summaryrefslogtreecommitdiff
path: root/src/net/tmwa/playerhandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r--src/net/tmwa/playerhandler.cpp752
1 files changed, 752 insertions, 0 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
new file mode 100644
index 000000000..1d0d3e67d
--- /dev/null
+++ b/src/net/tmwa/playerhandler.cpp
@@ -0,0 +1,752 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/playerhandler.h"
+
+#include "event.h"
+#include "game.h"
+#include "localplayer.h"
+#include "log.h"
+#include "party.h"
+#include "playerinfo.h"
+#include "units.h"
+
+#include "gui/buy.h"
+#include "gui/buysell.h"
+#include "gui/gui.h"
+#include "gui/npcdialog.h"
+#include "gui/okdialog.h"
+#include "gui/sell.h"
+#include "gui/statuswindow.h"
+#include "gui/viewport.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "net/tmwa/protocol.h"
+#include "net/tmwa/npchandler.h"
+
+#include "utils/stringutils.h"
+#include "utils/gettext.h"
+
+extern OkDialog *weightNotice;
+extern OkDialog *deathNotice;
+
+// Max. distance we are willing to scroll after a teleport;
+// everything beyond will reset the port hard.
+static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
+
+// TODO Move somewhere else
+namespace
+{
+ /**
+ * Listener used for handling the overweigth message.
+ */
+ struct WeightListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event _UNUSED_)
+ {
+ weightNotice = NULL;
+ }
+ } weightListener;
+
+ /**
+ * Listener used for handling death message.
+ */
+ struct DeathListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event _UNUSED_)
+ {
+ Net::getPlayerHandler()->respawn();
+ deathNotice = NULL;
+
+ BuyDialog::closeAll();
+ BuySellDialog::closeAll();
+ NpcDialog::closeAll();
+ SellDialog::closeAll();
+
+ if (viewport)
+ viewport->closePopupMenu();
+
+ TmwAthena::NpcHandler *handler =
+ static_cast<TmwAthena::NpcHandler*>(Net::getNpcHandler());
+ if (handler)
+ handler->clearDialogs();
+ if (player_node)
+ player_node->respawn();
+ }
+ } deathListener;
+
+} // anonymous namespace
+
+static const char *randomDeathMessage()
+{
+ static char const *const deadMsg[] =
+ {
+ N_("You are dead."),
+ N_("We regret to inform you that your character was killed in "
+ "battle."),
+ N_("You are not that alive anymore."),
+ N_("The cold hands of the grim reaper are grabbing for your soul."),
+ N_("Game Over!"),
+ N_("Insert coin to continue."),
+ N_("No, kids. Your character did not really die. It... "
+ "err... went to a better place."),
+ N_("Your plan of breaking your enemies weapon by "
+ "bashing it with your throat failed."),
+ N_("I guess this did not run too well."),
+ // NetHack reference:
+ N_("Do you want your possessions identified?"),
+ // Secret of Mana reference:
+ N_("Sadly, no trace of you was ever found..."),
+ // Final Fantasy VI reference:
+ N_("Annihilated."),
+ // Earthbound reference:
+ N_("Looks like you got your head handed to you."),
+ // Leisure Suit Larry 1 reference:
+ N_("You screwed up again, dump your body down the tubes "
+ "and get you another one."),
+ // Monty Python references (Dead Parrot sketch mostly):
+ N_("You're not dead yet. You're just resting."),
+ N_("You are no more."),
+ N_("You have ceased to be."),
+ N_("You've expired and gone to meet your maker."),
+ N_("You're a stiff."),
+ N_("Bereft of life, you rest in peace."),
+ N_("If you weren't so animated, you'd be pushing up the daisies."),
+ N_("Your metabolic processes are now history."),
+ N_("You're off the twig."),
+ N_("You've kicked the bucket."),
+ N_("You've shuffled off your mortal coil, run down the "
+ "curtain and joined the bleedin' choir invisibile."),
+ N_("You are an ex-player."),
+ N_("You're pining for the fjords.")
