exec();
+ }
+#else // USE_OPENGL
+
+ return 0;
+#endif // USE_OPENGL
+}
+
+#define ADDBUTTON(var, object) var = object; \
+ x -= var->getWidth() + mButtonSpacing; \
+ var->setPosition(x, mButtonPadding); \
+ top->add(var);
+
+void Client::stateConnectGame1()
+{
+ if ((gameHandler != nullptr) &&
+ (loginHandler != nullptr) &&
+ gameHandler->isConnected())
+ {
+ loginHandler->disconnect();
+ }
+}
+
+void Client::stateConnectServer1()
+{
+ if (mOldState == State::CHOOSE_SERVER)
+ {
+ settings.serverName = mCurrentServer.hostname;
+ ConfigManager::initServerConfig(mCurrentServer.hostname);
+ PacketLimiter::initPacketLimiter();
+ initTradeFilter();
+ Dirs::initUsersDir();
+ playerRelations.init();
+
+ // Initialize the item and emote shortcuts.
+ for (unsigned f = 0; f < SHORTCUT_TABS; f ++)
+ {
+ delete itemShortcut[f];
+ itemShortcut[f] = new ItemShortcut(f);
+ }
+ delete emoteShortcut;
+ emoteShortcut = new EmoteShortcut;
+
+ // Initialize the drop shortcuts.
+ delete dropShortcut;
+ dropShortcut = new DropShortcut;
+
+ initFeatures();
+ PlayerInfo::loadData();
+ loginData.registerUrl = mCurrentServer.registerUrl;
+ loginData.packetVersion = mCurrentServer.packetVersion;
+ if (!mCurrentServer.onlineListUrl.empty())
+ settings.onlineListUrl = mCurrentServer.onlineListUrl;
+ else
+ settings.onlineListUrl = settings.serverName;
+ settings.persistentIp = mCurrentServer.persistentIp;
+ settings.supportUrl = mCurrentServer.supportUrl;
+ settings.updateMirrors = mCurrentServer.updateMirrors;
+ settings.enableRemoteCommands = (serverConfig.getValue(
+ "enableRemoteCommands", 1) != 0);
+
+ if (settings.options.username.empty())
+ {
+ if (loginData.remember)
+ loginData.username = serverConfig.getValue("username", "");
+ else
+ loginData.username.clear();
+ }
+ else
+ {
+ loginData.username = settings.options.username;
+ }
+#ifdef SAVE_PASSWORD
+ LoginDialog::savedPassword = loginData.remember ?
+ serverConfig.getValue("password", "") : "";
+ loginData.password = LoginDialog::savedPassword;
+ settings.options.password = LoginDialog::savedPassword;
+#endif
+ settings.login = loginData.username;
+ WindowManager::updateTitle();
+
+ loginData.remember = (serverConfig.getValue("remember", 1) != 0);
+ Net::connectToServer(mCurrentServer);
+
+#ifdef USE_MUMBLE
+ if (mumbleManager)
+ mumbleManager->setServer(mCurrentServer.hostname);
+#endif // USE_MUMBLE
+
+#ifdef TMWA_SUPPORT
+ GuildManager::init();
+#endif // TMWA_SUPPORT
+
+ if (!mConfigAutoSaved)
+ {
+ mConfigAutoSaved = true;
+ config.write();
+ }
+ }
+ else if (loginHandler != nullptr &&
+ loginHandler->isConnected())
+ {
+ mState = State::PRE_LOGIN;
+ }
+}
+
+void Client::stateWorldSelect1()
+{
+ if (mOldState == State::UPDATE &&
+ (loginHandler != nullptr))
+ {
+ if (loginHandler->getWorlds().size() < 2)
+ mState = State::PRE_LOGIN;
+ }
+}
+
+void Client::stateGame1()
+{
+ if (gui == nullptr)
+ return;
+
+ BasicContainer2 *const top = static_cast<BasicContainer2*>(
+ gui->getTop());
+
+ if (top == nullptr)
+ return;
+
+ CREATEWIDGETV(desktop, Desktop, nullptr);
+ top->add(desktop);
+ int x = top->getWidth() - mButtonPadding;
+ ADDBUTTON(mSetupButton, new Button(desktop,
+ // TRANSLATORS: setup tab quick button
+ _("Setup"), "Setup", BUTTON_SKIN, this))
+ ADDBUTTON(mPerfomanceButton, new Button(desktop,
+ // TRANSLATORS: perfoamance tab quick button
+ _("Performance"), "Perfomance", BUTTON_SKIN, this))
+ ADDBUTTON(mVideoButton, new Button(desktop,
+ // TRANSLATORS: video tab quick button
+ _("Video"), "Video", BUTTON_SKIN, this))
+ ADDBUTTON(mThemesButton, new Button(desktop,
+ // TRANSLATORS: theme tab quick button
+ _("Theme"), "Themes", BUTTON_SKIN, this))
+ ADDBUTTON(mAboutButton, new Button(desktop,
+ // TRANSLATORS: theme tab quick button
+ _("About"), "about", BUTTON_SKIN, this))
+ ADDBUTTON(mHelpButton, new Button(desktop,
+ // TRANSLATORS: theme tab quick button
+ _("Help"), "help", BUTTON_SKIN, this))
+#ifdef ANDROID
+ ADDBUTTON(mCloseButton, new Button(desktop,
