diff options
Diffstat (limited to 'src/net/eathena/beinghandler.cpp')
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 1727 |
1 files changed, 66 insertions, 1661 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 95800dc0d..11a1ced05 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -49,6 +49,9 @@ #include "net/character.h" +#include "net/ea/beingnet.h" + +#include "net/eathena/beingnet.h" #include "net/eathena/maptypeproperty2.h" #include "net/eathena/messageout.h" #include "net/eathena/protocol.h" @@ -158,126 +161,126 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case SMSG_BEING_VISIBLE: - processBeingVisible(msg); + BeingNet::processBeingVisible(msg); break; case SMSG_BEING_MOVE: - processBeingMove(msg); + BeingNet::processBeingMove(msg); break; case SMSG_BEING_SPAWN: - processBeingSpawn(msg); + BeingNet::processBeingSpawn(msg); break; case SMSG_BEING_MOVE2: - processBeingMove2(msg); + BeingNet::processBeingMove2(msg); break; case SMSG_BEING_REMOVE: - processBeingRemove(msg); + Ea::BeingNet::processBeingRemove(msg); break; case SMSG_BEING_REMOVE_SKILL: - processBeingRemoveSkil(msg); + BeingNet::processBeingRemoveSkil(msg); break; case SMSG_BEING_RESURRECT: - processBeingResurrect(msg); + BeingNet::processBeingResurrect(msg); break; case SMSG_SKILL_DAMAGE: - processSkillDamage(msg); + Ea::BeingNet::processSkillDamage(msg); break; case SMSG_SKILL_AUTO_CAST: - processSkillAutoCast(msg); + BeingNet::processSkillAutoCast(msg); break; case SMSG_BEING_ACTION: - processBeingAction(msg); + Ea::BeingNet::processBeingAction(msg); break; case SMSG_BEING_ACTION2: - processBeingAction2(msg); + BeingNet::processBeingAction2(msg); break; case SMSG_BEING_SELFEFFECT: - processBeingSelfEffect(msg); + BeingNet::processBeingSelfEffect(msg); break; case SMSG_BEING_SPECIAL_EFFECT: - processBeingSpecialEffect(msg); + BeingNet::processBeingSpecialEffect(msg); break; case SMSG_BEING_SPECIAL_EFFECT_NUM: - processBeingSpecialEffectNum(msg); + BeingNet::processBeingSpecialEffectNum(msg); break; case SMSG_BEING_SOUND_EFFECT: - processBeingSoundEffect(msg); + BeingNet::processBeingSoundEffect(msg); break; case SMSG_BEING_EMOTION: - processBeingEmotion(msg); + Ea::BeingNet::processBeingEmotion(msg); break; case SMSG_BEING_CHANGE_LOOKS2: - processBeingChangeLook2(msg); + BeingNet::processBeingChangeLook2(msg); break; case SMSG_BEING_CHANGE_LOOKS_CARDS: - processBeingChangeLookCards(msg); + BeingNet::processBeingChangeLookCards(msg); break; case SMSG_BEING_NAME_RESPONSE: - processNameResponse(msg); + Ea::BeingNet::processNameResponse(msg); break; case SMSG_BEING_NAME_RESPONSE2: - processNameResponse2(msg); + BeingNet::processNameResponse2(msg); break; case SMSG_SOLVE_CHAR_NAME: break; case SMSG_PLAYER_GUILD_PARTY_INFO: - processPlayerGuilPartyInfo(msg); + BeingNet::processPlayerGuilPartyInfo(msg); break; case SMSG_BEING_CHANGE_DIRECTION: - processBeingChangeDirection(msg); + BeingNet::processBeingChangeDirection(msg); break; case SMSG_PLAYER_STOP: - processPlayerStop(msg); + Ea::BeingNet::processPlayerStop(msg); break; case SMSG_PLAYER_MOVE_TO_ATTACK: - processPlayerMoveToAttack(msg); + Ea::BeingNet::processPlayerMoveToAttack(msg); break; case SMSG_PLAYER_STATUS_CHANGE: - processPlaterStatusChange(msg); + BeingNet::processPlaterStatusChange(msg); break; case SMSG_PLAYER_STATUS_CHANGE2: - processPlaterStatusChange2(msg); + BeingNet::processPlaterStatusChange2(msg); break; case SMSG_PLAYER_STATUS_CHANGE_NO_TICK: - processPlaterStatusChangeNoTick(msg); + BeingNet::processPlaterStatusChangeNoTick(msg); break; case SMSG_BEING_STATUS_CHANGE: - processBeingStatusChange(msg); + BeingNet::processBeingStatusChange(msg); break; case SMSG_BEING_STATUS_CHANGE2: - processBeingStatusChange2(msg); + BeingNet::processBeingStatusChange2(msg); break; case SMSG_SKILL_CASTING: - processSkillCasting(msg); + BeingNet::processSkillCasting(msg); break; case SMSG_SKILL_CAST_CANCEL: @@ -285,136 +288,136 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_SKILL_NO_DAMAGE: - processSkillNoDamage(msg); + Ea::BeingNet::processSkillNoDamage(msg); break; case SMSG_SKILL_GROUND_NO_DAMAGE: - processSkillGroundNoDamage(msg); + BeingNet::processSkillGroundNoDamage(msg); break; case SMSG_SKILL_ENTRY: - processSkillEntry(msg); + BeingNet::processSkillEntry(msg); break; case SMSG_PVP_MAP_MODE: - processPvpMapMode(msg); + Ea::BeingNet::processPvpMapMode(msg); break; case SMSG_PVP_SET: - processPvpSet(msg); + BeingNet::processPvpSet(msg); break; case SMSG_MAP_TYPE_PROPERTY2: - processMapTypeProperty(msg); + BeingNet::processMapTypeProperty(msg); break; case SMSG_MAP_TYPE: - processMapType(msg); + BeingNet::processMapType(msg); break; case SMSG_MONSTER_HP: case SMSG_PLAYER_HP: - processMonsterHp(msg); + BeingNet::processMonsterHp(msg); break; case SMSG_RANKS_LIST: - processRanksList(msg); + BeingNet::processRanksList(msg); break; case SMSG_BEING_FAKE_NAME: - processBeingFakeName(msg); + BeingNet::processBeingFakeName(msg); break; case SMSG_BEING_STAT_UPDATE_1: - processBeingStatUpdate1(msg); + BeingNet::processBeingStatUpdate1(msg); break; case SMSG_MOB_INFO: - processMobInfo(msg); + BeingNet::processMobInfo(msg); break; case SMSG_BEING_MOVE3: - processBeingMove3(msg); + Ea::BeingNet::processBeingMove3(msg); break; case SMSG_BEING_ATTRS: - processBeingAttrs(msg); + BeingNet::processBeingAttrs(msg); break; case SMSG_MONSTER_INFO: - processMonsterInfo(msg); + BeingNet::processMonsterInfo(msg); break; case SMSG_CLASS_CHANGE: - processClassChange(msg); + BeingNet::processClassChange(msg); break; case SMSG_SPIRIT_BALLS: - processSpiritBalls(msg); + BeingNet::processSpiritBalls(msg); break; case SMSG_SPIRIT_BALL_SINGLE: - processSpiritBallSingle(msg); + BeingNet::processSpiritBallSingle(msg); break; case SMSG_BLADE_STOP: - processBladeStop(msg); + BeingNet::processBladeStop(msg); break; case SMSG_COMBO_DELAY: - processComboDelay(msg); + BeingNet::processComboDelay(msg); break; case SMSG_WEDDING_EFFECT: - processWddingEffect(msg); + BeingNet::processWddingEffect(msg); break; case SMSG_BEING_SLIDE: - processBeingSlide(msg); + BeingNet::processBeingSlide(msg); break; case SMSG_STARS_KILL: - processStarsKill(msg); + BeingNet::processStarsKill(msg); break; case SMSG_BLACKSMITH_RANKS_LIST: - processBlacksmithRanksList(msg); + BeingNet::processBlacksmithRanksList(msg); break; case SMSG_ALCHEMIST_RANKS_LIST: - processAlchemistRanksList(msg); + BeingNet::processAlchemistRanksList(msg); break; case SMSG_TAEKWON_RANKS_LIST: - processTaekwonRanksList(msg); + BeingNet::processTaekwonRanksList(msg); break; case SMSG_PK_RANKS_LIST: - processPkRanksList(msg); + BeingNet::processPkRanksList(msg); break; case SMSG_GLADIATOR_FEEL_REQUEST: - processGladiatorFeelRequest(msg); + BeingNet::processGladiatorFeelRequest(msg); break; case SMSG_BOSS_MAP_INFO: - processBossMapInfo(msg); + BeingNet::processBossMapInfo(msg); break; case SMSG_BEING_FONT: - processBeingFont(msg); + BeingNet::processBeingFont(msg); break; case SMSG_BEING_MILLENIUM_SHIELD: - processBeingMilleniumShield(msg); + BeingNet::processBeingMilleniumShield(msg); break; case SMSG_BEING_CHARM: - processBeingCharm(msg); + BeingNet::processBeingCharm(msg); break; case SMSG_BEING_VIEW_EQUIPMENT: - processBeingViewEquipment(msg); + BeingNet::processBeingViewEquipment(msg); break; default: @@ -422,69 +425,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) } } -Being *BeingHandler::createBeing2(Net::MessageIn &msg, - const BeingId id, - const int16_t