+ };
+
+ const int random = rand() % (sizeof(deadMsg) / sizeof(deadMsg[0]));
+ return gettext(deadMsg[random]);
+}
+
+extern Net::PlayerHandler *playerHandler;
+
+namespace TmwAthena
+{
+
+PlayerHandler::PlayerHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_WALK_RESPONSE,
+ SMSG_PLAYER_WARP,
+ SMSG_PLAYER_STAT_UPDATE_1,
+ SMSG_PLAYER_STAT_UPDATE_2,
+ SMSG_PLAYER_STAT_UPDATE_3,
+ SMSG_PLAYER_STAT_UPDATE_4,
+ SMSG_PLAYER_STAT_UPDATE_5,
+ SMSG_PLAYER_STAT_UPDATE_6,
+ SMSG_PLAYER_ARROW_MESSAGE,
+ 0
+ };
+ handledMessages = _messages;
+ playerHandler = this;
+}
+
+void PlayerHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_WALK_RESPONSE:
+ /*
+ * This client assumes that all walk messages succeed,
+ * and that the server will send a correction notice
+ * otherwise.
+ */
+ Uint16 srcX, srcY, dstX, dstY;
+ msg.readInt32(); //tick
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ if (player_node)
+ player_node->setRealPos(dstX, dstY);
+// if (debugChatTab)
+// debugChatTab->chatLog("move resp: " + toString((int)srcX) + "," + toString((int)srcY) + " "
+// + toString((int)dstX) + "," + toString((int)dstY));
+
+ break;
+
+ case SMSG_PLAYER_WARP:
+ {
+ std::string mapPath = msg.readString(16);
+ int x = msg.readInt16();
+ int y = msg.readInt16();
+
+ logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
+
+ if (!player_node)
+ logger->log1("SMSG_PLAYER_WARP player_node null");
+
+ /*
+ * We must clear the local player's target *before* the call
+ * to changeMap, as it deletes all beings.
+ */
+ if (player_node)
+ player_node->stopAttack();
+
+ Game *game = Game::instance();
+
+ const std::string &currentMapName = game->getCurrentMapName();
+ bool sameMap = (currentMapName == mapPath);
+
+ // Switch the actual map, deleting the previous one if necessary
+ mapPath = mapPath.substr(0, mapPath.rfind("."));
+ game->changeMap(mapPath);
+
+ float scrollOffsetX = 0.0f;
+ float scrollOffsetY = 0.0f;
+
+ if (player_node)
+ {
+ /* Scroll if neccessary */
+ if (!sameMap
+ || (abs(x - player_node->getTileX())
+ > MAP_TELEPORT_SCROLL_DISTANCE)
+ || (abs(y - player_node->getTileY())
+ > MAP_TELEPORT_SCROLL_DISTANCE))
+ {
+ Map *map = game->getCurrentMap();
+ if (map)
+ {
+ scrollOffsetX = (x - player_node->getTileX())
+ * map->getTileWidth();
+ scrollOffsetY = (y - player_node->getTileY())
+ * map->getTileHeight();
+ }
+ }
+
+ player_node->setAction(Being::STAND);
+ player_node->setTileCoords(x, y);
+ player_node->naviageClean();
+// player_node->updateNavigateList();
+ }
+
+ logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX,
+ (int) scrollOffsetY);
+
+ if (viewport)
+ viewport->scrollBy(scrollOffsetX, scrollOffsetY);
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_1:
+ {
+ int type = msg.readInt16();
+ int value = msg.readInt32();
+ if (!player_node)
+ return;
+
+ switch (type)
+ {
+ case 0x0000:
+ player_node->setWalkSpeed(Vector(value, value, 0));
+ PlayerInfo::setStatBase(WALK_SPEED, value);
+ PlayerInfo::setStatMod(WALK_SPEED, 0);
+ break;
+ case 0x0004: break; // manner
+ case 0x0005:
+ PlayerInfo::setAttribute(HP, value);
+ if (player_node->isInParty() && Party::getParty(1))
+ {
+ PartyMember *m = Party::getParty(1)
+ ->getMember(player_node->getId());
+ if (m)
+ {
+ m->setHp(value);
+ m->setMaxHp(PlayerInfo::getAttribute(MAX_HP));
+ }
+ }
+ break;
+ case 0x0006:
+ PlayerInfo::setAttribute(MAX_HP, value);
+
+ if (player_node->isInParty() && Party::getParty(1))
+ {
+ PartyMember *m = Party::getParty(1)->getMember(
+ player_node->getId());
+ if (m)
+ {
