diff options
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/eathena/gamehandler.cpp | 4 | ||||
-rw-r--r-- | src/net/eathena/guildhandler.cpp | 88 | ||||
-rw-r--r-- | src/net/tmwa/gamehandler.cpp | 4 | ||||
-rw-r--r-- | src/net/tmwa/guildhandler.cpp | 86 |
4 files changed, 91 insertions, 91 deletions
diff --git a/src/net/eathena/gamehandler.cpp b/src/net/eathena/gamehandler.cpp index 6caf57c20..3df214464 100644 --- a/src/net/eathena/gamehandler.cpp +++ b/src/net/eathena/gamehandler.cpp @@ -160,8 +160,8 @@ void GameHandler::quit() const void GameHandler::ping(const int tick) const { - MessageOut msg(CMSG_MAP_PING); - msg.writeInt32(tick, "tick"); + createOutPacket(CMSG_MAP_PING); + outMsg.writeInt32(tick, "tick"); } void GameHandler::disconnect2() const diff --git a/src/net/eathena/guildhandler.cpp b/src/net/eathena/guildhandler.cpp index 148195770..841ab95cd 100644 --- a/src/net/eathena/guildhandler.cpp +++ b/src/net/eathena/guildhandler.cpp @@ -218,9 +218,9 @@ void GuildHandler::processGuildUpdateCoords(Net::MessageIn &msg) void GuildHandler::create(const std::string &name) const { - MessageOut msg(CMSG_GUILD_CREATE); - msg.writeInt32(0); // unused - msg.writeString(name, 24); + createOutPacket(CMSG_GUILD_CREATE); + outMsg.writeInt32(0); // unused + outMsg.writeString(name, 24); } void GuildHandler::invite(const int guildId A_UNUSED, @@ -233,10 +233,10 @@ void GuildHandler::invite(const int guildId A_UNUSED, name, ActorType::Player); if (being) { - MessageOut msg(CMSG_GUILD_INVITE); - msg.writeInt32(being->getId()); - msg.writeInt32(0); // unused - msg.writeInt32(0); // unused + createOutPacket(CMSG_GUILD_INVITE); + outMsg.writeInt32(being->getId()); + outMsg.writeInt32(0); // unused + outMsg.writeInt32(0); // unused } } @@ -246,20 +246,20 @@ void GuildHandler::invite(const int guildId A_UNUSED, if (!being) return; - MessageOut msg(CMSG_GUILD_INVITE); - msg.writeInt32(being->getId()); - msg.writeInt32(0); // unused - msg.writeInt32(0); // unused + createOutPacket(CMSG_GUILD_INVITE); + outMsg.writeInt32(being->getId()); + outMsg.writeInt32(0); // unused + outMsg.writeInt32(0); // unused } void GuildHandler::inviteResponse(const int guildId, const bool response) const { - MessageOut msg(CMSG_GUILD_INVITE_REPLY); - msg.writeInt32(guildId); - msg.writeInt8(response); - msg.writeInt8(0); // unused - msg.writeInt16(0); // unused + createOutPacket(CMSG_GUILD_INVITE_REPLY); + outMsg.writeInt32(guildId); + outMsg.writeInt8(response); + outMsg.writeInt8(0); // unused + outMsg.writeInt16(0); // unused } void GuildHandler::leave(const int guildId) const @@ -267,11 +267,11 @@ void GuildHandler::leave(const int guildId) const if (!localPlayer) return; - MessageOut msg(CMSG_GUILD_LEAVE); - msg.writeInt32(guildId); - msg.writeInt32(localPlayer->getId()); // Account ID - msg.writeInt32(PlayerInfo::getCharId()); // Char ID - msg.writeString("", 40); // Message + createOutPacket(CMSG_GUILD_LEAVE); + outMsg.writeInt32(guildId); + outMsg.writeInt32(localPlayer->getId()); // Account ID + outMsg.writeInt32(PlayerInfo::getCharId()); // Char ID + outMsg.writeString("", 40); // Message } void GuildHandler::kick(const GuildMember *restrict const member, @@ -280,11 +280,11 @@ void GuildHandler::kick(const GuildMember *restrict const member, if (!member || !member->getGuild()) return; - MessageOut msg(CMSG_GUILD_EXPULSION); - msg.writeInt32(member->getGuild()->getId()); - msg.writeInt32(member->getID()); // Account ID - msg.writeInt32(member->getCharId()); // Char ID - msg.writeString(reason, 40); // Message + createOutPacket(CMSG_GUILD_EXPULSION); + outMsg.writeInt32(member->getGuild()->getId()); + outMsg.writeInt32(member->getID()); // Account ID + outMsg.writeInt32(member->getCharId()); // Char ID + outMsg.writeString(reason, 40); // Message } void GuildHandler::chat(const int guildId A_UNUSED, @@ -295,10 +295,10 @@ void GuildHandler::chat(const int guildId A_UNUSED, const std::string str = std::string(localPlayer->getName()).append( " : ").append(text); - MessageOut msg(CMSG_GUILD_MESSAGE); - msg.writeInt16(static_cast<uint16_t>(str.size() + 4 + 1)); - msg.writeString(str, static_cast<int>(str.length())); - msg.writeInt8(0); + createOutPacket(CMSG_GUILD_MESSAGE); + outMsg.writeInt16(static_cast<uint16_t>(str.size() + 4 + 1)); + outMsg.writeString(str, static_cast<int>(str.length())); + outMsg.writeInt8(0); } void GuildHandler::memberList(const int guildId A_UNUSED) const @@ -309,8 +309,8 @@ void GuildHandler::memberList(const int guildId A_UNUSED) const // 3 = skill info // 4 = expulsion list - MessageOut msg(CMSG_GUILD_REQUEST_INFO); - msg.writeInt32(1); // Request member list + createOutPacket(CMSG_GUILD_REQUEST_INFO); + outMsg.writeInt32(1); // Request member list } void GuildHandler::info(const int guildId A_UNUSED) @@ -322,8 +322,8 @@ void GuildHandler::info(const int guildId A_UNUSED) // 4 = expulsion list showBasicInfo = true; - MessageOut msg(CMSG_GUILD_REQUEST_INFO); - msg.writeInt32(0); // Request basic info + createOutPacket(CMSG_GUILD_REQUEST_INFO); + outMsg.writeInt32(0); // Request basic info } void GuildHandler::changeMemberPostion(const GuildMember *const member, @@ -332,26 +332,26 @@ void GuildHandler::changeMemberPostion(const GuildMember *const member, if (!member || !member->getGuild()) return; - MessageOut msg(CMSG_GUILD_CHANGE_MEMBER_POS); - msg.writeInt16(16); // size less then 16 <= 4 + 12 - msg.writeInt32(member->getID()); // Account ID - msg.writeInt32(member->getCharId()); // Char ID - msg.writeInt32(level); // pos + createOutPacket(CMSG_GUILD_CHANGE_MEMBER_POS); + outMsg.writeInt16(16); // size less then 16 <= 4 + 12 + outMsg.writeInt32(member->getID()); // Account ID + outMsg.writeInt32(member->getCharId()); // Char ID + outMsg.writeInt32(level); // pos } void GuildHandler::changeNotice(const int guildId, const std::string &restrict msg1, const std::string &restrict msg2) const { - MessageOut msg(CMSG_GUILD_CHANGE_NOTICE); - msg.writeInt32(guildId); - msg.writeString(msg1, 60); // msg1 - msg.writeString(msg2, 120); // msg2 + createOutPacket(CMSG_GUILD_CHANGE_NOTICE); + outMsg.writeInt32(guildId); + outMsg.writeString(msg1, 60); // msg1 + outMsg.writeString(msg2, 120); // msg2 } void GuildHandler::checkMaster() const { - MessageOut msg(CMSG_GUILD_CHECK_MASTER); + createOutPacket(CMSG_GUILD_CHECK_MASTER); } void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp index 65ff13fb8..7a24038cc 100644 --- a/src/net/tmwa/gamehandler.cpp +++ b/src/net/tmwa/gamehandler.cpp @@ -159,8 +159,8 @@ void GameHandler::quit() const void GameHandler::ping(const int tick) const { - MessageOut msg(CMSG_MAP_PING); - msg.writeInt32(tick, "tick"); + createOutPacket(CMSG_MAP_PING); + outMsg.writeInt32(tick, "tick"); } void GameHandler::disconnect2() const diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp index ed4383205..50ea8303f 100644 --- a/src/net/tmwa/guildhandler.cpp +++ b/src/net/tmwa/guildhandler.cpp @@ -207,9 +207,9 @@ void GuildHandler::handleMessage(Net::MessageIn &msg) void GuildHandler::create(const std::string &name) const { - MessageOut msg(CMSG_GUILD_CREATE); - msg.writeInt32(0); // unused - msg.writeString(name, 24); + createOutPacket(CMSG_GUILD_CREATE); + outMsg.writeInt32(0); // unused + outMsg.writeString(name, 24); } void GuildHandler::invite(const int guildId A_UNUSED, @@ -222,10 +222,10 @@ void GuildHandler::invite(const int guildId A_UNUSED, name, ActorType::Player); if (being) { - MessageOut msg(CMSG_GUILD_INVITE); - msg.writeInt32(being->getId()); - msg.writeInt32(0); // unused - msg.writeInt32(0); // unused + createOutPacket(CMSG_GUILD_INVITE); + outMsg.writeInt32(being->getId()); + outMsg.writeInt32(0); // unused + outMsg.writeInt32(0); // unused } } @@ -235,19 +235,19 @@ void GuildHandler::invite(const int guildId A_UNUSED, if (!being) return; - MessageOut msg(CMSG_GUILD_INVITE); - msg.writeInt32(being->getId()); - msg.writeInt32(0); // unused - msg.writeInt32(0); // unused + createOutPacket(CMSG_GUILD_INVITE); + outMsg.writeInt32(being->getId()); + outMsg.writeInt32(0); // unused + outMsg.writeInt32(0); // unused } void GuildHandler::inviteResponse(const int guildId, const bool response) const { - MessageOut