+ // TRANSLATORS: close quick button
+ _("Close"), "close", BUTTON_SKIN, this))
+#endif // ANDROID
+
+ desktop->setSize(mainGraphics->getWidth(),
+ mainGraphics->getHeight());
+}
+
+void Client::stateSwitchLogin1()
+{
+ if (mOldState == State::GAME &&
+ (gameHandler != nullptr))
+ {
+ gameHandler->disconnect();
+ }
+}
+
+int Client::gameExec()
+{
+ int lastTickTime = tick_time;
+
+ Perf::init();
+
+ while (mState != State::EXIT)
+ {
+ PROFILER_START();
+ PERF_STAT(0);
+ if (eventsManager.handleEvents())
+ continue;
+
+ PERF_STAT(1);
+
+ BLOCK_START("Client::gameExec 3")
+ if (generalHandler != nullptr)
+ generalHandler->flushNetwork();
+ BLOCK_END("Client::gameExec 3")
+
+ PERF_STAT(2);
+
+ BLOCK_START("Client::gameExec 4")
+ if (gui != nullptr)
+ gui->logic();
+
+ PERF_STAT(3);
+
+ cur_time = time(nullptr);
+ int k = 0;
+ while (lastTickTime != tick_time &&
+ k < 40)
+ {
+ if (mGame != nullptr)
+ mGame->logic();
+ else if (gui != nullptr)
+ gui->handleInput();
+
+ ++lastTickTime;
+ k ++;
+ }
+
+ PERF_STAT(4);
+
+ soundManager.logic();
+
+ PERF_STAT(5);
+
+ logic_count = logic_count + k;
+ if (gui != nullptr)
+ gui->slowLogic();
+
+ PERF_STAT(6);
+
+ if (mGame != nullptr)
+ mGame->slowLogic();
+
+ PERF_STAT(7);
+
+ slowLogic();
+
+ PERF_STAT(8);
+
+ BLOCK_END("Client::gameExec 4")
+
+ // This is done because at some point tick_time will wrap.
+ lastTickTime = tick_time;
+
+ BLOCK_START("Client::gameExec 6")
+ if (mState == State::CONNECT_GAME)
+ {
+ stateConnectGame1();
+ }
+ else if (mState == State::CONNECT_SERVER)
+ {
+ stateConnectServer1();
+ }
+ else if (mState == State::WORLD_SELECT)
+ {
+ stateWorldSelect1();
+ }
+ else if (mOldState == State::START ||
+ (mOldState == State::GAME && mState != State::GAME))
+ {
+ stateGame1();
+ }
+ else if (mState == State::SWITCH_LOGIN)
+ {
+ stateSwitchLogin1();
+ }
+ BLOCK_END("Client::gameExec 6")
+
+ PERF_STAT(9);
+
+ if (mState != mOldState)
+ {
+ BLOCK_START("Client::gameExec 7")
+ PlayerInfo::stateChange(mState);
+
+ if (mOldState == State::GAME)
+ {
+ delete2(mGame)
+ assertListener = new AssertListener;
+ Game::clearInstance();
+ ResourceManager::cleanOrphans(false);
+ Party::clearParties();
+ Guild::clearGuilds();
+ NpcDialog::clearDialogs();
+ if (guildHandler != nullptr)
+ guildHandler->clear();
+ if (partyHandler != nullptr)
+ partyHandler->clear();
+ if (chatLogger != nullptr)
+ chatLogger->clear();
+ if (!settings.options.dataPath.empty())
+ UpdaterWindow::unloadMods(settings.options.dataPath);
+ else
+ UpdaterWindow::unloadMods(settings.oldUpdates);
+ if (!settings.options.skipUpdate)
+ UpdaterWindow::unloadMods(settings.oldUpdates + "/fix/");
+ }
+ else if (mOldState == State::CHAR_SELECT)
+ {
+ if (mState != State::CHANGEPASSWORD &&
+ charServerHandler != nullptr)
+ {
+ charServerHandler->clear();
+ }
+ }
+
+ mOldState = mState;
+
+ // Get rid of the dialog of the previous state
+ delete2(mCurrentDialog)
+
+ // State has changed, while the quitDialog was active, it might
+ // not be correct anymore
+ if (mQuitDialog != nullptr)
+ {
+ mQuitDialog->scheduleDelete();
+ mQuitDialog = nullptr;
+ }
+ BLOCK_END("Client::gameExec 7")
+
+ BLOCK_START("Client::gameExec 8")
+ switch (mState)
+ {
+ case State::CHOOSE_SERVER:
+ {
+ BLOCK_START("Client::gameExec STATE_CHOOSE_SERVER")
+ logger->log1("State: CHOOSE SERVER");
+ unloadData();
+ pincodeManager.closeDialogs();
+
+ // Allow changing this using a server choice dialog
+ // We show the dialog box only if the command-line
+ // options weren't set.
+ if (settings.options.serverName.empty() &&
+ settings.options.serverPort == 0 &&
+ !branding.getValue("onlineServerList", "a").empty())
+ {
+ // Don't allow an alpha opacity
+ // lower than the default value
+ theme->setMinimumOpacity(0.8F);
+
+ CREATEWIDGETV(mCurrentDialog, ServerDialog,
+ &mCurrentServer,
+ settings.configDir);
+ }
+ else
+ {
+ mState = State::CONNECT_SERVER;
+
+ // Reset options so that cancelling or connect
+ // timeout will show the server dialog.