+ m->setHp(PlayerInfo::getAttribute(HP));
+ m->setMaxHp(value);
+ }
+ }
+ break;
+ case 0x0007:
+ PlayerInfo::setAttribute(MP, value);
+ break;
+ case 0x0008:
+ PlayerInfo::setAttribute(MAX_MP, value);
+ break;
+ case 0x0009:
+ PlayerInfo::setAttribute(CHAR_POINTS, value);
+ break;
+ case 0x000b:
+ PlayerInfo::setAttribute(LEVEL, value);
+ if (player_node)
+ {
+ player_node->setLevel(value);
+ player_node->updateName();
+ }
+ break;
+ case 0x000c:
+ PlayerInfo::setAttribute(SKILL_POINTS, value);
+ break;
+ case 0x0018:
+ if (!weightNotice)
+ {
+ const int max
+ = PlayerInfo::getAttribute(MAX_WEIGHT) / 2;
+ const int total
+ = PlayerInfo::getAttribute(TOTAL_WEIGHT);
+ if (value >= max && total < max)
+ {
+ weightNotice = new OkDialog(_("Message"),
+ _("You are carrying more than "
+ "half your weight. You are "
+ "unable to regain health."));
+ weightNotice->addActionListener(
+ &weightListener);
+ }
+ else if (value < max && total >= max)
+ {
+ weightNotice = new OkDialog(_("Message"),
+ _("You are carrying less than "
+ "half your weight. You are "
+ "can regain health."));
+ weightNotice->addActionListener(
+ &weightListener);
+ }
+ }
+ PlayerInfo::setAttribute(TOTAL_WEIGHT, value);
+ break;
+ case 0x0019:
+ PlayerInfo::setAttribute(MAX_WEIGHT, value);
+ break;
+
+ case 0x0029:
+ PlayerInfo::setStatBase(ATK, value);
+ break;
+ case 0x002a:
+ PlayerInfo::setStatMod(ATK, value);
+ break;
+
+ case 0x002b:
+ PlayerInfo::setStatBase(MATK, value);
+ break;
+ case 0x002c:
+ PlayerInfo::setStatMod(MATK, value);
+ break;
+
+ case 0x002d:
+ PlayerInfo::setStatBase(DEF, value);
+ break;
+ case 0x002e:
+ PlayerInfo::setStatMod(DEF, value);
+ break;
+
+ case 0x002f:
+ PlayerInfo::setStatBase(MDEF, value);
+ break;
+ case 0x0030:
+ PlayerInfo::setStatMod(MDEF, value);
+ break;
+
+ case 0x0031:
+ PlayerInfo::setStatBase(HIT, value);
+ break;
+
+ case 0x0032:
+ PlayerInfo::setStatBase(FLEE, value);
+ break;
+ case 0x0033:
+ PlayerInfo::setStatMod(FLEE, value);
+ break;
+
+ case 0x0034:
+ PlayerInfo::setStatBase(CRIT, value);
+ break;
+
+ case 0x0035:
+ player_node->setAttackSpeed(value);
+ PlayerInfo::setStatBase(ATTACK_SPEED, value);
+ PlayerInfo::setStatMod(ATTACK_SPEED, 0);
+ break;
+
+ case 0x0037:
+ PlayerInfo::setStatBase(JOB, value);
+ break;
+
+ case 500:
+ player_node->setGMLevel(value);
+ break;
+
+ default:
+ logger->log("QQQQ PLAYER_STAT_UPDATE_1 "
+ + toString(type) + "," + toString(value));
+ break;
+ }
+
+ if (PlayerInfo::getAttribute(HP) == 0 && !deathNotice)
+ {
+ deathNotice = new OkDialog(_("Message"),
+ randomDeathMessage(),
+ false);
+ deathNotice->addActionListener(&deathListener);
+ player_node->setAction(Being::DEAD);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_2:
+ {
+ int type = msg.readInt16();
+ switch (type)
+ {
+ case 0x0001:
+ PlayerInfo::setAttribute(EXP, msg.readInt32());
+ break;
+ case 0x0002:
+ PlayerInfo::setStatExperience(JOB, msg.readInt32(),
+ PlayerInfo::getStatExperience(JOB).second);
+ break;
+ case 0x0014:
+ {
+ int oldMoney = PlayerInfo::getAttribute(MONEY);
+ int newMoney = msg.readInt32();
+ if (newMoney > oldMoney)
+ {
+ SERVER_NOTICE(strprintf(_("You picked up %s."),
+ Units::formatCurrency(newMoney -
+ oldMoney).c_str()))
+ }
+ else if (newMoney < oldMoney)
+ {
+ SERVER_NOTICE(strprintf(_("You spent %s."),
+ Units::formatCurrency(oldMoney -
+ newMoney).c_str()))
+ }
+
+ PlayerInfo::setAttribute(MONEY, newMoney);
+ break;
+ }
+ case 0x0016:
+ PlayerInfo::setAttribute(EXP_NEEDED, msg.readInt32());
+ break;
+ case 0x0017:
+ PlayerInfo::setStatExperience(JOB,