job, - const BeingType::BeingType beingType) -{ - if (!actorManager) - return nullptr; - - ActorTypeT type = ActorType::Unknown; - switch (beingType) - { - case BeingType::PC: - type = ActorType::Player; - break; - case BeingType::NPC: - case BeingType::NPC_EVENT: - type = ActorType::Npc; - break; - case BeingType::MONSTER: - type = ActorType::Monster; - break; - case BeingType::MERSOL: - type = ActorType::Mercenary; - break; - case BeingType::PET: - type = ActorType::Pet; - break; - case BeingType::HOMUN: - type = ActorType::Homunculus; - break; - case BeingType::ITEM: - case BeingType::SKILL: - case BeingType::ELEMENTAL: - logger->log("not supported object type: %d, job: %d", - static_cast<int>(beingType), static_cast<int>(job)); - break; - case BeingType::CHAT: - default: - UNIMPLIMENTEDPACKET; - type = ActorType::Monster; - logger->log("not supported object type: %d, job: %d", - static_cast<int>(beingType), static_cast<int>(job)); - break; - } - if (job == 45 && beingType == BeingType::NPC_EVENT) - type = ActorType::Portal; - - Being *const being = actorManager->createBeing( - id, type, fromInt(job, BeingTypeId)); - if (beingType == BeingType::MERSOL) - { - MercenaryInfo *const info = PlayerInfo::getMercenary(); - if (info && info->id == id) - PlayerInfo::setMercenaryBeing(being); - } - else if (beingType == BeingType::PET) - { - if (PlayerInfo::getPetBeingId() == id) - PlayerInfo::setPetBeing(being); - } - return being; -} - void BeingHandler::undress(Being *const being) const { if (!being) @@ -503,1074 +443,6 @@ void BeingHandler::requestRanks(const RankT rank) const outMsg.writeInt16(static_cast<int16_t>(rank), "type"); } -void BeingHandler::processBeingChangeLook2(Net::MessageIn &msg) -{ - if (!actorManager) - return; - - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("being id")); - const uint8_t type = msg.readUInt8("type"); - - const int id = msg.readInt16("id1"); - unsigned int id2 = msg.readInt16("id2"); - if (type != 2) - id2 = 1; - - if (!localPlayer || !dstBeing) - return; - - processBeingChangeLookContinue(msg, dstBeing, type, id, id2, nullptr); -} - -void BeingHandler::processBeingChangeLookCards(Net::MessageIn &msg) -{ - Being *dstBeing = nullptr; - int cards[4]; - - if (!actorManager) - { // here can be look from char server - if (!serverFeatures->haveAdvancedSprites()) - return; - Net::Characters &chars = Net::CharServerHandler::mCharacters; - const BeingId id = msg.readBeingId("being id"); - - FOR_EACH (Net::Characters::iterator, it, chars) - { - Net::Character *character = *it; - if (character->dummy && character->dummy->getId() == id) - { - dstBeing = character->dummy; - break; - } - } - } - else - { - dstBeing = actorManager->findBeing( - msg.readBeingId("being id")); - } - - const uint8_t type = msg.readUInt8("type"); - - const int id = msg.readInt16("id1"); - unsigned int id2 = msg.readInt16("id2"); - if (type != 2) - id2 = 1; - - for (int f = 0; f < 4; f ++) - cards[f] = msg.readInt16("card"); - - if (!dstBeing) - return; - - processBeingChangeLookContinue(msg, dstBeing, type, id, id2, &cards[0]); -} - -void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg, - Being *const dstBeing, - const uint8_t type, - const int id, - const int id2, - const int *cards - A_UNUSED) -{ - if (dstBeing->getType() == ActorType::Player) - dstBeing->setOtherTime(); - - const ItemColor itemColor = ItemColorManager::getColorFromCards(cards); - const std::string color; - switch (type) - { - case 0: // change race - dstBeing->setSubtype(fromInt(id, BeingTypeId), - dstBeing->getLook()); - break; - case 1: // eAthena LOOK_HAIR - dstBeing->setHairColor(fromInt(id, ItemColor)); - dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id * -1); - break; - case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2 - dstBeing->setSprite(SPRITE_BODY, id, "", itemColor, true); - dstBeing->setSprite(SPRITE_FLOOR, id2); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); - break; - case 3: // LOOK_HEAD_BOTTOM - dstBeing->setSprite(SPRITE_WEAPON, id, color, itemColor); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); - break; - case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us - dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, itemColor); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); - break; - case 5: // LOOK_HEAD_MID Change middle headgear for eathena, - // armor for us - dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, itemColor); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); - break; - case 6: // eAthena LOOK_HAIR_COLOR - dstBeing->setHairColor(fromInt(id, ItemColor)); - dstBeing->setSpriteColor(SPRITE_HAIR_COLOR, - ItemDB::get(dstBeing->getSpriteID( - SPRITE_HAIR_COLOR)).getDyeColorsString( - fromInt(id, ItemColor))); - break; - case 7: // Clothes color. Now used as look - dstBeing->setLook(static_cast<uint8_t>(id)); - break; - case 8: // eAthena LOOK_SHIELD - dstBeing->setSprite(SPRITE_FLOOR, id, color, itemColor); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); - break; - case 9: // eAthena LOOK_SHOES - dstBeing->setSprite(SPRITE_HAIR, id, color, itemColor); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); - break; - case 10: // LOOK_GLOVES - dstBeing->setSprite(SPRITE_SHOES, id, color, itemColor); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); - break; - case 11: // LOOK_FLOOR - dstBeing->setSprite(SPRITE_SHIELD, id, color, itemColor); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); - break; - case 12: // LOOK_ROBE - dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, itemColor); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); - break; - case 13: // COSTUME_HEAD_TOP - dstBeing->setSprite(SPRITE_HEAD_MID, id, color, itemColor); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); - break; - case 14: // COSTUME_HEAD_MID - dstBeing->setSprite(SPRITE_ROBE, id, color, itemColor); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); - break; - case 15: // COSTUME_HEAD_LOW - dstBeing->setSprite(SPRITE_EVOL2, id, color, itemColor); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); - break; - case 16: // COSTUME_GARMENT - dstBeing->setSprite(SPRITE_EVOL3, id, color, itemColor); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3); - break; - case 17: // ARMOR - dstBeing->setSprite(SPRITE_EVOL4, id, color, itemColor); - if (localPlayer) - localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4); - break; - default: - UNIMPLIMENTEDPACKET; - break; - } -} - -void BeingHandler::processBeingVisible(Net::MessageIn &msg) -{ - if (!actorManager) - return; - - msg.readInt16("len"); - const BeingType::BeingType type = static_cast<BeingType::BeingType>( - msg.readUInt8("object type")); - - // Information about a being in range - const BeingId id = msg.readBeingId("being id"); - BeingId spawnId; - if (id == mSpawnId) - spawnId = mSpawnId; - else - spawnId = BeingId_zero; - mSpawnId = BeingId_zero; - - int16_t speed = msg.readInt16("speed"); - const uint16_t stunMode = msg.readInt16("opt1"); - // probably wrong effect usage - const uint32_t statusEffects = msg.readInt16("opt2"); - msg.readInt32("option"); - - const int16_t job = msg.readInt16("class"); - - Being *dstBeing = actorManager->findBeing(id); - - if (dstBeing && dstBeing->getType() == ActorType::Monster - && !dstBeing->isAlive()) - { - actorManager->destroy(dstBeing); - actorManager->erase(dstBeing); - dstBeing = nullptr; - } - - if (!dstBeing) - { - if (actorManager->isBlocked(id) == true) - return; - - dstBeing = createBeing2(msg, id, job, type); - if (!dstBeing) - return; - } - else - { - // undeleting marked for deletion being - if (dstBeing->getType() == ActorType::Npc) - actorManager->undelete(dstBeing); - } - - if (dstBeing->getType() == ActorType::Player) - dstBeing->setMoveTime(); - - if (spawnId != BeingId_zero) - { - dstBeing->setAction(BeingAction::SPAWN, 0); - } - else - { - dstBeing->clearPath(); - dstBeing->setActionTime(tick_time); - dstBeing->setAction(BeingAction::STAND, 0); - } - - // Prevent division by 0 when calculating frame - if (speed == 0) - speed = 150; - - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - dstBeing->setSubtype(fromInt(job, BeingTypeId), 0); - if (dstBeing->getType() == ActorType::Monster && localPlayer) - localPlayer->checkNewName(dstBeing); - - const int hairStyle = msg.readInt16("hair style"); - const uint32_t weapon = static_cast<uint32_t>(msg.readInt32("weapon")); - const uint16_t headBottom = msg.readInt16("head bottom"); - - const uint16_t headTop = msg.readInt16("head top"); - const uint16_t headMid = msg.readInt16("head mid"); - const ItemColor hairColor = fromInt(msg.readInt16("hair color"), ItemColor); - const uint16_t shoes = msg.readInt16("shoes or clothes color?"); - - const uint16_t gloves = msg.readInt16("head dir / gloves"); - // may be use robe as gloves? - msg.readInt16("robe"); - msg.readInt32("guild id"); - msg.readInt16("guild emblem"); - dstBeing->setManner(msg.readInt16("manner")); - dstBeing->setStatusEffectBlock(32, static_cast<uint16_t>( - msg.readInt32("opt3"))); - dstBeing->setKarma(msg.readUInt8("karma")); - uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender") & 3); - - if (dstBeing->getType() == ActorType::Player) - { - dstBeing->setGender(Being::intToGender(gender)); - dstBeing->setHairColor(hairColor); - // Set these after the gender, as the sprites may be gender-specific - setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - setSprite(dstBeing, SPRITE_WEAPON, headBottom); - setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); - setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); - setSprite(dstBeing, SPRITE_HAIR, shoes); - setSprite(dstBeing, SPRITE_SHOES, gloves); - setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true); -// setSprite(dstBeing, SPRITE_FLOOR, shield); - } - else if (dstBeing->getType() == ActorType::Npc - && serverFeatures->haveNpcGender()) - { - dstBeing->setGender(Being::intToGender(gender)); - } - - uint8_t dir; - uint16_t x, y; - msg.readCoordinates(x, y, dir, "position"); - msg.readInt8("xs"); - msg.readInt8("ys"); - msg.readUInt8("action type"); - dstBeing->setTileCoords(x, y); - - if (job == 45 && socialWindow && outfitWindow) - { - const int num = socialWindow->getPortalIndex(x, y); - if (num >= 0) - { - dstBeing->setName(keyboard.getKeyShortString( - outfitWindow->keyName(num))); - } - else - { - dstBeing->setName(""); - } - } - - dstBeing->setDirection(dir); - - const int level = static_cast<int>(msg.readInt16("level")); - if (level) - dstBeing->setLevel(level); - msg.readInt16("font"); - - const int maxHP = msg.readInt32("max hp"); - const int hp = msg.readInt32("hp"); - dstBeing->setMaxHP(maxHP); - dstBeing->setHP(hp); - - msg.readInt8("is boss"); - - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( - (statusEffects >> 16) & 0xffffU)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( - statusEffects & 0xffffU)); -} - -void BeingHandler::processBeingMove(Net::MessageIn &msg) -{ - if (!actorManager) - return; - - msg.readInt16("len"); - const BeingType::BeingType type = static_cast<BeingType::BeingType>( - msg.readUInt8("object type")); - - // Information about a being in range - const