+ settings.options.serverName.clear();
+ settings.options.serverPort = 0;
+ }
+ BLOCK_END("Client::gameExec STATE_CHOOSE_SERVER")
+ break;
+ }
+
+ case State::CONNECT_SERVER:
+ BLOCK_START("Client::gameExec State::CONNECT_SERVER")
+ logger->log1("State: CONNECT SERVER");
+ loginData.updateHosts.clear();
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
+ // TRANSLATORS: connection dialog header
+ _("Connecting to server"),
+ State::SWITCH_SERVER);
+ TranslationManager::loadCurrentLang();
+ TranslationManager::loadDictionaryLang();
+ pincodeManager.init();
+ BLOCK_END("Client::gameExec State::CONNECT_SERVER")
+ break;
+
+ case State::PRE_LOGIN:
+ logger->log1("State: PRE_LOGIN");
+ break;
+
+ case State::LOGIN:
+ BLOCK_START("Client::gameExec State::LOGIN")
+ logger->log1("State: LOGIN");
+ // Don't allow an alpha opacity
+ // lower than the default value
+ theme->setMinimumOpacity(0.8F);
+
+ if (packetVersion == 0)
+ {
+ packetVersion = loginData.packetVersion;
+ if (packetVersion != 0)
+ {
+ loginHandler->updatePacketVersion();
+ logger->log("Preconfigured packet version: %d",
+ packetVersion);
+ }
+ }
+
+ loginData.updateType = static_cast<UpdateTypeT>(
+ serverConfig.getValue("updateType", 0));
+
+ mSearchHash = Net::Download::adlerBuffer(
+ const_cast<char*>(mCurrentServer.hostname.c_str()),
+ CAST_S32(mCurrentServer.hostname.size()));
+ if (settings.options.username.empty() ||
+ settings.options.password.empty())
+ {
+ CREATEWIDGETV(mCurrentDialog, LoginDialog,
+ loginData,
+ &mCurrentServer,
+ &settings.options.updateHost);
+ }
+ else
+ {
+ mState = State::LOGIN_ATTEMPT;
+ // Clear the password so that when login fails, the
+ // dialog will show up next time.
+ settings.options.password.clear();
+ }
+ BLOCK_END("Client::gameExec State::LOGIN")
+ break;
+
+ case State::LOGIN_ATTEMPT:
+ BLOCK_START("Client::gameExec State::LOGIN_ATTEMPT")
+ logger->log1("State: LOGIN ATTEMPT");
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
+ // TRANSLATORS: connection dialog header
+ _("Logging in"),
+ State::SWITCH_SERVER);
+ if (loginHandler != nullptr)
+ loginHandler->loginOrRegister(&loginData);
+ BLOCK_END("Client::gameExec State::LOGIN_ATTEMPT")
+ break;
+
+ case State::WORLD_SELECT:
+ BLOCK_START("Client::gameExec State::WORLD_SELECT")
+ logger->log1("State: WORLD SELECT");
+ {
+ TranslationManager::loadCurrentLang();
+ TranslationManager::loadDictionaryLang();
+ if (loginHandler == nullptr)
+ {
+ BLOCK_END("Client::gameExec State::WORLD_SELECT")
+ break;
+ }
+ Worlds worlds = loginHandler->getWorlds();
+
+ if (worlds.empty())
+ {
+ // Trust that the netcode knows what it's doing
+ mState = State::UPDATE;
+ }
+ else if (worlds.size() == 1)
+ {
+ loginHandler->chooseServer(
+ 0, mCurrentServer.persistentIp);
+ mState = State::UPDATE;
+ }
+ else
+ {
+ CREATEWIDGETV(mCurrentDialog, WorldSelectDialog,
+ worlds);
+ if (settings.options.chooseDefault)
+ {
+ static_cast<WorldSelectDialog*>(mCurrentDialog)
+ ->action(ActionEvent(nullptr, "ok"));
+ }
+ }
+ }
+ BLOCK_END("Client::gameExec State::WORLD_SELECT")
+ break;
+
+ case State::WORLD_SELECT_ATTEMPT:
+ BLOCK_START("Client::gameExec State::WORLD_SELECT_ATTEMPT")
+ logger->log1("State: WORLD SELECT ATTEMPT");
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
+ // TRANSLATORS: connection dialog header
+ _("Entering game world"),
+ State::WORLD_SELECT);
+ BLOCK_END("Client::gameExec State::WORLD_SELECT_ATTEMPT")
+ break;
+
+ case State::UPDATE:
+ BLOCK_START("Client::gameExec State::UPDATE")
+ logger->log1("State: UPDATE");
+
+ // Determine which source to use for the update host
+ if (!settings.options.updateHost.empty())
+ settings.updateHost = settings.options.updateHost;
+ else