+ PlayerInfo::getStatExperience(JOB).first,
+ msg.readInt32());
+ break;
+ default:
+ logger->log("QQQQ PLAYER_STAT_UPDATE_2 " + toString(type));
+ break;
+ }
+ break;
+ }
+ case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute
+ {
+ int type = msg.readInt32();
+ int base = msg.readInt32();
+ int bonus = msg.readInt32();
+
+ PlayerInfo::setStatBase(type, base, false);
+ PlayerInfo::setStatMod(type, bonus);
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack
+ {
+ int type = msg.readInt16();
+ int ok = msg.readInt8();
+ int value = msg.readInt8();
+
+ if (ok != 1)
+ {
+ int oldValue = PlayerInfo::getStatBase(type);
+ int points = PlayerInfo::getAttribute(CHAR_POINTS);
+ points += oldValue - value;
+ PlayerInfo::setAttribute(CHAR_POINTS, points);
+ SERVER_NOTICE(_("Cannot raise skill!"))
+ }
+
+ PlayerInfo::setStatBase(type, value);
+ }
+ break;
+
+ // Updates stats and status points
+ case SMSG_PLAYER_STAT_UPDATE_5:
+ PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16());
+ {
+ int val = msg.readInt8();
+ PlayerInfo::setStatBase(STR, val);
+ if (statusWindow)
+ statusWindow->setPointsNeeded(STR, msg.readInt8());
+ else
+ msg.readInt8();
+
+ val = msg.readInt8();
+ PlayerInfo::setStatBase(AGI, val);
+ if (statusWindow)
+ statusWindow->setPointsNeeded(AGI, msg.readInt8());
+ else
+ msg.readInt8();
+
+ val = msg.readInt8();
+ PlayerInfo::setStatBase(VIT, val);
+ if (statusWindow)
+ statusWindow->setPointsNeeded(VIT, msg.readInt8());
+ else
+ msg.readInt8();
+
+ val = msg.readInt8();
+ PlayerInfo::setStatBase(INT, val);
+ if (statusWindow)
+ statusWindow->setPointsNeeded(INT, msg.readInt8());
+ else
+ msg.readInt8();
+
+ val = msg.readInt8();
+ PlayerInfo::setStatBase(DEX, val);
+ if (statusWindow)
+ statusWindow->setPointsNeeded(DEX, msg.readInt8());
+ else
+ msg.readInt8();
+
+ val = msg.readInt8();
+ PlayerInfo::setStatBase(LUK, val);
+ if (statusWindow)
+ statusWindow->setPointsNeeded(LUK, msg.readInt8());
+ else
+ msg.readInt8();
+
+ PlayerInfo::setStatBase(ATK, msg.readInt16(), false);
+ PlayerInfo::setStatMod(ATK, msg.readInt16());
+
+ val = msg.readInt16();
+ PlayerInfo::setStatBase(MATK, val, false);
+
+ val = msg.readInt16();
+ PlayerInfo::setStatMod(MATK, val);
+
+ PlayerInfo::setStatBase(DEF, msg.readInt16(), false);
+ PlayerInfo::setStatMod(DEF, msg.readInt16());
+
+ PlayerInfo::setStatBase(MDEF, msg.readInt16(), false);
+ PlayerInfo::setStatMod(MDEF, msg.readInt16());
+
+ PlayerInfo::setStatBase(HIT, msg.readInt16());
+
+ PlayerInfo::setStatBase(FLEE, msg.readInt16(), false);
+ PlayerInfo::setStatMod(FLEE, msg.readInt16());
+
+ PlayerInfo::setStatBase(CRIT, msg.readInt16());
+ }
+
+ msg.readInt16(); // manner
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_6:
+ {
+ int type = msg.readInt16();
+ if (statusWindow)
+ {
+ switch (type)
+ {
+ case 0x0020:
+ statusWindow->setPointsNeeded(STR, msg.readInt8());
+ break;
+ case 0x0021:
+ statusWindow->setPointsNeeded(AGI, msg.readInt8());
+ break;
+ case 0x0022:
+ statusWindow->setPointsNeeded(VIT, msg.readInt8());
+ break;
+ case 0x0023:
+ statusWindow->setPointsNeeded(INT, msg.readInt8());
+ break;
+ case 0x0024:
+ statusWindow->setPointsNeeded(DEX, msg.readInt8());
+ break;
+ case 0x0025:
+ statusWindow->setPointsNeeded(LUK, msg.readInt8());
+ break;
+ default:
+ logger->log("QQQQ PLAYER_STAT_UPDATE_6 "
+ + toString(type));
+ break;
+ }
+ }
+ break;
+ }
+ case SMSG_PLAYER_ARROW_MESSAGE:
+ {
+ int type = msg.readInt16();
+
+ switch (type)
+ {
+ case 0:
+ {
+ SERVER_NOTICE(_("Equip arrows first."))
