diff options
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/eathena/generalhandler.cpp | 12 | ||||
-rw-r--r-- | src/net/tmwa/generalhandler.cpp | 12 |
2 files changed, 12 insertions, 12 deletions
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp index f6657db36..0e1cfebb4 100644 --- a/src/net/eathena/generalhandler.cpp +++ b/src/net/eathena/generalhandler.cpp @@ -240,12 +240,12 @@ void GeneralHandler::gameStarted() const // protection against double addition attributes. statusWindow->clearAttributes(); - statusWindow->addAttribute(STR, _("Strength"), "str", true, ""); - statusWindow->addAttribute(AGI, _("Agility"), "agi", true, ""); - statusWindow->addAttribute(VIT, _("Vitality"), "vit", true, ""); - statusWindow->addAttribute(INT, _("Intelligence"), "int", true, ""); - statusWindow->addAttribute(DEX, _("Dexterity"), "dex", true, ""); - statusWindow->addAttribute(LUK, _("Luck"), "luk", true, ""); + statusWindow->addAttribute(STR, _("Strength"), "str", true); + statusWindow->addAttribute(AGI, _("Agility"), "agi", true); + statusWindow->addAttribute(VIT, _("Vitality"), "vit", true); + statusWindow->addAttribute(INT, _("Intelligence"), "int", true); + statusWindow->addAttribute(DEX, _("Dexterity"), "dex", true); + statusWindow->addAttribute(LUK, _("Luck"), "luk", true); statusWindow->addAttribute(ATK, _("Attack")); statusWindow->addAttribute(DEF, _("Defense")); diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp index d2fe22c62..725393790 100644 --- a/src/net/tmwa/generalhandler.cpp +++ b/src/net/tmwa/generalhandler.cpp @@ -269,17 +269,17 @@ void GeneralHandler::gameStarted() const statusWindow->clearAttributes(); // TRANSLATORS: player stat - statusWindow->addAttribute(STR, _("Strength"), "str", true, ""); + statusWindow->addAttribute(STR, _("Strength"), "str", true); // TRANSLATORS: player stat - statusWindow->addAttribute(AGI, _("Agility"), "agi", true, ""); + statusWindow->addAttribute(AGI, _("Agility"), "agi", true); // TRANSLATORS: player stat - statusWindow->addAttribute(VIT, _("Vitality"), "vit", true, ""); + statusWindow->addAttribute(VIT, _("Vitality"), "vit", true); // TRANSLATORS: player stat - statusWindow->addAttribute(INT, _("Intelligence"), "int", true, ""); + statusWindow->addAttribute(INT, _("Intelligence"), "int", true); // TRANSLATORS: player stat - statusWindow->addAttribute(DEX, _("Dexterity"), "dex", true, ""); + statusWindow->addAttribute(DEX, _("Dexterity"), "dex", true); // TRANSLATORS: player stat - statusWindow->addAttribute(LUK, _("Luck"), "luk", true, ""); + statusWindow->addAttribute(LUK, _("Luck"), "luk", true); // TRANSLATORS: player stat statusWindow->addAttribute(ATK, _("Attack")); |