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-rw-r--r--src/net/tmwa/generalhandler.cpp245
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diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
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--- a/src/net/tmwa/generalhandler.cpp
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-/*
- * The ManaPlus Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/tmwa/generalhandler.h"
-
-#include "client.h"
-#include "configuration.h"
-
-#include "gui/windows/skilldialog.h"
-#include "gui/windows/socialwindow.h"
-
-#include "gui/widgets/tabs/chat/partytab.h"
-
-#include "net/tmwa/adminhandler.h"
-#include "net/tmwa/beinghandler.h"
-#include "net/tmwa/buysellhandler.h"
-#include "net/tmwa/chathandler.h"
-#include "net/tmwa/charserverhandler.h"
-#include "net/tmwa/gamehandler.h"
-#include "net/tmwa/guildhandler.h"
-#include "net/tmwa/inventoryhandler.h"
-#include "net/tmwa/itemhandler.h"
-#include "net/tmwa/loginhandler.h"
-#include "net/tmwa/network.h"
-#include "net/tmwa/npchandler.h"
-#include "net/tmwa/partyhandler.h"
-#include "net/tmwa/pethandler.h"
-#include "net/tmwa/playerhandler.h"
-#include "net/tmwa/serverfeatures.h"
-#include "net/tmwa/tradehandler.h"
-#include "net/tmwa/skillhandler.h"
-#include "net/tmwa/questhandler.h"
-
-#include "net/tmwa/auctionhandler.h"
-#include "net/tmwa/bankhandler.h"
-#include "net/tmwa/battlegroundhandler.h"
-#include "net/tmwa/buyingstorehandler.h"
-#include "net/tmwa/cashshophandler.h"
-#include "net/tmwa/elementalhandler.h"
-#include "net/tmwa/familyhandler.h"
-#include "net/tmwa/friendshandler.h"
-#include "net/tmwa/homunculushandler.h"
-#include "net/tmwa/mail2handler.h"
-#include "net/tmwa/mailhandler.h"
-#include "net/tmwa/maphandler.h"
-#include "net/tmwa/markethandler.h"
-#include "net/tmwa/mercenaryhandler.h"
-#include "net/tmwa/roulettehandler.h"
-#include "net/tmwa/searchstorehandler.h"
-#include "net/tmwa/vendinghandler.h"
-
-#include "utils/delete2.h"
-#include "utils/gettext.h"
-
-#include "debug.h"
-
-namespace TmwAthena
-{
-
-GeneralHandler::GeneralHandler() :
- mAdminHandler(new AdminHandler),
- mBeingHandler(new BeingHandler(config.getBoolValue("EnableSync"))),
- mBuySellHandler(new BuySellHandler),
- mCharServerHandler(new CharServerHandler),
- mChatHandler(new ChatHandler),
- mGameHandler(new GameHandler),
- mGuildHandler(new GuildHandler),
- mInventoryHandler(new InventoryHandler),
- mItemHandler(new ItemHandler),
- mLoginHandler(new LoginHandler),
- mNpcHandler(new NpcHandler),
- mPartyHandler(new PartyHandler),
- mPetHandler(new PetHandler),
- mPlayerHandler(new PlayerHandler),
- mSkillHandler(new SkillHandler),
- mTradeHandler(new TradeHandler),
- mQuestHandler(new QuestHandler),
- mServerFeatures(new ServerFeatures),
- mAuctionHandler(new AuctionHandler),
- mBankHandler(new BankHandler),
- mBattleGroundHandler(new BattleGroundHandler),
- mBuyingStoreHandler(new BuyingStoreHandler),
- mCashShopHandler(new CashShopHandler),
- mElementalHandler(new ElementalHandler),
- mFamilyHandler(new FamilyHandler),
- mFriendsHandler(new FriendsHandler),
- mHomunculusHandler(new HomunculusHandler),
- mMail2Handler(new Mail2Handler),