+ }
+ break;
+ case 3:
+ // arrows equiped
+ break;
+ default:
+ logger->log("QQQQ 0x013b: Unhandled message %i", type);
+ break;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+}
+
+void PlayerHandler::attack(int id, bool keep)
+{
+ MessageOut outMsg(CMSG_PLAYER_ATTACK);
+ outMsg.writeInt32(id);
+ if (keep)
+ outMsg.writeInt8(7);
+ else
+ outMsg.writeInt8(0);
+}
+
+void PlayerHandler::stopAttack()
+{
+ MessageOut outMsg(CMSG_PLAYER_STOP_ATTACK);
+}
+
+void PlayerHandler::emote(int emoteId)
+{
+ MessageOut outMsg(CMSG_PLAYER_EMOTE);
+ outMsg.writeInt8(emoteId);
+}
+
+void PlayerHandler::increaseAttribute(int attr)
+{
+ if (attr >= STR && attr <= LUK)
+ {
+ MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST);
+ outMsg.writeInt16(attr);
+ outMsg.writeInt8(1);
+ }
+}
+
+void PlayerHandler::decreaseAttribute(int attr _UNUSED_)
+{
+ // Supported by eA?
+}
+
+void PlayerHandler::increaseSkill(int skillId)
+{
+ if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0)
+ return;
+
+ MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
+ outMsg.writeInt16(skillId);
+}
+
+void PlayerHandler::pickUp(FloorItem *floorItem)
+{
+ if (!floorItem)
+ return;
+
+ MessageOut outMsg(CMSG_ITEM_PICKUP);
+ outMsg.writeInt32(floorItem->getId());
+}
+
+void PlayerHandler::setDirection(char direction)
+{
+ MessageOut outMsg(CMSG_PLAYER_CHANGE_DIR);
+ outMsg.writeInt16(0);
+ outMsg.writeInt8(direction);
+}
+
+void PlayerHandler::setDestination(int x, int y, int direction)
+{
+ MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST);
+ outMsg.writeCoordinates(x, y, direction);
+}
+
+void PlayerHandler::changeAction(Being::Action action)
+{
+ char type;
+ switch (action)
+ {
+ case Being::SIT: type = 2; break;
+ case Being::STAND: type = 3; break;
+ default: return;
+ }
+
+ MessageOut outMsg(CMSG_PLAYER_CHANGE_ACT);
+ outMsg.writeInt32(0);
+ outMsg.writeInt8(type);
+}
+
+void PlayerHandler::respawn()
+{
+ MessageOut outMsg(CMSG_PLAYER_RESTART);
+ outMsg.writeInt8(0);
+}
+
+void PlayerHandler::ignorePlayer(const std::string &player _UNUSED_,
+ bool ignore _UNUSED_)
+{
+ // TODO
+}
+
+void PlayerHandler::ignoreAll(bool ignore _UNUSED_)
+{
+ // TODO
+}
+
+bool PlayerHandler::canUseMagic()
+{
+ return PlayerInfo::getStatEffective(MATK) > 0;
+}
+
+bool PlayerHandler::canCorrectAttributes()
+{
+ return false;
+}
+
+int PlayerHandler::getJobLocation()
+{
+ return JOB;
+}
+
+Vector PlayerHandler::getDefaultWalkSpeed()
+{
+ // Return an normalized speed for any side
+ // as the offset is calculated elsewhere.
+ return Vector(150, 150, 0);
+}
+
+} // namespace TmwAthena