diff options
Diffstat (limited to 'src/net/eathena/beinghandler.cpp')
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 898 |
1 files changed, 898 insertions, 0 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp new file mode 100644 index 000000000..f7d2d3ea1 --- /dev/null +++ b/src/net/eathena/beinghandler.cpp @@ -0,0 +1,898 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/eathena/beinghandler.h" + +#include "actorspritemanager.h" +#include "being.h" +#include "client.h" +#include "effectmanager.h" +#include "guild.h" +#include "guildmanager.h" +#include "keyboardconfig.h" +#include "localplayer.h" +#include "logger.h" +#include "party.h" +#include "playerrelations.h" +#include "configuration.h" + +#include "gui/botcheckerwindow.h" +#include "gui/outfitwindow.h" +#include "gui/socialwindow.h" +#include "gui/killstats.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include "net/playerhandler.h" +#include "net/net.h" + +#include "net/eathena/protocol.h" + +#include "resources/colordb.h" +#include "resources/itemdb.h" +#include "resources/iteminfo.h" + +#include <iostream> + +#include "debug.h" + +extern Net::BeingHandler *beingHandler; + +namespace EAthena +{ + +BeingHandler::BeingHandler(bool enableSync): + Ea::BeingHandler(enableSync) +{ + static const uint16_t _messages[] = + { + SMSG_BEING_VISIBLE, + SMSG_BEING_MOVE, + SMSG_BEING_MOVE2, + SMSG_BEING_REMOVE, + SMSG_SKILL_DAMAGE, + SMSG_BEING_ACTION, + SMSG_BEING_SELFEFFECT, + SMSG_BEING_EMOTION, + SMSG_BEING_CHANGE_LOOKS, + SMSG_BEING_CHANGE_LOOKS2, + SMSG_BEING_NAME_RESPONSE, + SMSG_BEING_NAME_RESPONSE2, + SMSG_PLAYER_GUILD_PARTY_INFO, + SMSG_BEING_CHANGE_DIRECTION, + SMSG_PLAYER_UPDATE_1, + SMSG_PLAYER_UPDATE_2, + SMSG_PLAYER_MOVE, + SMSG_PLAYER_STOP, + SMSG_PLAYER_MOVE_TO_ATTACK, + SMSG_PLAYER_STATUS_CHANGE, + SMSG_BEING_STATUS_CHANGE, + SMSG_BEING_RESURRECT, + SMSG_SOLVE_CHAR_NAME, + SMSG_BEING_SPAWN, + SMSG_SKILL_CASTING, + SMSG_SKILL_CAST_CANCEL, + SMSG_SKILL_NO_DAMAGE, + SMSG_BEING_IP_RESPONSE, + SMSG_PVP_MAP_MODE, + SMSG_PVP_SET, + 0 + }; + handledMessages = _messages; + beingHandler = this; +} + +void BeingHandler::requestNameById(int id) +{ + MessageOut outMsg(0x0094); + outMsg.writeInt32(id); //readLong(2)); +} + +void BeingHandler::handleMessage(Net::MessageIn &msg) +{ + switch (msg.getId()) + { + case SMSG_BEING_VISIBLE: // changed + case SMSG_BEING_MOVE: + processBeingVisibleOrMove(msg, msg.getId() == SMSG_BEING_VISIBLE); + break; + + case SMSG_BEING_MOVE2: + processBeingMove2(msg); + break; + + case SMSG_BEING_SPAWN: // changed + processBeingSpawn(msg); + break; + + case SMSG_BEING_REMOVE: + processBeingRemove(msg); + break; + + case SMSG_BEING_RESURRECT: + processBeingResurrect(msg); + break; + + case SMSG_SKILL_DAMAGE: + processSkillDamage(msg); + break; + + case SMSG_BEING_ACTION: + processBeingAction(msg); + break; + + case SMSG_BEING_SELFEFFECT: + processBeingSelfEffect(msg); + break; + + case SMSG_BEING_EMOTION: + processBeingEmotion(msg); + break; + + case SMSG_BEING_CHANGE_LOOKS: + case SMSG_BEING_CHANGE_LOOKS2: + processBeingChangeLook(msg, + msg.getId() == SMSG_BEING_CHANGE_LOOKS2); + break; + + case SMSG_BEING_NAME_RESPONSE: + processNameResponse(msg); + break; + + case SMSG_BEING_NAME_RESPONSE2: + processNameResponse2(msg); + break; + + case SMSG_BEING_IP_RESPONSE: + processIpResponse(msg); + break; + + case SMSG_SOLVE_CHAR_NAME: + break; + + case SMSG_PLAYER_GUILD_PARTY_INFO: + processPlayerGuilPartyInfo(msg); + break; + + case SMSG_BEING_CHANGE_DIRECTION: + processBeingChangeDirection(msg); + break; + + case SMSG_PLAYER_UPDATE_1: + case SMSG_PLAYER_UPDATE_2: + case SMSG_PLAYER_MOVE: + int type; + switch (msg.getId()) + { + case SMSG_PLAYER_UPDATE_1: + type = 1; + break; + case SMSG_PLAYER_UPDATE_2: + type = 2; + break; + case SMSG_PLAYER_MOVE: + type = 3; + break; + default: + return; + } + processPlayerMoveUpdate(msg, type); + + break; + case SMSG_PLAYER_STOP: + processPlayerStop(msg); + break; + + case SMSG_PLAYER_MOVE_TO_ATTACK: + processPlayerMoveToAttack(msg); + break; + + case SMSG_PLAYER_STATUS_CHANGE: + processPlaterStatusChange(msg); + break; + + case SMSG_BEING_STATUS_CHANGE: + processBeingStatusChange(msg); + break; + + case SMSG_SKILL_CASTING: + processSkilCasting(msg); + break; + + case SMSG_SKILL_CAST_CANCEL: + msg.readInt32(); // id + break; + + case SMSG_SKILL_NO_DAMAGE: + processSkillNoDamage(msg); + break; + + case SMSG_PVP_MAP_MODE: + processPvpMapMode(msg); + break; + + case SMSG_PVP_SET: + processPvpSet(msg); + break; + + default: + break; + } +} + +void BeingHandler::undress(Being *being) +{ + being->setSprite(SPRITE_BOTTOMCLOTHES, 0); + being->setSprite(SPRITE_TOPCLOTHES, 0); + being->setSprite(SPRITE_HAT, 0); + being->setSprite(SPRITE_SHOE, 0); + being->setSprite(SPRITE_GLOVES, 0); +// being->setSprite(SPRITE_WEAPON, 0, "", true); +} + +void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, bool look2) +{ + if (!actorSpriteManager) + return; + + Being *dstBeing; + /* + * SMSG_BEING_CHANGE_LOOKS (0x00c3) and + * SMSG_BEING_CHANGE_LOOKS2 (0x01d7) do basically the same + * thing. The difference is that ...LOOKS carries a single + * 8 bit value, where ...LOOKS2 carries two 16 bit values. + * + * If type = 2, then the first 16 bit value is the weapon ID, + * and the second 16 bit value is the shield ID. If no + * shield is equipped, or type is not 2, then the second + * 16 bit value will be 0. + */ + + if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) + return; + + int type = msg.readInt8(); + int id = 0; + int id2 = 0; + std::string color; + + if (!look2) + { + id = msg.readInt8(); + id2 = 1; // default color + } + else + { // SMSG_BEING_CHANGE_LOOKS2 + id = msg.readInt16(); + if (type == 2 || serverVersion > 0) + id2 = msg.readInt16(); + else + id2 = 1; + color = ""; + } + + if (dstBeing->getType() == Being::PLAYER) + dstBeing->setOtherTime(); + + if (!player_node) + return; + + switch (type) + { + case 0: // change race + dstBeing->setSubtype(static_cast<uint16_t>(id)); + break; + case 1: // eAthena LOOK_HAIR + dstBeing->setSpriteID(SPRITE_HAIR, id *-1); + break; + case 2: // Weapon ID in id, Shield ID in id2 + dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true); + if (!config.getBoolValue("hideShield")) + dstBeing->setSprite(SPRITE_SHIELD, id2); + player_node->imitateOutfit(dstBeing, SPRITE_SHIELD); + break; + case 3: // Change lower headgear for eAthena, pants for us + dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id, color, + static_cast<unsigned char>(id2)); + player_node->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES); + break; + case 4: // Change upper headgear for eAthena, hat for us + dstBeing->setSprite(SPRITE_HAT, id, color, + static_cast<unsigned char>(id2)); + player_node->imitateOutfit(dstBeing, SPRITE_HAT); + break; + case 5: // Change middle headgear