- mMailHandler(new MailHandler),
- mMapHandler(new MapHandler),
- mMarketHandler(new MarketHandler),
- mMercenaryHandler(new MercenaryHandler),
- mRouletteHandler(new RouletteHandler),
- mSearchStoreHandler(new SearchStoreHandler),
- mVendingHandler(new VendingHandler)
-{
- generalHandler = this;
-}
-
-GeneralHandler::~GeneralHandler()
-{
- delete2(Network::mInstance);
-
- delete2(mAdminHandler);
- delete2(mBeingHandler);
- delete2(mBuySellHandler);
- delete2(mCharServerHandler);
- delete2(mChatHandler);
- delete2(mGameHandler);
- delete2(mGuildHandler);
- delete2(mInventoryHandler);
- delete2(mItemHandler);
- delete2(mLoginHandler);
- delete2(mNpcHandler);
- delete2(mPartyHandler);
- delete2(mPetHandler);
- delete2(mPlayerHandler);
- delete2(mSkillHandler);
- delete2(mTradeHandler);
- delete2(mQuestHandler);
- delete2(mServerFeatures);
- delete2(mAuctionHandler);
- delete2(mBankHandler);
- delete2(mBattleGroundHandler);
- delete2(mBuyingStoreHandler);
- delete2(mCashShopHandler);
- delete2(mElementalHandler);
- delete2(mFamilyHandler);
- delete2(mFriendsHandler);
- delete2(mHomunculusHandler);
- delete2(mMail2Handler);
- delete2(mMailHandler);
- delete2(mMapHandler);
- delete2(mMarketHandler);
- delete2(mMercenaryHandler);
- delete2(mRouletteHandler);
- delete2(mSearchStoreHandler);
- delete2(mVendingHandler);
-}
-
-void GeneralHandler::load() const
-{
- new Network;
- Network::mInstance->registerHandlers();
-}
-
-void GeneralHandler::reload() const
-{
- if (Network::mInstance != nullptr)
- Network::mInstance->disconnect();
-
- static_cast<LoginHandler*>(mLoginHandler)->clearWorlds();
- const CharServerHandler *const charHandler =
- static_cast<CharServerHandler*>(mCharServerHandler);
- charHandler->setCharCreateDialog(nullptr);
- charHandler->setCharSelectDialog(nullptr);
- PartyHandler::reload();
-}
-
-void GeneralHandler::reloadPartially() const
-{
- PartyHandler::reload();
-}
-
-void GeneralHandler::unload() const
-{
- clearHandlers();
-}
-
-void GeneralHandler::flushSend() const
-{
- if (Network::mInstance == nullptr)
- return;
-
- Network::mInstance->flush();
-}
-
-void GeneralHandler::flushNetwork() const
-{
- if (Network::mInstance == nullptr)
- return;
-
- BLOCK_START("GeneralHandler::flushNetwork 1")
- Network::mInstance->flush();
- BLOCK_END("GeneralHandler::flushNetwork 1")
- Network::mInstance->dispatchMessages();
-
- BLOCK_START("GeneralHandler::flushNetwork 3")
- if (Network::mInstance->getState() == Network::NET_ERROR)
- {
- if (!Network::mInstance->getError().empty())
- {
- errorMessage = Network::mInstance->getError();
- }
- else
- {
- // TRANSLATORS: error message
- errorMessage = _("Got disconnected from server!");
- }
-
- client->setState(State::ERROR);
- }
- BLOCK_END("GeneralHandler::flushNetwork 3")
-}
-
-void GeneralHandler::clearHandlers() const
-{
- if (Network::mInstance != nullptr)
- Network::mInstance->clearHandlers();
-}
-
-void GeneralHandler::gameStarted() const
-{
- if (skillDialog != nullptr)
- skillDialog->loadSkills();
-}
-
-void GeneralHandler::gameEnded() const
-{
- if (socialWindow != nullptr)
- socialWindow->removeTab(Ea::taParty);
-
- delete2(partyTab);
-}
-
-} // namespace TmwAthena