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diff --git a/src/net/eathena/skillrecv.cpp b/src/net/eathena/skillrecv.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/eathena/skillrecv.h"
+
+#include "notifymanager.h"
+
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+
+#include "enums/resources/notifytypes.h"
+
+#include "gui/widgets/skillinfo.h"
+
+#include "gui/windows/skilldialog.h"
+
+#include "net/ea/skillrecv.h"
+
+#include "net/eathena/menu.h"
+#include "net/eathena/messageout.h"
+#include "net/eathena/protocol.h"
+#include "net/eathena/skillrecv.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include "debug.h"
+
+namespace EAthena
+{
+
+void SkillRecv::processPlayerSkills(Net::MessageIn &msg)
+{
+ msg.readInt16("len");
+ const int skillCount = (msg.getLength() - 4) / 37;
+ int updateSkill = 0;
+
+ if (skillDialog)
+ skillDialog->hideSkills(SkillOwner::Player);
+ for (int k = 0; k < skillCount; k++)
+ {
+ const int skillId = msg.readInt16("skill id");
+ const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
+ msg.readInt32("inf"));
+ const int level = msg.readInt16("skill level");
+ const int sp = msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ const std::string name = msg.readString(24, "skill name");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
+ const int oldLevel = PlayerInfo::getSkillLevel(skillId);
+ if (oldLevel && oldLevel != level)
+ updateSkill = skillId;
+ PlayerInfo::setSkillLevel(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
+ {
+ skillDialog->addSkill(SkillOwner::Player,
+ skillId, name, level, range, up, inf, sp);
+ }
+ }
+ }
+ if (skillDialog)
+ {
+ skillDialog->update();
+ if (updateSkill)
+ skillDialog->playUpdateEffect(updateSkill);
+ }
+}
+
+void SkillRecv::processSkillAdd(Net::MessageIn &msg)
+{
+ int updateSkill = 0;
+ const int skillId = msg.readInt16("skill id");
+ const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
+ msg.readInt32("inf"));
+ const int level = msg.readInt16("skill level");
+ const int sp = msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ const std::string name = msg.readString(24, "skill name");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
+ const int oldLevel = PlayerInfo::getSkillLevel(skillId);
+ if (oldLevel && oldLevel != level)
+ updateSkill = skillId;
+ PlayerInfo::setSkillLevel(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
+ {
+ skillDialog->addSkill(SkillOwner::Player,
+ skillId, name, level, range, up, inf, sp);
+ }
+ skillDialog->update();
+ if (updateSkill)
+ skillDialog->playUpdateEffect(updateSkill);
+ }
+}
+
+void SkillRecv::processSkillUpdate(Net::MessageIn &msg)
+{
+ int updateSkill = 0;
+ const int skillId = msg.readInt16("skill id");
+ const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
+ msg.readInt32("inf"));
+ const int level = msg.readInt16("skill level");
+ const int sp = msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
+ const int oldLevel = PlayerInfo::getSkillLevel(skillId);
+ if (oldLevel && oldLevel != level)
+ updateSkill = skillId;
+ PlayerInfo::setSkillLevel(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
+ {
+ skillDialog->addSkill(SkillOwner::Player,
+ skillId, "", level, range, up, inf, sp);
+ }
+ skillDialog->update();
+ if (updateSkill)
+ skillDialog->playUpdateEffect(updateSkill);
+ }
+}
+
+void SkillRecv::processSkillDelete(Net::MessageIn &msg)
+{
+ int updateSkill = 0;
+ const int skillId = msg.readInt16("skill id");
+ const int oldLevel = PlayerInfo::getSkillLevel(skillId);
+ if (oldLevel != 0)
+ updateSkill = skillId;
+ PlayerInfo::setSkillLevel(skillId, 0);
+ if (skillDialog)
+ {
+ skillDialog->removeSkill(skillId);
+ skillDialog->update();
+ if (updateSkill)
+ skillDialog->playRemoveEffect(updateSkill);
+ }
+}
+
+void SkillRecv::processSkillCoolDown(Net::MessageIn &msg)
+{
+ const int skillId = msg.readInt16("skill id");
+ const int duration = msg.readInt32("duration");
+ if (skillDialog)
+ skillDialog->setSkillDuration(SkillOwner::Player, skillId, duration);
+}
+
+void SkillRecv::processSkillCoolDownList(Net::MessageIn &msg)
+{
+ const int count = (msg.readInt16("len") - 4) / 10;
+ for (int f = 0; f < count; f ++)
+ {
+ const int skillId = msg.readInt16("skill id");
+ msg.readInt32("total");
+ const int duration = msg.readInt32("duration");
+ if (skillDialog)
+ {
