diff options
Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 35 |
1 files changed, 17 insertions, 18 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 8f04c586a..b91737249 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -158,7 +158,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id * -1); break; case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2 - dstBeing->setSprite(SPRITE_BODY, + dstBeing->setSpriteCards(SPRITE_BODY, id, "", itemColor, @@ -167,13 +167,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // LOOK_HEAD_BOTTOM - dstBeing->setSprite(SPRITE_WEAPON, + dstBeing->setSpriteCards(SPRITE_WEAPON, id, color, itemColor, @@ -182,7 +181,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us - dstBeing->setSprite(SPRITE_CLOTHES_COLOR, + dstBeing->setSpriteCards(SPRITE_CLOTHES_COLOR, id, color, itemColor, @@ -192,7 +191,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, break; case 5: // LOOK_HEAD_MID Change middle headgear for eathena, // armor for us - dstBeing->setSprite(SPRITE_HEAD_BOTTOM, + dstBeing->setSpriteCards(SPRITE_HEAD_BOTTOM, id, color, itemColor, @@ -211,7 +210,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setLook(CAST_U8(id)); break; case 8: // eAthena LOOK_SHIELD - dstBeing->setSprite(SPRITE_FLOOR, + dstBeing->setSpriteCards(SPRITE_FLOOR, id, color, itemColor, @@ -220,7 +219,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES - dstBeing->setSprite(SPRITE_HAIR, + dstBeing->setSpriteCards(SPRITE_HAIR, id, color, itemColor, @@ -229,7 +228,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES - dstBeing->setSprite(SPRITE_SHOES, + dstBeing->setSpriteCards(SPRITE_SHOES, id, color, itemColor, @@ -238,7 +237,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_FLOOR - dstBeing->setSprite(SPRITE_SHIELD, + dstBeing->setSpriteCards(SPRITE_SHIELD, id, color, itemColor, @@ -247,7 +246,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: // LOOK_ROBE - dstBeing->setSprite(SPRITE_HEAD_TOP, + dstBeing->setSpriteCards(SPRITE_HEAD_TOP, id, color, itemColor, @@ -256,7 +255,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: // COSTUME_HEAD_TOP - dstBeing->setSprite(SPRITE_HEAD_MID, + dstBeing->setSpriteCards(SPRITE_HEAD_MID, id, color, itemColor, @@ -265,7 +264,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: // COSTUME_HEAD_MID - dstBeing->setSprite(SPRITE_ROBE, + dstBeing->setSpriteCards(SPRITE_ROBE, id, color, itemColor, @@ -274,7 +273,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: // COSTUME_HEAD_LOW - dstBeing->setSprite(SPRITE_EVOL2, + dstBeing->setSpriteCards(SPRITE_EVOL2, id, color, itemColor, @@ -283,7 +282,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: // COSTUME_GARMENT - dstBeing->setSprite(SPRITE_EVOL3, + dstBeing->setSpriteCards(SPRITE_EVOL3, id, color, itemColor, @@ -292,7 +291,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3); break; case 17: // ARMOR - dstBeing->setSprite(SPRITE_EVOL4, + dstBeing->setSpriteCards(SPRITE_EVOL4, id, color, itemColor, @@ -301,7 +300,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4); break; case 18: - dstBeing->setSprite(SPRITE_EVOL5, + dstBeing->setSpriteCards(SPRITE_EVOL5, id, color, itemColor, @@ -310,7 +309,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5); break; case 19: - dstBeing->setSprite(SPRITE_EVOL6, + dstBeing->setSpriteCards(SPRITE_EVOL6, id, color, itemColor, |