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-rw-r--r--src/net/manaserv/inventoryhandler.cpp220
1 files changed, 0 insertions, 220 deletions
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp
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--- a/src/net/manaserv/inventoryhandler.cpp
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@@ -1,220 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2012 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/manaserv/inventoryhandler.h"
-
-#include "equipment.h"
-#include "inventory.h"
-#include "item.h"
-#include "itemshortcut.h"
-#include "localplayer.h"
-#include "playerinfo.h"
-
-#include "gui/chatwindow.h"
-
-#include "net/manaserv/connection.h"
-#include "net/manaserv/messagein.h"
-#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
-
-#include "resources/iteminfo.h"
-
-#include "logger.h" // <<< REMOVE ME!
-
-extern Net::InventoryHandler *inventoryHandler;
-
-namespace ManaServ
-{
-
-extern Connection *gameServerConnection;
-
-InventoryHandler::InventoryHandler()
-{
- static const Uint16 _messages[] =
- {
- GPMSG_INVENTORY_FULL,
- GPMSG_INVENTORY,
- GPMSG_EQUIP,
- 0
- };
- handledMessages = _messages;
- inventoryHandler = this;
-}
-
-void InventoryHandler::handleMessage(Net::MessageIn &msg)
-{
- switch (msg.getId())
- {
- case GPMSG_INVENTORY_FULL:
- {
- PlayerInfo::clearInventory();
- PlayerInfo::getEquipment()->setBackend(&mEquips);
- int count = msg.readInt16();
- while (count--)
- {
- unsigned int slot = msg.readInt16();
- int id = msg.readInt16();
- unsigned int amount = msg.readInt16();
- PlayerInfo::setInventoryItem(slot, id, amount, 0);
- }
- while (msg.getUnreadLength())
- {
- unsigned int slot = msg.readInt8();
- unsigned int ref = msg.readInt16();
-
- mEquips.addEquipment(slot, ref);
- }
- }
- break;
-
- case GPMSG_INVENTORY:
- while (msg.getUnreadLength())
- {
- unsigned int slot = msg.readInt16();
- int id = msg.readInt16();
- unsigned int amount = id ? msg.readInt16() : 0;
- PlayerInfo::setInventoryItem(slot, id, amount, 0);
- }
- break;
-
- case GPMSG_EQUIP:
- while (msg.getUnreadLength())
- {
- unsigned int ref = msg.readInt16();
- int count = msg.readInt8();
- while (count--)
- {
- unsigned int slot = msg.readInt8();
- unsigned int used = msg.readInt8();
-
- mEquips.setEquipment(slot, used, ref);
- }
- }
- break;
- default:
- break;
- }
-}
-
-void InventoryHandler::equipItem(const Item *item)
-{
- MessageOut msg(PGMSG_EQUIP);
- msg.writeInt8(item->getInvIndex());
- gameServerConnection->send(msg);
-}
-
-void InventoryHandler::unequipItem(const Item *item)
-{
- MessageOut msg(PGMSG_UNEQUIP);
- msg.writeInt8(item->getInvIndex());
- gameServerConnection->send(msg);
-
-/*
- // Tidy equipment directly to avoid weapon still shown bug, for instance
- int equipSlot = item->getInvIndex();
- logger->log("Unequipping %d", equipSlot);
- mEquips.setEquipment(equipSlot, 0);
-*/
-}
-
-void InventoryHandler::useItem(const Item *item)
-{
- MessageOut msg(PGMSG_USE_ITEM);
- msg.writeInt8(item->getInvIndex());
- gameServerConnection->send(msg);
-}
-
-void InventoryHandler::dropItem(const Item *item, int amount)
-{
- MessageOut msg(PGMSG_DROP);
- msg.writeInt8(item->getInvIndex());
- msg.writeInt8(amount);
- gameServerConnection->send(msg);
-}
-
-bool InventoryHandler::canSplit(const Item *item) const
-{
- return item && !item->isEquipment() && item->getQuantity() > 1;
-}
-
-void InventoryHandler::splitItem(const Item *item, int amount)
-{
- int newIndex = PlayerInfo::getInventory()->getFreeSlot();
- if (newIndex > Inventory::NO_SLOT_INDEX)
- {
- MessageOut msg(PGMSG_MOVE_ITEM);
- msg.writeInt8(item->getInvIndex());
- msg.writeInt8(newIndex);
- msg.writeInt8(amount);
- gameServerConnection->send(msg);
- }
-}
-
-void InventoryHandler::moveItem(int oldIndex, int newIndex)
-{
- if (oldIndex == newIndex)
- return;
-
- MessageOut msg(PGMSG_MOVE_ITEM);
- msg.writeInt8(oldIndex);
- msg.writeInt8(newIndex);
- msg.writeInt8(PlayerInfo::getInventory()->getItem(oldIndex)
- ->getQuantity());
- gameServerConnection->send(msg);
-}
-
-void InventoryHandler::openStorage(int type A_UNUSED)
-{
- // TODO
-}
-
-void InventoryHandler::closeStorage(int type A_UNUSED)
-{
- // TODO
-}
-
-void InventoryHandler::moveItem(int source A_UNUSED, int slot A_UNUSED,
- int amount A_UNUSED, int destination A_UNUSED)
-{
- // TODO
-}
-
-size_t InventoryHandler::getSize(int type) const
-{
- switch (type)
- {
- case Inventory::INVENTORY:
- case Inventory::TRADE:
- return 50;
- case Inventory::STORAGE:
- return 300;
- default:
- return 0;
- }
-}
-
-int InventoryHandler::convertFromServerSlot(int eAthenaSlot) const
-{
- return eAthenaSlot;
-}
-
-} // namespace ManaServ