for eathena, armor for us + dstBeing->setSprite(SPRITE_TOPCLOTHES, id, color, + static_cast<unsigned char>(id2)); + player_node->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES); + break; + case 6: // eAthena LOOK_HAIR_COLOR + dstBeing->setSpriteColor(SPRITE_HAIR, ItemDB::get( + dstBeing->getSpriteID(SPRITE_HAIR)).getDyeColorsString(id)); + break; + case 7: // Clothes color + // ignoring it + break; + case 8: // eAthena LOOK_SHIELD + if (!config.getBoolValue("hideShield")) + { + dstBeing->setSprite(SPRITE_SHIELD, id, color, + static_cast<unsigned char>(id2)); + } + player_node->imitateOutfit(dstBeing, SPRITE_SHIELD); + break; + case 9: // eAthena LOOK_SHOES + dstBeing->setSprite(SPRITE_SHOE, id, color, + static_cast<unsigned char>(id2)); + player_node->imitateOutfit(dstBeing, SPRITE_SHOE); + break; + case 10: // LOOK_GLOVES + dstBeing->setSprite(SPRITE_GLOVES, id, color, + static_cast<unsigned char>(id2)); + player_node->imitateOutfit(dstBeing, SPRITE_GLOVES); + break; + case 11: // LOOK_CAPE + dstBeing->setSprite(SPRITE_CAPE, id, color, + static_cast<unsigned char>(id2)); + player_node->imitateOutfit(dstBeing, SPRITE_CAPE); + break; + case 12: + dstBeing->setSprite(SPRITE_MISC1, id, color, + static_cast<unsigned char>(id2)); + player_node->imitateOutfit(dstBeing, SPRITE_MISC1); + break; + case 13: + dstBeing->setSprite(SPRITE_MISC2, id, color, + static_cast<unsigned char>(id2)); + player_node->imitateOutfit(dstBeing, SPRITE_MISC2); + break; + case 14: + dstBeing->setSprite(SPRITE_EVOL1, id, color, + static_cast<unsigned char>(id2)); + player_node->imitateOutfit(dstBeing, SPRITE_EVOL1); + break; + case 15: + dstBeing->setSprite(SPRITE_EVOL2, id, color, + static_cast<unsigned char>(id2)); + player_node->imitateOutfit(dstBeing, SPRITE_EVOL2); + break; + default: + logger->log("QQQ3 CHANGE_LOOKS: unsupported type: " + "%d, id: %d", type, id); + if (dstBeing) + { + logger->log("ID: " + toString(dstBeing->getId())); + logger->log("name: " + toString(dstBeing->getName())); + } + break; + } +} + +void BeingHandler::processNameResponse2(Net::MessageIn &msg) +{ + if (!actorSpriteManager || !player_node) + return; + + Being *dstBeing; + + int len = msg.readInt16(); + int beingId = msg.readInt32(); + std::string str = msg.readString(len - 8); + if ((dstBeing = actorSpriteManager->findBeing(beingId))) + { + if (beingId == player_node->getId()) + { + player_node->pingResponse(); + } + else + { + dstBeing->setName(str); + dstBeing->updateGuild(); + dstBeing->addToCache(); + + if (dstBeing->getType() == Being::PLAYER) + dstBeing->updateColors(); + + if (player_node) + { + Party *party = player_node->getParty(); + if (party && party->isMember(dstBeing->getId())) + { + PartyMember *member = party->getMember( + dstBeing->getId()); + + if (member) + member->setName(dstBeing->getName()); + } + player_node->checkNewName(dstBeing); + } + } + } +} + +void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, int msgType) +{ + if (!actorSpriteManager || !player_node) + return; + + uint16_t headTop, headMid, headBottom; + uint16_t weapon, shield; + uint16_t gmstatus; + int level; + int guild; + Being *dstBeing; + int hairStyle, hairColor; + unsigned char colors[9]; + + + // An update about a player, potentially including movement. + int id = msg.readInt32(); + short speed = msg.readInt16(); + uint16_t stunMode = msg.readInt16(); // opt1; Aethyra use this as cape + uint32_t