+ settings.updateHost = loginData.updateHost;
+ Dirs::initUpdatesDir();
+
+ if (!settings.oldUpdates.empty())
+ UpdaterWindow::unloadUpdates(settings.oldUpdates);
+
+ if (settings.options.skipUpdate)
+ {
+ mState = State::LOAD_DATA;
+ settings.oldUpdates.clear();
+ UpdaterWindow::loadDirMods(settings.options.dataPath);
+ }
+ else if ((loginData.updateType & UpdateType::Skip) != 0)
+ {
+ settings.oldUpdates = pathJoin(settings.localDataDir,
+ settings.updatesDir);
+ UpdaterWindow::loadLocalUpdates(settings.oldUpdates);
+ mState = State::LOAD_DATA;
+ }
+ else
+ {
+ settings.oldUpdates = pathJoin(settings.localDataDir,
+ settings.updatesDir);
+ CREATEWIDGETV(mCurrentDialog, UpdaterWindow,
+ settings.updateHost,
+ settings.oldUpdates,
+ settings.options.dataPath.empty(),
+ loginData.updateType);
+ }
+ BLOCK_END("Client::gameExec State::UPDATE")
+ break;
+
+ case State::LOAD_DATA:
+ {
+ BLOCK_START("Client::gameExec State::LOAD_DATA")
+ logger->log1("State: LOAD DATA");
+
+ loadData();
+
+ mState = State::GET_CHARACTERS;
+ BLOCK_END("Client::gameExec State::LOAD_DATA")
+ break;
+ }
+ case State::GET_CHARACTERS:
+ BLOCK_START("Client::gameExec State::GET_CHARACTERS")
+ logger->log1("State: GET CHARACTERS");
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
+ // TRANSLATORS: connection dialog header
+ _("Requesting characters"),
+ State::SWITCH_SERVER);
+ if (charServerHandler != nullptr)
+ charServerHandler->requestCharacters();
+ BLOCK_END("Client::gameExec State::GET_CHARACTERS")
+ break;
+
+ case State::CHAR_SELECT:
+ BLOCK_START("Client::gameExec State::CHAR_SELECT")
+ logger->log1("State: CHAR SELECT");
+ // Don't allow an alpha opacity
+ // lower than the default value
+ theme->setMinimumOpacity(0.8F);
+
+ settings.login = loginData.username;
+ WindowManager::updateTitle();
+
+ CREATEWIDGETV(mCurrentDialog, CharSelectDialog,
+ loginData);
+ pincodeManager.updateState();
+
+ if (!(static_cast<CharSelectDialog*>(mCurrentDialog))
+ ->selectByName(settings.options.character,
+ CharSelectDialog::Choose))
+ {
+ (static_cast<CharSelectDialog*>(mCurrentDialog))
+ ->selectByName(
+ serverConfig.getValue("lastCharacter", ""),
+ settings.options.chooseDefault ?
+ CharSelectDialog::Choose :
+ CharSelectDialog::Focus);
+ }
+
+ // Choosing character on the command line should work only
+ // once, clear it so that 'switch character' works.
+ settings.options.character.clear();
+ BLOCK_END("Client::gameExec State::CHAR_SELECT")
+ break;
+
+ case State::CONNECT_GAME:
+ BLOCK_START("Client::gameExec State::CONNECT_GAME")
+ logger->log1("State: CONNECT GAME");
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
+ // TRANSLATORS: connection dialog header
+ _("Connecting to the game server"),
+ State::CHOOSE_SERVER);
+ if (gameHandler != nullptr)
+ gameHandler->connect();
+ BLOCK_END("Client::gameExec State::CONNECT_GAME")
+ break;
+
+ case State::CHANGE_MAP:
+ BLOCK_START("Client::gameExec State::CHANGE_MAP")
+ logger->log1("State: CHANGE_MAP");
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
+ // TRANSLATORS: connection dialog header
+ _("Changing game servers"),
+ State::SWITCH_CHARACTER);
+ if (gameHandler != nullptr)
+ gameHandler->connect();
+ BLOCK_END("Client::gameExec State::CHANGE_MAP")
+ break;
+
+ case State::GAME:
+ BLOCK_START("Client::gameExec State::GAME")
+ if (localPlayer != nullptr)
+ {
+ logger->log("Memorizing selected character %s",
+ localPlayer->getName().c_str());
+ serverConfig.setValue("lastCharacter",
+ localPlayer->getName());
+#ifdef USE_MUMBLE
+ if (mumbleManager)
+ mumbleManager->setPlayer(localPlayer->getName());
+#endif // USE_MUMBLE
+ Perf::init();
+ }
+
+ // Fade out logon-music here too to give the desired effect
+ // of "flowing" into the game.
