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-rw-r--r--src/progs/manaverse/actions/move.cpp281
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diff --git a/src/progs/manaverse/actions/move.cpp b/src/progs/manaverse/actions/move.cpp
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+++ b/src/progs/manaverse/actions/move.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2020 The ManaPlus Developers
+ * Copyright (C) 2020-2023 The ManaVerse Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "actions/move.h"
+
+#include "game.h"
+
+#include "actions/actiondef.h"
+#include "actions/pets.h"
+
+#include "being/crazymoves.h"
+#include "being/localplayer.h"
+
+#include "enums/being/beingdirection.h"
+
+#include "gui/windows/socialwindow.h"
+#include "gui/windows/npcdialog.h"
+#include "gui/windows/outfitwindow.h"
+
+#include "gui/popups/popupmenu.h"
+
+#include "input/inputactionoperators.h"
+
+#include "net/playerhandler.h"
+
+#include "debug.h"
+
+namespace Actions
+{
+
+static bool closeMoveNpcDialog(bool focus)
+{
+ NpcDialog *const dialog = NpcDialog::getActive();
+ if (dialog != nullptr)
+ {
+ if (dialog->isCloseState() != 0)
+ {
+ dialog->closeDialog();
+ return true;
+ }
+ else if (focus)
+ {
+ dialog->refocus();
+ }
+ }
+ return false;
+}
+
+impHandler(moveUp)
+{
+ if (inputManager.isActionActive(InputAction::EMOTE))
+ return directUp(event);
+ else if (inputManager.isActionActive(InputAction::PET_EMOTE))
+ return petDirectUp(event);
+ else if (inputManager.isActionActive(InputAction::STOP_ATTACK))
+ return petMoveUp(event);
+ else if (!localPlayer->canMove())
+ return directUp(event);
+ if (popupMenu->isPopupVisible())
+ {
+ popupMenu->moveUp();
+ return true;
+ }
+ return closeMoveNpcDialog(false);
+}
+
+impHandler(moveDown)
+{
+ if (inputManager.isActionActive(InputAction::EMOTE))
+ return directDown(event);
+ else if (inputManager.isActionActive(InputAction::PET_EMOTE))
+ return petDirectDown(event);
+ else if (inputManager.isActionActive(InputAction::STOP_ATTACK))
+ return petMoveDown(event);
+ else if (!localPlayer->canMove())
+ return directDown(event);
+ if (popupMenu->isPopupVisible())
+ {
+ popupMenu->moveDown();
+ return true;
+ }
+ return closeMoveNpcDialog(false);
+}
+
+impHandler(moveLeft)
+{
+ if (outfitWindow != nullptr &&
+ inputManager.isActionActive(InputAction::WEAR_OUTFIT))
+ {
+ outfitWindow->wearPreviousOutfit(false);
+ if (Game::instance() != nullptr)
+ Game::instance()->setValidSpeed();
+ return true;
+ }
+ if (inputManager.isActionActive(InputAction::EMOTE))
+ return directLeft(event);
+ else if (inputManager.isActionActive(InputAction::PET_EMOTE))
+ return petDirectLeft(event);
+ else if (inputManager.isActionActive(InputAction::STOP_ATTACK))
+ return petMoveLeft(event);
+ else if (!localPlayer->canMove())
+ return directLeft(event);
+ return closeMoveNpcDialog(false);
+}
+
+impHandler(moveRight)
+{
+ if (outfitWindow != nullptr &&
+ inputManager.isActionActive(InputAction::WEAR_OUTFIT))
+ {
+ outfitWindow->wearNextOutfit(false);
+ if (Game::instance() != nullptr)
+ Game::instance()->setValidSpeed();
+ return true;
+ }
+ if (inputManager.isActionActive(InputAction::EMOTE))
+ return directRight(event);
+ else if (inputManager.isActionActive(InputAction::PET_EMOTE))
+ return petDirectRight(event);
+ else if (inputManager.isActionActive(InputAction::STOP_ATTACK))
+ return petMoveRight(event);
+ else if (!localPlayer->canMove())
+ return directRight(event);
+ return closeMoveNpcDialog(false);
+}
+
+impHandler(moveForward)
+{
+ if (inputManager.isActionActive(InputAction::EMOTE))
+ return directRight(event);
+ return closeMoveNpcDialog(false);
+}
+
+impHandler(moveToPoint)
+{
+ const int num = event.action - InputAction::MOVE_TO_POINT_1;
+ if ((socialWindow != nullptr) && num >= 0)
+ {
+ socialWindow->selectPortal(num);
+ return true;
+ }
+
+ return false;
+}
+
+impHandler0(crazyMoves)
+{
+ if (localPlayer != nullptr)
+ {
+ ::crazyMoves->crazyMove();
+ return true;
+ }
+ return false;
+}
+
+impHandler0(moveToTarget)
+{
+ if (localPlayer != nullptr &&
+ !inputManager.isActionActive(InputAction::TARGET_ATTACK) &&
+ !inputManager.isActionActive(InputAction::ATTACK))
+ {
+ localPlayer->moveToTarget(-1);
+ return true;
+ }
+ return false;
+}
+
+impHandler0(moveToHome)
+{
+ if (localPlayer != nullptr &&
+ !inputManager.isActionActive(InputAction::TARGET_ATTACK) &&
+ !inputManager.isActionActive(InputAction::ATTACK))
+ {
+ localPlayer->moveToHome();
+ if (Game::instance() != nullptr)
+ Game::instance()->setValidSpeed();
+ return true;
+ }
+ return false;
+}
+
+impHandler0(directUp)
+{
+ if (localPlayer != nullptr)
+ {
+ if (localPlayer->getDirection() != BeingDirection::UP)
+ {
+// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
+ {
+ localPlayer->setDirection(BeingDirection::UP);
+ if (playerHandler != nullptr)
+ playerHandler->setDirection(BeingDirection::UP);
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+impHandler0(directDown)
+{
+ if (localPlayer != nullptr)
+ {
+ if (localPlayer->getDirection() != BeingDirection::DOWN)
+ {
+// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
+ {
+ localPlayer->setDirection(BeingDirection::DOWN);
+ if (playerHandler != nullptr)
+ {
+ playerHandler->setDirection(
+ BeingDirection::DOWN);
+ }
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+impHandler0(directLeft)
+{
+ if (localPlayer != nullptr)
+ {
+ if (localPlayer->getDirection() != BeingDirection::LEFT)
+ {
+// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
+ {
+ localPlayer->setDirection(BeingDirection::LEFT);
+ if (playerHandler != nullptr)
+ {
+ playerHandler->setDirection(
+ BeingDirection::LEFT);
+ }
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+impHandler0(directRight)
+{
+ if (localPlayer != nullptr)
+ {
+ if (localPlayer->getDirection() != BeingDirection::RIGHT)
+ {
+// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION))
+ {
+ localPlayer->setDirection(BeingDirection::RIGHT);
+ if (playerHandler != nullptr)
+ {
+ playerHandler->setDirection(
+ BeingDirection::RIGHT);
+ }
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+} // namespace Actions