BeingId id = msg.readBeingId("being id"); - BeingId spawnId; - if (id == mSpawnId) - spawnId = mSpawnId; - else - spawnId = BeingId_zero; - mSpawnId = BeingId_zero; - int16_t speed = msg.readInt16("speed"); -// if (visible) -// { - const uint16_t stunMode = msg.readInt16("opt1"); - // probably wrong effect usage - const uint32_t statusEffects = msg.readInt16("opt2"); -// } -// else -// { -// commented for now, probably it can be removed after testing -// msg.readInt16("body state"); -// msg.readInt16("health state"); -// } - msg.readInt32("effect state"); - - const int16_t job = msg.readInt16("class"); - - Being *dstBeing = actorManager->findBeing(id); - - if (dstBeing && dstBeing->getType() == ActorType::Monster - && !dstBeing->isAlive()) - { - actorManager->destroy(dstBeing); - actorManager->erase(dstBeing); - dstBeing = nullptr; - } - - if (!dstBeing) - { - if (actorManager->isBlocked(id) == true) - return; - - dstBeing = createBeing2(msg, id, job, type); - if (!dstBeing) - return; - } - else - { - // undeleting marked for deletion being - if (dstBeing->getType() == ActorType::Npc) - actorManager->undelete(dstBeing); - } - - if (dstBeing->getType() == ActorType::Player) - dstBeing->setMoveTime(); - - if (spawnId != BeingId_zero) - dstBeing->setAction(BeingAction::SPAWN, 0); - - // Prevent division by 0 when calculating frame - if (speed == 0) - speed = 150; - - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - dstBeing->setSubtype(fromInt(job, BeingTypeId), 0); - if (dstBeing->getType() == ActorType::Monster && localPlayer) - localPlayer->checkNewName(dstBeing); - - const int hairStyle = msg.readInt16("hair style"); - const uint32_t weapon = static_cast<uint32_t>(msg.readInt32("weapon")); - const uint16_t headBottom = msg.readInt16("head bottom"); - - msg.readInt32("tick"); - - const uint16_t headTop = msg.readInt16("head top"); - const uint16_t headMid = msg.readInt16("head mid"); - const ItemColor hairColor = fromInt( - msg.readInt16("hair color"), ItemColor); - const uint16_t shoes = msg.readInt16("shoes or clothes color?"); - - const uint16_t gloves = msg.readInt16("head dir / gloves"); - // may be use robe as gloves? - msg.readInt16("robe"); - msg.readInt32("guild id"); - msg.readInt16("guild emblem"); - dstBeing->setManner(msg.readInt16("manner")); - dstBeing->setStatusEffectBlock(32, static_cast<uint16_t>( - msg.readInt32("opt3"))); - dstBeing->setKarma(msg.readUInt8("karma")); - uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender") & 3); - - if (dstBeing->getType() == ActorType::Player) - { - dstBeing->setGender(Being::intToGender(gender)); - dstBeing->setHairColor(hairColor); - // Set these after the gender, as the sprites may be gender-specific - setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - if (!serverFeatures->haveMove3()) - { - setSprite(dstBeing, SPRITE_WEAPON, headBottom); - setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); - setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); - setSprite(dstBeing, SPRITE_HAIR, shoes); - setSprite(dstBeing, SPRITE_SHOES, gloves); - setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true); - } -// setSprite(dstBeing, SPRITE_FLOOR, shield); - } - else if (dstBeing->getType() == ActorType::Npc - && serverFeatures->haveNpcGender()) - { - dstBeing->setGender(Being::intToGender(gender)); - } - - uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); - msg.readUInt8("(sx<<4) | (sy&0x0f)"); - msg.readInt8("xs"); - msg.readInt8("ys"); - dstBeing->setAction(BeingAction::STAND, 0); - dstBeing->setTileCoords(srcX, srcY); - if (localPlayer) - localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); - if (!serverFeatures->haveMove3()) - dstBeing->setDestination(dstX, dstY); - - // because