+ skillDialog->setSkillDuration(SkillOwner::Player,
+ skillId, duration);
+ }
+ }
+}
+
+void SkillRecv::processSkillFailed(Net::MessageIn &msg)
+{
+ // Action failed (ex. sit because you have not reached the
+ // right level)
+ const int skillId = msg.readInt16("skill id");
+ const int bskill = msg.readInt32("btype");
+ const signed char success = msg.readUInt8("success");
+ const signed char reason = msg.readUInt8("reason");
+ if (success != static_cast<int>(SKILL_FAILED)
+ && bskill == static_cast<int>(BSKILL_EMOTE))
+ {
+ logger->log("Action: %d/%d", bskill, success);
+ }
+
+ std::string txt;
+ if (success == static_cast<int>(SKILL_FAILED) && bskill != 0)
+ {
+ if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE)
+ && reason == static_cast<int>(RFAIL_SKILLDEP))
+ {
+ localPlayer->stopAdvert();
+ }
+
+ SkillInfo *const info = skillDialog->getSkill(bskill);
+ if (info)
+ txt = info->errorText;
+ else
+ txt = strprintf(_("Unknown skill error: %d"), bskill);
+ }
+ else
+ {
+ SkillInfo *const info = skillDialog->getSkill(skillId);
+ if (info)
+ txt = info->errorText + ".";
+ else
+ txt = strprintf(_("Unknown skill error: %d."), skillId);
+ }
+
+ txt.append(" ");
+ switch (reason)
+ {
+ case RFAIL_SKILLDEP:
+ // TRANSLATORS: error message
+ txt.append(_("You have not yet reached a high enough lvl!"));
+ break;
+ case RFAIL_INSUFHP:
+ // TRANSLATORS: error message
+ txt.append(_("Insufficient HP!"));
+ break;
+ case RFAIL_INSUFSP:
+ // TRANSLATORS: error message
+ txt.append(_("Insufficient SP!"));
+ break;
+ case RFAIL_NOMEMO:
+ // TRANSLATORS: error message
+ txt.append(_("You have no memos!"));
+ break;
+ case RFAIL_SKILLDELAY:
+ // TRANSLATORS: error message
+ txt.append(_("You cannot do that right now!"));
+ break;
+ case RFAIL_ZENY:
+ // TRANSLATORS: error message
+ txt.append(_("Seems you need more money... ;-)"));
+ break;
+ case RFAIL_WEAPON:
+ // TRANSLATORS: error message
+ txt.append(_("You cannot use this skill with that "
+ "kind of weapon!"));
+ break;
+ case RFAIL_REDGEM:
+ // TRANSLATORS: error message
+ txt.append(_("You need another red gem!"));
+ break;
+ case RFAIL_BLUEGEM:
+ // TRANSLATORS: error message
+ txt.append(_("You need another blue gem!"));
+ break;
+ case RFAIL_OVERWEIGHT:
+ // TRANSLATORS: error message
+ txt.append(_("You're carrying to much to do this!"));
+ break;
+ default:
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+
+ NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt);
+}
+
+void SkillRecv::processSkillSnap(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readBeingId("being id");
+ msg.readInt16("x");
+ msg.readInt16("y");
+}
+
+void SkillRecv::processSkillWarpPoint(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt16("skill id");
+ msg.readString(16, "map name 1");
+ msg.readString(16, "map name 2");
+ msg.readString(16, "map name 3");
+ msg.readString(16, "map name 4");
+}
+
+void SkillRecv::processSkillMemoMessage(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readUInt8("type");
+}
+
+void SkillRecv::processSkillProduceMixList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ const int count = (msg.readInt16("len") - 8) / 8;
+ for (int f = 0; f < count; f ++)
+ {
+ msg.readInt16("item id");
+ for (int d = 0; d < 3; d ++)
+ msg.readInt16("material id");
+ }
+}
+
+void SkillRecv::processSkillProduceEffect(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readInt16("flag");
+ msg.readInt16("item id");
+}
+
+void SkillRecv::processSkillUnitUpdate(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readBeingId("being id");
+}
+
+void SkillRecv::processSkillArrowCreateList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ const int count = (msg.readInt16("len") - 4) / 2;
+ for (int f = 0; f < count; f ++)
+ msg.readInt16("item id");
+}
+
+void SkillRecv::processSkillAutoSpells(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ for (int f = 0; f < 7; f ++)
+ msg.readInt32("skill id");
+
+ menu = MenuType::AutoSpell;
+}
+
+void SkillRecv::processSkillDevotionEffect(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readBeingId("being id");
+ for (int f = 0; f < 5; f ++)
+ msg.readInt32("devotee id");
+ msg.readInt16("range");
+}
+
+void SkillRecv::processSkillItemListWindow(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readInt32("skill level");
+ msg.readInt32("unused");
+}
+
+} // namespace EAthena