+ soundManager.fadeOutMusic(1000);
+
+ // Allow any alpha opacity
+ theme->setMinimumOpacity(-1.0F);
+
+ if (chatLogger != nullptr)
+ chatLogger->setServerName(settings.serverName);
+
+#ifdef ANDROID
+ delete2(mCloseButton)
+#endif // ANDROID
+
+ delete2(mSetupButton)
+ delete2(mVideoButton)
+ delete2(mThemesButton)
+ delete2(mAboutButton)
+ delete2(mHelpButton)
+ delete2(mPerfomanceButton)
+ delete2(desktop)
+
+ mCurrentDialog = nullptr;
+
+ logger->log1("State: GAME");
+ if (generalHandler != nullptr)
+ generalHandler->reloadPartially();
+ mGame = new Game;
+ BLOCK_END("Client::gameExec State::GAME")
+ break;
+
+ case State::LOGIN_ERROR:
+ BLOCK_START("Client::gameExec State::LOGIN_ERROR")
+ logger->log1("State: LOGIN ERROR");
+ CREATEWIDGETV(mCurrentDialog, OkDialog,
+ // TRANSLATORS: error dialog header
+ _("Error"),
+ errorMessage,
+ // TRANSLATORS: ok dialog button
+ _("Close"),
+ DialogType::ERROR,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ mCurrentDialog->addActionListener(&loginListener);
+ mCurrentDialog = nullptr; // OkDialog deletes itself
+ BLOCK_END("Client::gameExec State::LOGIN_ERROR")
+ break;
+
+ case State::ACCOUNTCHANGE_ERROR:
+ BLOCK_START("Client::gameExec State::ACCOUNTCHANGE_ERROR")
+ logger->log1("State: ACCOUNT CHANGE ERROR");
+ CREATEWIDGETV(mCurrentDialog, OkDialog,
+ // TRANSLATORS: error dialog header
+ _("Error"),
+ errorMessage,
+ // TRANSLATORS: ok dialog button
+ _("Close"),
+ DialogType::ERROR,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ mCurrentDialog->addActionListener(&accountListener);
+ mCurrentDialog = nullptr; // OkDialog deletes itself
+ BLOCK_END("Client::gameExec State::ACCOUNTCHANGE_ERROR")
+ break;
+
+ case State::REGISTER_PREP:
+ BLOCK_START("Client::gameExec State::REGISTER_PREP")
+ logger->log1("State: REGISTER_PREP");
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
+ // TRANSLATORS: connection dialog header
+ _("Requesting registration details"),
+ State::LOGIN);
+ loginHandler->getRegistrationDetails();
+ BLOCK_END("Client::gameExec State::REGISTER_PREP")
+ break;
+
+ case State::REGISTER:
+ logger->log1("State: REGISTER");
+ CREATEWIDGETV(mCurrentDialog, RegisterDialog,
+ loginData);
+ break;
+
+ case State::REGISTER_ATTEMPT:
+ BLOCK_START("Client::gameExec State::REGISTER_ATTEMPT")
+ logger->log("Username is %s", loginData.username.c_str());
+ if (loginHandler != nullptr)
+ loginHandler->registerAccount(&loginData);
+ BLOCK_END("Client::gameExec State::REGISTER_ATTEMPT")
+ break;
+
+ case State::CHANGEPASSWORD:
+ BLOCK_START("Client::gameExec State::CHANGEPASSWORD")
+ logger->log1("State: CHANGE PASSWORD");
+ CREATEWIDGETV(mCurrentDialog, ChangePasswordDialog,
+ loginData);
+ mCurrentDialog->setVisible(Visible_true);
+ BLOCK_END("Client::gameExec State::CHANGEPASSWORD")
+ break;
+
+ case State::CHANGEPASSWORD_ATTEMPT:
+ BLOCK_START("Client::gameExec "
+ "State::CHANGEPASSWORD_ATTEMPT")
+ logger->log1("State: CHANGE PASSWORD ATTEMPT");
+ if (loginHandler != nullptr)
+ {
+ loginHandler->changePassword(loginData.password,
+ loginData.newPassword);
+ }
+ BLOCK_END("Client::gameExec State::CHANGEPASSWORD_ATTEMPT")
+ break;
+
+ case State::CHANGEPASSWORD_SUCCESS:
+ BLOCK_START("Client::gameExec "
+ "State::CHANGEPASSWORD_SUCCESS")
+ logger->log1("State: CHANGE PASSWORD SUCCESS");
+ CREATEWIDGETV(mCurrentDialog, OkDialog,
+ // TRANSLATORS: password change message header
+ _("Password Change"),
+ // TRANSLATORS: password change message text
+ _("Password changed successfully!"),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::ERROR,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ mCurrentDialog->addActionListener(&accountListener);
+ mCurrentDialog = nullptr; // OkDialog deletes itself
+ loginData.password = loginData.newPassword;
+ loginData.newPassword.clear();
+ BLOCK_END("Client::gameExec State::CHANGEPASSWORD_SUCCESS")
+ break;
+
+ case State::CHANGEEMAIL:
+ logger->log1("State: CHANGE EMAIL");
+ CREATEWIDGETV(mCurrentDialog,
+ ChangeEmailDialog,
+ loginData);
+ mCurrentDialog->setVisible(Visible_true);
+ break;
+
+ case State::CHANGEEMAIL_ATTEMPT:
+ logger->log1("State: CHANGE EMAIL ATTEMPT");
+ if (loginHandler != nullptr)
+ loginHandler->changeEmail(loginData.email);