statusEffects = msg.readInt16(); // opt2; + // Aethyra use this as misc1 + statusEffects |= (static_cast<uint32_t>(msg.readInt16())) + << 16; // status.options; Aethyra uses this as misc2 + short job = msg.readInt16(); + + dstBeing = actorSpriteManager->findBeing(id); + + if (!dstBeing) + { + if (actorSpriteManager->isBlocked(id) == true) + return; + + dstBeing = createBeing(id, job); + + if (!dstBeing) + return; + } + + uint8_t dir = dstBeing->getDirectionDelayed(); + if (dir) + { + if (dir != dstBeing->getDirection()) + dstBeing->setDirection(dir); + } + + if (Party *party = player_node->getParty()) + { + if (party->isMember(id)) + dstBeing->setParty(party); + } + + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + dstBeing->setSubtype(job); + hairStyle = msg.readInt16(); + weapon = msg.readInt16(); + shield = msg.readInt16(); + headBottom = msg.readInt16(); + + if (msgType == 3) + msg.readInt32(); // server tick + + headTop = msg.readInt16(); + headMid = msg.readInt16(); + hairColor = msg.readInt16(); + + colors[0] = msg.readInt8(); + colors[1] = msg.readInt8(); + colors[2] = msg.readInt8(); + + msg.readInt8(); //unused +// shoes = msg.readInt16(); +// gloves = msg.readInt16(); //sd->head_dir + + guild = msg.readInt32(); // guild + + if (!guildManager || !GuildManager::getEnableGuildBot()) + { + if (guild == 0) + dstBeing->clearGuilds(); + else + dstBeing->setGuild(Guild::getGuild(static_cast<short>(guild))); + } + + msg.readInt16(); // emblem + msg.readInt16(); // manner + dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 + msg.readInt8(); // karma + // reserving bit for future usage + dstBeing->setGender(Being::intToGender(msg.readInt8() & 3)); + + // Set these after the gender, as the sprites may be gender-specific + dstBeing->setSprite(SPRITE_WEAPON, weapon, "", 1, true); + if (!config.getBoolValue("hideShield")) + dstBeing->setSprite(SPRITE_SHIELD, shield); + //dstBeing->setSprite(SPRITE_SHOE, shoes); + if (serverVersion > 0) + { + dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom, + "", colors[0]); + dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid, "", colors[2]); + dstBeing->setSprite(SPRITE_HAT, headTop, "", colors[1]); + } + else + { + dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); + dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid); + dstBeing->setSprite(SPRITE_HAT, headTop); + } + //dstBeing->setSprite(SPRITE_GLOVES, gloves); + //dstBeing->setSprite(SPRITE_CAPE, cape); + //dstBeing->setSprite(SPRITE_MISC1, misc1); + //dstBeing->setSprite(SPRITE_MISC2, misc2); + dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + + player_node->imitateOutfit(dstBeing); + + if (msgType == 3) + { + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY); + + player_node->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); + + dstBeing->setTileCoords(srcX, srcY); + dstBeing->setDestination(dstX, dstY); + + // because server don't send direction in move packet, + // we fixing it + + if (srcX != dstX || srcY != dstY) + { + int d = dstBeing->calcDirection(dstX, dstY); + + if (d && dstBeing->getDirection() != d) + dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); + } + + if (player_node->getCurrentAction() != Being::STAND) + player_node->imitateAction(dstBeing, Being::STAND); + if (player_node->getDirection() != dstBeing->getDirection()) + { + player_node->imitateDirection(dstBeing, + dstBeing->getDirection()); + } + } + else + { +// uint8_t dir; + uint16_t x, y; + msg.readCoordinates(x, y, dir); + dstBeing->setTileCoords(x, y); + dstBeing->setDirection(dir); + + player_node->imitateDirection(dstBeing, dir); + } + + gmstatus = msg.readInt16(); + + if (gmstatus & 0x80) + dstBeing->setGM(true); + + if (msgType == 1 || msgType == 2) + { + int type = msg.readInt8(); + switch (type) + { + case 0: + dstBeing->setAction(Being::STAND); + player_node->imitateAction(dstBeing, Being::STAND); + break; + + case 1: + dstBeing->setAction(Being::DEAD); + break; + + case 2: + dstBeing->setAction(Being::SIT); + player_node->imitateAction(dstBeing, Being::SIT); + break; + + default: + //need set stay state? + logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:" + + toString(id) + " " + toString(type)); + if (dstBeing) + { + logger->log("dstBeing id:" + + toString(dstBeing->getId())); + logger->log("dstBeing name:" + + dstBeing->getName()); + } + break; + + } + } + else if (msgType == 3) + { + msg.readInt8(); // unknown + } + + level = msg.readInt8(); // Lv + if (level) + dstBeing->setLevel(level); + + msg.readInt8(); // unknown + + if (dstBeing->getType() != Being::PLAYER + || msgType != 3) + { + dstBeing->setActionTime(tick_time); +// dstBeing->reset(); + } + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); + + if (msgType == 3 && dstBeing->getType() == Being::PLAYER) + dstBeing->setMoveTime(); +} + +void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) +{ + if (!actorSpriteManager) + return; + + int id; + short job, speed, gender; + uint16_t headTop, headMid, headBottom; + uint16_t shoes, gloves; + uint16_t weapon, shield; + uint16_t stunMode; + uint32_t statusEffects; + Being *dstBeing; + int hairStyle, hairColor; + int spawnId; + + if (visible) + msg.readInt8(); // padding? + + // Information about a being in range + id = msg.readInt32(); + if (id == mSpawnId) + spawnId = mSpawnId; + else + spawnId = 0; + mSpawnId = 0; + speed = msg.readInt16(); + stunMode = msg.readInt16(); // opt1 + statusEffects = msg.readInt16(); // opt2 + statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; // option + job = msg.readInt16(); // class + + dstBeing = actorSpriteManager->findBeing(id); + + if (dstBeing && dstBeing->getType() == Being::MONSTER + && !dstBeing->isAlive()) + { + actorSpriteManager->destroy(dstBeing); + actorSpriteManager->erase(dstBeing); + dstBeing = nullptr; + } + + if (!dstBeing) + { + // Being with id >= 110000000 and job 0 are better + // known as ghosts, so don't create those. + if (job == 0 && id >= 110000000) + return; + + if (actorSpriteManager->isBlocked(id) == true) + return; + + dstBeing = createBeing(id, job); + + if (!dstBeing) + return; + + if (job == 1022 && killStats) + killStats->jackoAlive(dstBeing->getId()); + } + else + { + // undeleting marked for deletion being + if (dstBeing->getType() == Being::NPC) + actorSpriteManager->undelete(dstBeing); + } + + if (dstBeing->getType() == Being::PLAYER) + dstBeing->setMoveTime(); + + if (spawnId) + { + dstBeing->setAction(Being::SPAWN); + } + else if (visible) + { + dstBeing->clearPath(); + dstBeing->setActionTime(tick_time); + dstBeing->setAction(Being::STAND); + } + + // Prevent division by 0 when calculating frame + if (speed == 0) + speed = 150; + + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + dstBeing->setSubtype(job); + if (dstBeing->getType() == ActorSprite::MONSTER && player_node) + player_node->checkNewName(dstBeing); + + hairStyle = msg.readInt16(); + weapon = msg.readInt16(); + headBottom = msg.readInt16(); + +// if (!visible) +// msg.readInt32(); // server tick + + shield = msg.readInt16(); + headTop = msg.readInt16(); + headMid = msg.readInt16(); + hairColor = msg.readInt16(); + shoes = msg.readInt16(); // clothes color - "abused" as shoes + + if (dstBeing->getType() == ActorSprite::MONSTER) + { + if (serverVersion > 0) + { + int hp = msg.readInt32(); + int maxHP = msg.readInt32(); + if (hp && maxHP) + { + dstBeing->setMaxHP(maxHP); + int oldHP = dstBeing->getHP(); + if (!oldHP || oldHP > hp) + dstBeing->setHP(hp); + } + } + else + { + msg.readInt32(); + msg.readInt32(); + } + gloves = 0; + } + else + { + gloves = msg.readInt16(); // head dir - "abused" as gloves + msg.readInt32(); // guild + msg.readInt16(); // guild emblem + } +// logger->log("being guild: " + toString(guild)); +/* + if (guild == 0) + dstBeing->clearGuilds(); + else + dstBeing->setGuild(Guild::getGuild(static_cast<short>(guild))); +*/ + + msg.readInt16(); // manner + dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 + if (serverVersion > 0 && dstBeing->getType() == ActorSprite::MONSTER) + { + int attackRange = msg.readInt8(); // karma + dstBeing->setAttackRange(attackRange); + } + else + { + msg.readInt8(); // karma + } + gender = msg.readInt8(); + + // reserving bits for future usage + + if (dstBeing->getType() == ActorSprite::PLAYER) + { + gender &= 3; + dstBeing->setGender(Being::intToGender(gender)); + // Set these after the gender, as the sprites may be gender-specific + setSprite(dstBeing, SPRITE_HAIR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + setSprite(dstBeing, SPRITE_BOTTOMCLOTHES, headBottom); + setSprite(dstBeing, SPRITE_TOPCLOTHES, headMid); + setSprite(dstBeing, SPRITE_HAT, headTop); + setSprite(dstBeing, SPRITE_SHOE, shoes); + setSprite(dstBeing, SPRITE_GLOVES, gloves); + setSprite(dstBeing, SPRITE_WEAPON, weapon, "", true); + if (!config.getBoolValue("hideShield")) + setSprite(dstBeing, SPRITE_SHIELD, shield); + } + else if (dstBeing->getType() == ActorSprite::NPC) + { + switch (gender) + { + case 2: + dstBeing->setGender(GENDER_FEMALE); + break; + case 3: + dstBeing->setGender(GENDER_MALE); + break; + case 4: + dstBeing->setGender(GENDER_OTHER); + break; + default: + dstBeing->setGender(GENDER_UNSPECIFIED); + break; + } + } + + if (!visible) + { + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY); + dstBeing->setAction(Being::STAND); + dstBeing->setTileCoords(srcX, srcY); + dstBeing->setDestination(dstX, dstY); + } + else + { + uint8_t dir; + uint16_t x, y; + msg.readCoordinates(x, y, dir); + dstBeing->setTileCoords(x, y); + + if (job == 45 && socialWindow && outfitWindow) + { + int num = socialWindow->getPortalIndex(x, y); + if (num >= 0) + { + dstBeing->setName(keyboard.getKeyShortString( + outfitWindow->keyName(num))); + } + else + { + dstBeing->setName(""); + } + } + + dstBeing->setDirection(dir); + } + + msg.readInt8(); // unknown + msg.readInt8(); // state / sit + msg.readInt16(); // level + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); + +} + +void BeingHandler::processBeingSpawn(Net::MessageIn &msg) +{ + // skipping this packet + mSpawnId = msg.readInt32(); // id + msg.readInt16(); // speed + msg.readInt16(); // opt1 + msg.readInt16(); // opt2 + msg.readInt16(); // option + msg.readInt16(); // disguise +} + +} // namespace EAthena |