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-rw-r--r--src/net/tmwa/beinghandler.cpp22
-rw-r--r--src/net/tmwa/inventoryhandler.cpp4
-rw-r--r--src/net/tmwa/itemhandler.cpp4
3 files changed, 15 insertions, 15 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index d336bdf47..d34594ee6 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -345,17 +345,17 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
break;
case 3: // Change lower headgear for eAthena, pants for us
dstBeing->setSprite(SPRITE_WEAPON, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // Change upper headgear for eAthena, hat for us
dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // Change middle headgear for eathena, armor for us
dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
case 6: // eAthena LOOK_HAIR_COLOR
@@ -367,42 +367,42 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
break;
case 8: // eAthena LOOK_SHIELD
dstBeing->setSprite(SPRITE_FLOOR, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
dstBeing->setSprite(SPRITE_HAIR, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
dstBeing->setSprite(SPRITE_SHOES, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_CAPE
dstBeing->setSprite(SPRITE_SHIELD, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12:
dstBeing->setSprite(SPRITE_HEAD_TOP, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13:
dstBeing->setSprite(SPRITE_HEAD_MID, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14:
dstBeing->setSprite(SPRITE_ROBE, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15:
dstBeing->setSprite(SPRITE_EVOL2, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16:
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 05ed6e40d..98c0a46b6 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -381,7 +381,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
{
localPlayer->pickedUp(itemInfo,
0,
- fromInt(identified, ItemColor),
+ ItemColor_one,
floorId,
pickup);
}
@@ -392,7 +392,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
{
localPlayer->pickedUp(itemInfo,
amount,
- fromInt(identified, ItemColor),
+ ItemColor_one,
floorId,
Pickup::OKAY);
}
diff --git a/src/net/tmwa/itemhandler.cpp b/src/net/tmwa/itemhandler.cpp
index b99ca12dc..58deac0c2 100644
--- a/src/net/tmwa/itemhandler.cpp
+++ b/src/net/tmwa/itemhandler.cpp
@@ -72,7 +72,7 @@ void ItemHandler::processItemDropped(Net::MessageIn &msg)
{
const BeingId id = msg.readBeingId("item object id");
const int itemId = msg.readInt16("item id");
- const ItemColor identify = fromInt(msg.readUInt8("identify"), ItemColor);
+ const Identified identify = fromInt(msg.readUInt8("identify"), Identified);
const int x = msg.readInt16("x");
const int y = msg.readInt16("y");
const int subX = static_cast<int>(msg.readInt8("sub x"));
@@ -87,8 +87,8 @@ void ItemHandler::processItemDropped(Net::MessageIn &msg)
0,
amount,
0,
+ ItemColor_one,
identify,
- Identified_false,
subX, subY,
nullptr);
}