+ break;
+
+ case State::CHANGEEMAIL_SUCCESS:
+ logger->log1("State: CHANGE EMAIL SUCCESS");
+ CREATEWIDGETV(mCurrentDialog, OkDialog,
+ // TRANSLATORS: email change message header
+ _("Email Change"),
+ // TRANSLATORS: email change message text
+ _("Email changed successfully!"),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::ERROR,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ mCurrentDialog->addActionListener(&accountListener);
+ mCurrentDialog = nullptr; // OkDialog deletes itself
+ break;
+
+ case State::SWITCH_SERVER:
+ BLOCK_START("Client::gameExec State::SWITCH_SERVER")
+ logger->log1("State: SWITCH SERVER");
+
+ if (loginHandler != nullptr)
+ loginHandler->disconnect();
+ if (gameHandler != nullptr)
+ {
+ gameHandler->disconnect();
+ gameHandler->clear();
+ }
+ settings.serverName.clear();
+ settings.login.clear();
+ WindowManager::updateTitle();
+ serverConfig.write();
+ serverConfig.unload();
+ if (setupWindow != nullptr)
+ setupWindow->externalUnload();
+
+ mState = State::CHOOSE_SERVER;
+ BLOCK_END("Client::gameExec State::SWITCH_SERVER")
+ break;
+
+ case State::SWITCH_LOGIN:
+ BLOCK_START("Client::gameExec State::SWITCH_LOGIN")
+ logger->log1("State: SWITCH LOGIN");
+
+ if (loginHandler != nullptr)
+ {
+ loginHandler->logout();
+ loginHandler->disconnect();
+ }
+ if (gameHandler != nullptr)
+ gameHandler->disconnect();
+ if (loginHandler != nullptr)
+ loginHandler->connect();
+
+ settings.login.clear();
+ WindowManager::updateTitle();
+ mState = State::LOGIN;
+ BLOCK_END("Client::gameExec State::SWITCH_LOGIN")
+ break;
+
+ case State::SWITCH_CHARACTER:
+ BLOCK_START("Client::gameExec State::SWITCH_CHARACTER")
+ logger->log1("State: SWITCH CHARACTER");
+
+ // Done with game
+ if (gameHandler != nullptr)
+ gameHandler->disconnect();
+
+ settings.login.clear();
+ WindowManager::updateTitle();
+ mState = State::GET_CHARACTERS;
+ BLOCK_END("Client::gameExec State::SWITCH_CHARACTER")
+ break;
+
+ case State::LOGOUT_ATTEMPT:
+ logger->log1("State: LOGOUT ATTEMPT");
+ break;
+
+ case State::WAIT:
+ logger->log1("State: WAIT");
+ break;
+
+ case State::EXIT:
+ BLOCK_START("Client::gameExec State::EXIT")
+ logger->log1("State: EXIT");
+ Net::unload();
+ BLOCK_END("Client::gameExec State::EXIT")
+ break;
+
+ case State::FORCE_QUIT:
+ BLOCK_START("Client::gameExec State::FORCE_QUIT")
+ logger->log1("State: FORCE QUIT");
+ if (generalHandler != nullptr)
+ generalHandler->unload();
+ mState = State::EXIT;
+ BLOCK_END("Client::gameExec State::FORCE_QUIT")
+ break;
+
+ case State::ERROR:
+ BLOCK_START("Client::gameExec State::ERROR")
+ config.write();
+#ifdef SAVE_PASSWORD
+ if (errorMessage == "Wrong password.")
+ {
+ serverConfig.setValue("password", "");
+ serverConfig.write();
+ }
+#endif
+ if (mOldState == State::GAME)
+ serverConfig.write();
+ logger->log1("State: ERROR");
+ logger->log("Error: %s\n", errorMessage.c_str());
+ pincodeManager.closeDialogs();
+ mCurrentDialog = DialogsManager::openErrorDialog(
+ // TRANSLATORS: error message header
+ _("Error"),
+ errorMessage,
+ Modal_true);
+ mCurrentDialog->addActionListener(&errorListener);
+ mCurrentDialog = nullptr; // OkDialog deletes itself
+ gameHandler->disconnect();
+ BLOCK_END("Client::gameExec State::ERROR")
+ break;
+
+ case State::AUTORECONNECT_SERVER:
+ // ++++++
+ break;
+
+ case State::START:
+ default:
+ mState = State::FORCE_QUIT;
+ break;
+ }
+ BLOCK_END("Client::gameExec 8")
+ }
+
+ PERF_STAT(10);
+
+ // Update the screen when application is visible, delay otherwise.
+ if (!WindowManager::getIsMinimized())
+ {
+ frame_count = frame_count + 1;
+ if (gui != nullptr)
+ gui->draw();
+ mainGraphics->updateScreen();
+ }
+ else
+ {
+ SDL_Delay(100);
+ }
+
+ PERF_STAT(11);
+
+ BLOCK_START("~Client::SDL_framerateDelay")
+ if (settings.limitFps)
+ SDL_framerateDelay(&fpsManager);
+ BLOCK_END("~Client::SDL_framerateDelay")
+
+ PERF_STAT(12);
+ PERF_NEXTFRAME();
+ PROFILER_END();
+ }
+
+ return settings.exitcode;
+}
+
+void Client::optionChanged(const std::string &name)
+{
+ if (name == "fpslimit")
+ {
+ const int fpsLimit = config.getIntValue("fpslimit");
+ settings.limitFps = fpsLimit > 0;
+ WindowManager::setFramerate(fpsLimit);
+ }
+ else if (name == "guialpha" ||
