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Diffstat (limited to 'src/net/net.h')
-rw-r--r-- | src/net/net.h | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/src/net/net.h b/src/net/net.h deleted file mode 100644 index f7c05adf0..000000000 --- a/src/net/net.h +++ /dev/null @@ -1,56 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef NET_NET_H -#define NET_NET_H - -/** - * \namespace Net - * - * The network communication layer. It is composed of a host of interfaces that - * interact with different aspects of the game. They have different - * implementations depending on the type of server the client is connecting to. - */ - -#include "enums/net/servertype.h" - -class ServerInfo; - -namespace Net -{ - -ServerTypeT getNetworkType() A_WARN_UNUSED; - -/** - * Handles server detection and connection - */ -void connectToServer(const ServerInfo &server); - -void unload(); - -void loadIgnorePackets(); - -bool isIgnorePacket(const int id); - -} // namespace Net - -#endif // NET_NET_H |