diff options
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 183 |
1 files changed, 99 insertions, 84 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index ae64dbf60..305add158 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -132,86 +132,96 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, const Token &token = static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); - LocalPlayer *const tempPlayer = new LocalPlayer(msg.readInt32(), 0); + LocalPlayer *const tempPlayer = new LocalPlayer( + msg.readInt32("account id"), 0); tempPlayer->setGender(token.sex); PlayerInfoBackend &data = character->data; - data.mAttributes[Attributes::EXP] = msg.readInt32(); - data.mAttributes[Attributes::MONEY] = msg.readInt32(); + data.mAttributes[Attributes::EXP] = msg.readInt32("exp"); + data.mAttributes[Attributes::MONEY] = msg.readInt32("money"); Stat &jobStat = data.mStats[static_cast<size_t>(JOB)]; - jobStat.exp = msg.readInt32(); + jobStat.exp = msg.readInt32("job"); - const int temp = msg.readInt32(); + const int temp = msg.readInt32("job level"); jobStat.base = temp; jobStat.mod = temp; - const int shoes = msg.readInt16(); - const int gloves = msg.readInt16(); - const int cape = msg.readInt16(); - const int misc1 = msg.readInt16(); - - msg.readInt32(); // option - msg.readInt32(); // karma - msg.readInt32(); // manner - msg.readInt16(); // character points left - - data.mAttributes[Attributes::HP] = msg.readInt16(); - data.mAttributes[Attributes::MAX_HP] = msg.readInt16(); - data.mAttributes[Attributes::MP] = msg.readInt16(); - data.mAttributes[Attributes::MAX_MP] = msg.readInt16(); - - msg.readInt16(); // speed - const uint16_t race = msg.readInt16(); // class (used for race) - const uint8_t hairStyle = msg.readUInt8(); - const uint8_t look = msg.readUInt8(); + const int shoes = msg.readInt16("shoes"); + const int gloves = msg.readInt16("gloves"); + const int cape = msg.readInt16("cape"); + const int misc1 = msg.readInt16("misc1"); + + msg.readInt32("option"); + msg.readInt32("karma"); + msg.readInt32("manner"); + msg.readInt16("character points left"); + + data.mAttributes[Attributes::HP] = msg.readInt16("hp"); + data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp"); + data.mAttributes[Attributes::MP] = msg.readInt16("mp"); + data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp"); + + msg.readInt16("speed"); + const uint16_t race = msg.readInt16("class"); + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint8_t look = msg.readUInt8("look"); tempPlayer->setSubtype(race, look); - const uint16_t weapon = msg.readInt16(); // unused on server. need use? + const uint16_t weapon = msg.readInt16("weapon"); tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); - data.mAttributes[Attributes::LEVEL] = msg.readInt16(); + data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); - msg.readInt16(); // skill point - const int bottomClothes = msg.readInt16(); - const int shield = msg.readInt16(); + msg.readInt16("skill point"); + const int bottomClothes = msg.readInt16("bottom clothes"); + const int shield = msg.readInt16("shield"); - const int hat = msg.readInt16(); // head option top - const int topClothes = msg.readInt16(); + const int hat = msg.readInt16("hat"); + const int topClothes = msg.readInt16("top clothes"); - const uint8_t hairColor = msg.readUInt8(); - msg.readUInt8(); // free + const uint8_t hairColor = msg.readUInt8("hair color"); + msg.readUInt8("unused"); tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); tempPlayer->setHairColor(static_cast<unsigned char>(hairColor)); - const int misc2 = msg.readInt16(); - tempPlayer->setName(msg.readString(24)); + const int misc2 = msg.readInt16("misc2"); + tempPlayer->setName(msg.readString(24, "name")); character->dummy = tempPlayer; for (int i = 0; i < 6; i++) - character->data.mStats[i + STR].base = msg.readUInt8(); + character->data.mStats[i + STR].base = msg.readUInt8("stat"); if (withColors) { - tempPlayer->setSprite(SPRITE_SHOE, shoes, "", msg.readUInt8()); - tempPlayer->setSprite(SPRITE_GLOVES, gloves, "", msg.readUInt8()); - tempPlayer->setSprite(SPRITE_CAPE, cape, "", msg.readUInt8()); - tempPlayer->setSprite(SPRITE_MISC1, misc1, "", msg.readUInt8()); + tempPlayer->setSprite(SPRITE_SHOE, shoes, "", + msg.readUInt8("shoes color")); + tempPlayer->setSprite(SPRITE_GLOVES, gloves, "", + msg.readUInt8("gloves color")); + tempPlayer->setSprite(SPRITE_CAPE, cape, "", + msg.readUInt8("cape color")); + tempPlayer->setSprite(SPRITE_MISC1, misc1, "", + msg.readUInt8("misc1 color")); tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes, - "", msg.readUInt8()); + "", msg.readUInt8("bottom clothes color")); // to avoid show error (error.xml) need remove this sprite if (!config.getBoolValue("hideShield")) - tempPlayer->setSprite(SPRITE_SHIELD, shield, "", msg.readUInt8()); + { + tempPlayer->setSprite(SPRITE_SHIELD, shield, "", + msg.readUInt8("shield color")); + } else - msg.readUInt8(); + { + msg.readUInt8("shield color"); + } tempPlayer->setSprite(SPRITE_HAT, hat, "", - msg.readUInt8()); // head option top + msg.readUInt8("head option top color")); tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes, "", - msg.readUInt8()); - tempPlayer->setSprite(SPRITE_MISC2, misc2, "", msg.readUInt8()); - msg.skip(5); - character->slot = msg.readUInt8(); // character slot + msg.readUInt8("top clothes color")); + tempPlayer->setSprite(SPRITE_MISC2, misc2, "", + msg.readUInt8("misc2 color")); + msg.skip(5, "unused"); } else { @@ -227,9 +237,9 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAT, hat); // head option top tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes); tempPlayer->setSprite(SPRITE_MISC2, misc2); - character->slot = msg.readUInt8(); // character slot } - msg.readUInt8(); // unknown + character->slot = msg.readUInt8("slot"); + msg.readUInt8("unused"); } void CharServerHandler::chooseCharacter(Net::Character *const character) @@ -241,7 +251,8 @@ void CharServerHandler::chooseCharacter(Net::Character *const character) mCharSelectDialog = nullptr; MessageOut outMsg(CMSG_CHAR_SELECT); - outMsg.writeInt8(static_cast<unsigned char>(mSelectedCharacter->slot)); + outMsg.writeInt8(static_cast<unsigned char>(mSelectedCharacter->slot), + "slot"); } void CharServerHandler::newCharacter(const std::string &name, const int slot, @@ -253,20 +264,20 @@ void CharServerHandler::newCharacter(const std::string &name, const int slot, const std::vector<int> &stats) const { MessageOut outMsg(CMSG_CHAR_CREATE); - outMsg.writeString(name, 24); + outMsg.writeString(name, 24, "name"); for (int i = 0; i < 6; i++) - outMsg.writeInt8(static_cast<unsigned char>(stats[i])); + outMsg.writeInt8(static_cast<unsigned char>(stats[i]), "stat"); - outMsg.writeInt8(static_cast<unsigned char>(slot)); - outMsg.writeInt8(static_cast<int8_t>(hairColor)); - outMsg.writeInt8(0); // unused - outMsg.writeInt8(static_cast<int8_t>(hairstyle)); + outMsg.writeInt8(static_cast<unsigned char>(slot), "slot"); + outMsg.writeInt8(static_cast<int8_t>(hairColor), "hair color"); + outMsg.writeInt8(0, "unused"); + outMsg.writeInt8(static_cast<int8_t>(hairstyle), "hair style"); if (serverVersion >= 9) - outMsg.writeInt8(look); + outMsg.writeInt8(look, "look"); else - outMsg.writeInt8(0); + outMsg.writeInt8(0, "unused"); if (serverVersion >= 2) - outMsg.writeInt8(race); + outMsg.writeInt8(race, "class"); } void CharServerHandler::deleteCharacter(Net::Character *const character) @@ -277,15 +288,15 @@ void CharServerHandler::deleteCharacter(Net::Character *const character) mSelectedCharacter = character; MessageOut outMsg(CMSG_CHAR_DELETE); - outMsg.writeInt32(mSelectedCharacter->dummy->getId()); - outMsg.writeString("a@a.com", 40); + outMsg.writeInt32(mSelectedCharacter->dummy->getId(), "id?"); + outMsg.writeString("a@a.com", 40, "email"); } void CharServerHandler::switchCharacter() const { // This is really a map-server packet MessageOut outMsg(CMSG_PLAYER_RESTART); - outMsg.writeInt8(1); + outMsg.writeInt8(1, "flag"); } void CharServerHandler::connect() @@ -299,16 +310,21 @@ void CharServerHandler::connect() mNetwork->disconnect(); mNetwork->connect(charServer); MessageOut outMsg(CMSG_CHAR_SERVER_CONNECT); - outMsg.writeInt32(token.account_ID); - outMsg.writeInt32(token.session_ID1); - outMsg.writeInt32(token.session_ID2); + outMsg.writeInt32(token.account_ID, "account id"); + outMsg.writeInt32(token.session_ID1, "session id1"); + outMsg.writeInt32(token.session_ID2, "session id2"); // [Fate] The next word is unused by the old char server, so we squeeze in // mana client version information if (serverVersion > 0) - outMsg.writeInt16(CLIENT_PROTOCOL_VERSION); + { + outMsg.writeInt16(CLIENT_PROTOCOL_VERSION, "client protocol version"); + } else - outMsg.writeInt16(CLIENT_TMW_PROTOCOL_VERSION); - outMsg.writeInt8(Being::genderToInt(token.sex)); + { + outMsg.writeInt16(CLIENT_TMW_PROTOCOL_VERSION, + "client protocol version"); + } + outMsg.writeInt8(Being::genderToInt(token.sex), "gender"); // We get 4 useless bytes before the real answer comes in (what are these?) mNetwork->skip(4); @@ -318,13 +334,13 @@ void CharServerHandler::processCharLogin(Net::MessageIn &msg) { BLOCK_START("CharServerHandler::processCharLogin") - msg.skip(2); // Length word - const int slots = msg.readInt16(); + msg.skip(2, "len"); + const int slots = msg.readInt16("slots"); if (slots > 0 && slots < 30) loginData.characterSlots = static_cast<uint16_t>(slots); - const bool version = msg.readUInt8() == 1 && serverVersion > 0; - msg.skip(17); // 0 Unused + const bool version = msg.readUInt8("version") == 1 && serverVersion > 0; + msg.skip(17, "unused"); delete_all(mCharacters); mCharacters.clear(); @@ -357,20 +373,19 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg) Network *const network = mNetwork; ServerInfo &server = mapServer; BLOCK_START("CharServerHandler::processCharMapInfo") -// msg.skip(4); // CharID, must be the same as localPlayer->charID - PlayerInfo::setCharId(msg.readInt32()); + PlayerInfo::setCharId(msg.readInt32("char id?")); GameHandler *const gh = static_cast<GameHandler*>(Net::getGameHandler()); - gh->setMap(msg.readString(16)); + gh->setMap(msg.readString(16, "map name")); if (config.getBoolValue("usePersistentIP") || settings.persistentIp) { - msg.readInt32(); + msg.readInt32("ip address"); server.hostname = settings.serverName; } else { - server.hostname = ipToString(msg.readInt32()); + server.hostname = ipToString(msg.readInt32("ip address")); } - server.port = msg.readInt16(); + server.port = msg.readInt16("port"); // Prevent the selected local player from being deleted localPlayer = mSelectedCharacter->dummy; @@ -398,11 +413,11 @@ void CharServerHandler::processChangeMapServer(Net::MessageIn &msg) BLOCK_END("CharServerHandler::processChangeMapServer") return; } - gh->setMap(msg.readString(16)); - const int x = msg.readInt16(); - const int y = msg.readInt16(); - server.hostname = ipToString(msg.readInt32()); - server.port = msg.readInt16(); + gh->setMap(msg.readString(16, "map name")); + const int x = msg.readInt16("x"); + const int y = msg.readInt16("y"); + server.hostname = ipToString(msg.readInt32("ip address")); + server.port = msg.readInt16("port"); network->disconnect(); client->setState(STATE_CHANGE_MAP); |