+ name == "enableGuiOpacity")
+ {
+ const float alpha = config.getFloatValue("guialpha");
+ settings.guiAlpha = alpha;
+ ImageHelper::setEnableAlpha(alpha != 1.0F &&
+ config.getBoolValue("enableGuiOpacity"));
+ }
+ else if (name == "gamma" ||
+ name == "enableGamma")
+ {
+ WindowManager::applyGamma();
+ }
+ else if (name == "particleEmitterSkip")
+ {
+ ParticleEngine::emitterSkip =
+ config.getIntValue("particleEmitterSkip") + 1;
+ }
+ else if (name == "vsync")
+ {
+ WindowManager::applyVSync();
+ }
+ else if (name == "repeateInterval" ||
+ name == "repeateDelay")
+ {
+ WindowManager::applyKeyRepeat();
+ }
+}
+
+void Client::action(const ActionEvent &event)
+{
+ std::string tab;
+ const std::string &eventId = event.getId();
+
+ if (eventId == "close")
+ {
+ setState(State::FORCE_QUIT);
+ return;
+ }
+ if (eventId == "Setup")
+ {
+ tab.clear();
+ }
+ else if (eventId == "help")
+ {
+ inputManager.executeAction(InputAction::WINDOW_HELP);
+ return;
+ }
+ else if (eventId == "about")
+ {
+ inputManager.executeAction(InputAction::WINDOW_ABOUT);
+ return;
+ }
+ else if (eventId == "Video")
+ {
+ tab = "Video";
+ }
+ else if (eventId == "Themes")
+ {
+ tab = "Theme";
+ }
+ else if (eventId == "Perfomance")
+ {
+ tab = "Perfomance";
+ }
+ else
+ {
+ return;
+ }
+
+ if (setupWindow != nullptr)
+ {
+ setupWindow->setVisible(fromBool(
+ !setupWindow->isWindowVisible(), Visible));
+ if (setupWindow->isWindowVisible())
+ {
+ if (!tab.empty())
+ setupWindow->activateTab(tab);
+ setupWindow->requestMoveToTop();
+ }
+ }
+}
+
+void Client::initFeatures()
+{
+ features.init(paths.getStringValue("featuresFile"),
+ UseVirtFs_true,
+ SkipError_true);
+ setFeaturesDefaults(features);
+ settings.fixDeadAnimation = features.getBoolValue("fixDeadAnimation");
+}
+
+void Client::initPaths()
+{
+ settings.gmCommandSymbol = paths.getStringValue("gmCommandSymbol");
+ settings.gmCharCommandSymbol = paths.getStringValue("gmCharCommandSymbol");
+ settings.linkCommandSymbol = paths.getStringValue("linkCommandSymbol");
+ if (settings.linkCommandSymbol.empty())
+ settings.linkCommandSymbol = "=";
+ settings.overweightPercent = paths.getIntValue("overweightPercent");
+ settings.fixedInventorySize = paths.getIntValue("fixedInventorySize");
+ settings.playerNameOffset = paths.getIntValue(
+ "playerNameOffset");
+ settings.playerBadgeAtRightOffset = paths.getIntValue(
+ "playerBadgeAtRightOffset");
+ settings.unknownSkillsAutoTab = paths.getBoolValue("unknownSkillsAutoTab");
+ settings.enableNewMailSystem = paths.getBoolValue("enableNewMailSystem");
+}
+
+void Client::initTradeFilter()
+{
+ const std::string tradeListName =
+ settings.serverConfigDir + "/tradefilter.txt";
+
+ std::ofstream tradeFile;
+ struct stat statbuf;
+
+ if ((stat(tradeListName.c_str(), &statbuf) != 0) ||
+ !S_ISREG(statbuf.st_mode))
+ {
+ tradeFile.open(tradeListName.c_str(),
+ std::ios::out);
+ if (tradeFile.is_open())
+ {
+ tradeFile << ": sell" << std::endl;
+ tradeFile << ": buy" << std::endl;
+ tradeFile << ": trade" << std::endl;
+ tradeFile << "i sell" << std::endl;
+ tradeFile << "i buy" << std::endl;
+ tradeFile << "i trade" << std::endl;
+ tradeFile << "i trading" << std::endl;
+ tradeFile << "i am buy" << std::endl;
+ tradeFile << "i am sell" << std::endl;
+ tradeFile << "i am trade" << std::endl;
+ tradeFile << "i am trading" << std::endl;
+ tradeFile << "i'm buy" << std::endl;
+ tradeFile << "i'm sell" << std::endl;
+ tradeFile << "i'm trade" << std::endl;
+ tradeFile << "i'm trading" << std::endl;
+ }
+ else
+ {
+ reportAlways("Error opening file for writing: %s",
+ tradeListName.c_str())
+ }
+ tradeFile.close();
+ }
+}
+
+bool Client::isTmw()
+{
+ const std::string &name = settings.serverName;
+ if (name == "server.themanaworld.org" ||
+ name == "themanaworld.org" ||
+ name == "167.114.129.72")
+ {
+ return true;
+ }
+ return false;
+}
+
+void Client::moveButtons(const int width)
+{
+ if (mSetupButton != nullptr)
+ {
+ int x = width - mSetupButton->getWidth() - mButtonPadding;
+ mSetupButton->setPosition(x, mButtonPadding);
+#ifndef WIN32
+ x -= mPerfomanceButton->getWidth() + mButtonSpacing;
+ mPerfomanceButton->setPosition(x, mButtonPadding);
+
+ x -= mVideoButton->getWidth() + mButtonSpacing;