msg(CMSG_GUILD_INVITE_REPLY); - msg.writeInt32(guildId); - msg.writeInt8(response); - msg.writeInt8(0); // unused - msg.writeInt16(0); // unused + createOutPacket(CMSG_GUILD_INVITE_REPLY); + outMsg.writeInt32(guildId); + outMsg.writeInt8(response); + outMsg.writeInt8(0); // unused + outMsg.writeInt16(0); // unused } void GuildHandler::leave(const int guildId) const @@ -255,11 +255,11 @@ void GuildHandler::leave(const int guildId) const if (!localPlayer) return; - MessageOut msg(CMSG_GUILD_LEAVE); - msg.writeInt32(guildId); - msg.writeInt32(localPlayer->getId()); // Account ID - msg.writeInt32(PlayerInfo::getCharId()); // Char ID - msg.writeString("", 40); // Message + createOutPacket(CMSG_GUILD_LEAVE); + outMsg.writeInt32(guildId); + outMsg.writeInt32(localPlayer->getId()); // Account ID + outMsg.writeInt32(PlayerInfo::getCharId()); // Char ID + outMsg.writeString("", 40); // Message } void GuildHandler::kick(const GuildMember *restrict const member, @@ -268,11 +268,11 @@ void GuildHandler::kick(const GuildMember *restrict const member, if (!member || !member->getGuild()) return; - MessageOut msg(CMSG_GUILD_EXPULSION); - msg.writeInt32(member->getGuild()->getId()); - msg.writeInt32(member->getID()); // Account ID - msg.writeInt32(member->getCharId()); // Char ID - msg.writeString(reason, 40); // Message + createOutPacket(CMSG_GUILD_EXPULSION); + outMsg.writeInt32(member->getGuild()->getId()); + outMsg.writeInt32(member->getID()); // Account ID + outMsg.writeInt32(member->getCharId()); // Char ID + outMsg.writeString(reason, 40); // Message } void GuildHandler::chat(const int guildId A_UNUSED, @@ -283,9 +283,9 @@ void GuildHandler::chat(const int guildId A_UNUSED, const std::string str = std::string(localPlayer->getName()).append( " : ").append(text); - MessageOut msg(CMSG_GUILD_MESSAGE); - msg.writeInt16(static_cast<uint16_t>(str.size() + 4)); - msg.writeString(str, static_cast<int>(str.length())); + createOutPacket(CMSG_GUILD_MESSAGE); + outMsg.writeInt16(static_cast<uint16_t>(str.size() + 4)); + outMsg.writeString(str, static_cast<int>(str.length())); } void GuildHandler::memberList(const int guildId A_UNUSED) const @@ -296,8 +296,8 @@ void GuildHandler::memberList(const int guildId A_UNUSED) const // 3 = skill info // 4 = expulsion list - MessageOut msg(CMSG_GUILD_REQUEST_INFO); - msg.writeInt32(1); // Request member list + createOutPacket(CMSG_GUILD_REQUEST_INFO); + outMsg.writeInt32(1); // Request member list } void GuildHandler::info(const int guildId A_UNUSED) @@ -309,8 +309,8 @@ void GuildHandler::info(const int guildId A_UNUSED) // 4 = expulsion list showBasicInfo = true; - MessageOut msg(CMSG_GUILD_REQUEST_INFO); - msg.writeInt32(0); // Request basic info + createOutPacket(CMSG_GUILD_REQUEST_INFO); + outMsg.writeInt32(0); // Request basic info } void GuildHandler::changeMemberPostion(const GuildMember *const member, @@ -319,26 +319,26 @@ void GuildHandler::changeMemberPostion(const GuildMember *const member, if (!member || !member->getGuild()) return; - MessageOut msg(CMSG_GUILD_CHANGE_MEMBER_POS); - msg.writeInt16(16); // size less then 16 <= 4 + 12 - msg.writeInt32(member->getID()); // Account ID - msg.writeInt32(member->getCharId()); // Char ID - msg.writeInt32(level); // pos + createOutPacket(CMSG_GUILD_CHANGE_MEMBER_POS); + outMsg.writeInt16(16); // size less then 16 <= 4 + 12 + outMsg.writeInt32(member->getID()); // Account ID + outMsg.writeInt32(member->getCharId()); // Char ID + outMsg.writeInt32(level); // pos } void GuildHandler::changeNotice(const int guildId, const std::string &restrict msg1, const std::string &restrict msg2) const { - MessageOut msg(CMSG_GUILD_CHANGE_NOTICE); - msg.writeInt32(guildId); - msg.writeString(msg1, 60); // msg1 - msg.writeString(msg2, 120); // msg2 + createOutPacket(CMSG_GUILD_CHANGE_NOTICE); + outMsg.writeInt32(guildId); + outMsg.writeString(msg1, 60); // msg1 + outMsg.writeString(msg2, 120); // msg2 } void GuildHandler::checkMaster() const { - MessageOut msg(CMSG_GUILD_CHECK_MASTER); + createOutPacket(CMSG_GUILD_CHECK_MASTER); } void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) |