+ mVideoButton->setPosition(x, mButtonPadding);
+
+ x -= mThemesButton->getWidth() + mButtonSpacing;
+ mThemesButton->setPosition(x, mButtonPadding);
+
+ x -= mAboutButton->getWidth() + mButtonSpacing;
+ mAboutButton->setPosition(x, mButtonPadding);
+
+ x -= mHelpButton->getWidth() + mButtonSpacing;
+ mHelpButton->setPosition(x, mButtonPadding);
+#ifdef ANDROID
+ x -= mCloseButton->getWidth() + mButtonSpacing;
+ mCloseButton->setPosition(x, mButtonPadding);
+#endif // ANDROID
+#endif // WIN32
+ }
+}
+
+void Client::windowRemoved(const Window *const window)
+{
+ if (mCurrentDialog == window)
+ mCurrentDialog = nullptr;
+}
+
+void Client::focusWindow()
+{
+ if (mCurrentDialog != nullptr)
+ {
+ mCurrentDialog->requestFocus();
+ }
+}
+
+void Client::updatePinState()
+{
+ if (mCurrentDialog == nullptr ||
+ mState != State::CHAR_SELECT)
+ {
+ return;
+ }
+ CharSelectDialog *const dialog =
+ dynamic_cast<CharSelectDialog*>(mCurrentDialog);
+ if (dialog != nullptr)
+ pincodeManager.updateState();
+}
+
+void Client::logVars()
+{
+#ifdef ANDROID
+ logger->log("APPDIR: %s", getenv("APPDIR"));
+ logger->log("DATADIR2: %s", getSdStoragePath().c_str());
+#endif // ANDROID
+}
+
+void Client::slowLogic()
+{
+ if ((gameHandler == nullptr) ||
+ !gameHandler->mustPing())
+ {
+ return;
+ }
+
+ if (get_elapsed_time1(mPing) > 1500)
+ {
+ mPing = tick_time;
+ if (mState == State::UPDATE ||
+ mState == State::LOGIN ||
+ mState == State::LOGIN_ATTEMPT ||
+ mState == State::REGISTER ||
+ mState == State::REGISTER_ATTEMPT)
+ {
+ if (loginHandler != nullptr)
+ loginHandler->ping();
+ if (generalHandler != nullptr)
+ generalHandler->flushSend();
+ }
+ else if (mState == State::CHAR_SELECT)
+ {
+ if (charServerHandler != nullptr)
+ charServerHandler->ping();
+ if (generalHandler != nullptr)
+ generalHandler->flushSend();
+ }
+ }
+}
+
+void Client::loadData()
+{
+ // If another data path has been set,
+ // we don't load any other files...
+ if (settings.options.dataPath.empty())
+ {
+ // Add customdata directory
+ VirtFs::searchAndAddArchives(
+ "customdata/",
+ "zip",
+ Append_false);
+ }
+
+ if (!settings.options.skipUpdate)
+ {
+ VirtFs::searchAndAddArchives(
+ settings.updatesDir + "/local/",
+ "zip",
+ Append_false);
+
+ VirtFs::mountDir(pathJoin(
+ settings.localDataDir,
+ settings.updatesDir,
+ "local/"),
+ Append_false);
+ }
+
+ logger->log("Init paths");
+ paths.init("paths.xml",
+ UseVirtFs_true,
+ SkipError_false);
+ setPathsDefaults(paths);
+ initPaths();
+ if (SpriteReference::Empty == nullptr)
+ {
+ SpriteReference::Empty = new SpriteReference(
+ paths.getStringValue("spriteErrorFile"),
+ 0);
+ }
+
+ if (BeingInfo::unknown == nullptr)
+ BeingInfo::unknown = new BeingInfo;
+
+ initFeatures();
+ TranslationManager::loadCurrentLang();
+ TranslationManager::loadDictionaryLang();
+ PlayerInfo::stateChange(mState);
+
+ AttributesEnum::init();
+ DbManager::loadDb();
+
+ delete spellManager;
+ spellManager = new SpellManager;
+ delete spellShortcut;
+ spellShortcut = new SpellShortcut;
+
+ EquipmentWindow::prepareSlotNames();
+
+ ActorSprite::load();
+
+ if (desktop != nullptr)
+ desktop->reloadWallpaper();
+}
+
+void Client::unloadData()
+{
+ DbManager::unloadDb();
+ mCurrentServer.supportUrl.clear();
+ settings.supportUrl.clear();
+ if (settings.options.dataPath.empty())
+ {
+ // Add customdata directory
+ VirtFs::searchAndRemoveArchives(
+ "customdata/",
+ "zip");
+ }
+
+ if (!settings.oldUpdates.empty())
+ {
+ UpdaterWindow::unloadUpdates(settings.oldUpdates);
+ settings.oldUpdates.clear();
+ }
+
+ if (!settings.options.skipUpdate)
+ {
+ VirtFs::searchAndRemoveArchives(
+ pathJoin(settings.updatesDir, "local/"),
+ "zip");
+
+ VirtFs::unmountDirSilent(pathJoin(
+ settings.localDataDir,
+ settings.updatesDir,
+ "local/"));
+ }
+
+ ResourceManager::clearCache();
+
+ loginData.clearUpdateHost();
+ localClan.clear();
+ serverVersion = 0;
+ packetVersion = 0;
+ packetVersionMain = 0;
+ packetVersionRe = 0;
+ packetVersionZero = 0;
+ tmwServerVersion = 0;
+ evolPacketOffset = 0;
+}
+
+void Client::runValidate()
+{
+ loadData();
+ WindowManager::createValidateWindows();
+
+ WindowManager::deleteValidateWindows();
+ unloadData();
+ delete2(client)
+ VirtFs::deinit();
+ exit(0);
+}