server don't send direction in move packet, we fixing it - - uint8_t d = 0; - if (srcX == dstX && srcY == dstY) - { // if player did one step from invisible area to visible, - // move path is broken - int x2 = localPlayer->getTileX(); - int y2 = localPlayer->getTileY(); - if (abs(x2 - srcX) > abs(y2 - srcY)) - y2 = srcY; - else - x2 = srcX; - d = dstBeing->calcDirection(x2, y2); - } - else - { - d = dstBeing->calcDirection(dstX, dstY); - } - if (d && dstBeing->getDirection() != d) - dstBeing->setDirection(d); - - const int level = static_cast<int>(msg.readInt16("level")); - if (level) - dstBeing->setLevel(level); - msg.readInt16("font"); - - const int maxHP = msg.readInt32("max hp"); - const int hp = msg.readInt32("hp"); - dstBeing->setMaxHP(maxHP); - dstBeing->setHP(hp); - - msg.readInt8("is boss"); - - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( - (statusEffects >> 16) & 0xffffU)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( - statusEffects & 0xffffU)); -} - -void BeingHandler::processBeingSpawn(Net::MessageIn &msg) -{ - if (!actorManager) - return; - - msg.readInt16("len"); - const BeingType::BeingType type = static_cast<BeingType::BeingType>( - msg.readUInt8("object type")); - - // Information about a being in range - const BeingId id = msg.readBeingId("being id"); - mSpawnId = id; - const BeingId spawnId = id; - int16_t speed = msg.readInt16("speed"); -// if (visible) -// { - const uint16_t stunMode = msg.readInt16("opt1"); - // probably wrong effect usage - const uint32_t statusEffects = msg.readInt16("opt2"); -// } -// else -// { -// commented for now, probably it can be removed after testing -// msg.readInt16("body state"); -// msg.readInt16("health state"); -// } - msg.readInt32("effect state"); - - const int16_t job = msg.readInt16("class"); - - Being *dstBeing = actorManager->findBeing(id); - - if (dstBeing && dstBeing->getType() == ActorType::Monster - && !dstBeing->isAlive()) - { - actorManager->destroy(dstBeing); - actorManager->erase(dstBeing); - dstBeing = nullptr; - } - - if (!dstBeing) - { - if (actorManager->isBlocked(id) == true) - return; - - dstBeing = createBeing2(msg, id, job, type); - if (!dstBeing) - return; - } - else - { - // undeleting marked for deletion being - if (dstBeing->getType() == ActorType::Npc) - actorManager->undelete(dstBeing); - } - - if (dstBeing->getType() == ActorType::Player) - dstBeing->setMoveTime(); - - if (spawnId != BeingId_zero) - dstBeing->setAction(BeingAction::SPAWN, 0); - - // Prevent division by 0 when calculating frame - if (speed == 0) - speed = 150; - - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - dstBeing->setSubtype(fromInt(job, BeingTypeId), 0); - if (dstBeing->getType() == ActorType::Monster && localPlayer) - localPlayer->checkNewName(dstBeing); - - const int hairStyle = msg.readInt16("hair style"); - const uint32_t weapon = static_cast<uint32_t>(msg.readInt32("weapon")); - const uint16_t headBottom = msg.readInt16("head bottom"); - - const uint16_t headTop = msg.readInt16("head top"); - const uint16_t headMid = msg.readInt16("head mid"); - const ItemColor hairColor = fromInt( - msg.readInt16("hair color"), ItemColor); - const uint16_t shoes = msg.readInt16("shoes or clothes color?"); - const uint16_t gloves = msg.readInt16("head dir / gloves"); - // may be use robe as gloves? - msg.readInt16("robe"); - msg.readInt32("guild id"); - msg.readInt16("guild emblem"); - dstBeing->setManner(msg.readInt16("manner")); - dstBeing->setStatusEffectBlock(32, static_cast<uint16_t>( - msg.readInt32("opt3"))); - dstBeing->setKarma(msg.readUInt8("karma")); - uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender") & 3); - - if (dstBeing->getType() == ActorType::Player) - { - dstBeing->setGender(Being::intToGender(gender)); - dstBeing->setHairColor(hairColor); - // Set these after the gender, as the sprites may be gender-specific - setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - setSprite(dstBeing, SPRITE_WEAPON, headBottom); - setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); - setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); - setSprite(dstBeing, SPRITE_HAIR, shoes); - setSprite(dstBeing, SPRITE_SHOES, gloves); - setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true); -// setSprite(dstBeing, SPRITE_FLOOR, shield); - } - else if (dstBeing->getType() == ActorType::Npc - && serverFeatures->haveNpcGender()) - { - dstBeing->setGender(Being::intToGender(gender)); - } - - uint8_t dir; - uint16_t x, y; - msg.readCoordinates(x, y, dir, "position"); - msg.readInt8("xs"); - msg.readInt8("ys"); - dstBeing->setTileCoords(x, y); - - if (job == 45 && socialWindow && outfitWindow) - { - const int num = socialWindow->getPortalIndex(x, y); - if (num >= 0) - { - dstBeing->setName(keyboard.getKeyShortString( - outfitWindow->keyName(num))); - } - else - { - dstBeing->setName(""); - } - } - - dstBeing->setDirection(dir); - - const int level = static_cast<int>(msg.readInt16("level")); - if (level) - dstBeing->setLevel(level); - msg.readInt16("font"); - - const int maxHP = msg.readInt32("max hp"); - const int hp = msg.readInt32("hp"); - dstBeing->setMaxHP(maxHP); - dstBeing->setHP(hp); - - msg.readInt8("is boss"); - - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( - (statusEffects >> 16) & 0xffffU)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( - statusEffects & 0xffffU)); -} - -void BeingHandler::processMapTypeProperty(Net::MessageIn &msg) -{ - const int16_t type = msg.readInt16("type"); - const int flags = msg.readInt32("flags"); - if (type == 0x28) - { - // +++ need get other flags from here - MapTypeProperty2 props; - props.data = static_cast<uint32_t>(flags); - Game *const game = Game::instance(); - if (!game) - return; - Map *const map = game->getCurrentMap(); - if (!map) - return; - map->setPvpMode(props.bits.party | (props.bits.guild * 2)); - } -} - -void BeingHandler::processMapType(Net::MessageIn &msg) -{ - const int16_t type = msg.readInt16("type"); - if (type == 19) - NotifyManager::notify(NotifyTypes::MAP_TYPE_BATTLEFIELD); - else - UNIMPLIMENTEDPACKET; -} - -void BeingHandler::processSkillCasting(Net::MessageIn &msg) -{ - // +++ need use other parameters - - const BeingId srcId = msg.readBeingId("src id"); - const BeingId dstId = msg.readBeingId("dst id"); - const int dstX = msg.readInt16("dst x"); - const int dstY = msg.readInt16("dst y"); - const int skillId = msg.readInt16("skill id"); - msg.readInt32("property"); // can be used to trigger effect - msg.readInt32("cast time"); - msg.readInt8("dispossable"); - - if (!effectManager) - return; - - if (srcId == BeingId_zero) - { - UNIMPLIMENTEDPACKET; - return; - } - else if (dstId != BeingId_zero) - { // being to being - Being *const srcBeing = actorManager->findBeing(srcId); - Being *const dstBeing = actorManager->findBeing(dstId); - skillDialog->playCastingSrcEffect(skillId, srcBeing); - skillDialog->playCastingDstEffect(skillId, dstBeing); - } - else if (dstX != 0 || dstY != 0) - { // being to position - UNIMPLIMENTEDPACKET; - } -} - -void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingStatusChange") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingStatusChange") - return; - } - - // Status change - const uint16_t status = msg.readInt16("status"); - const BeingId id = msg.readBeingId("being id"); - const Enable flag = fromBool( - msg.readUInt8("flag: 0: stop, 1: start"), Enable); - msg.readInt32("total"); - msg.readInt32("left"); - msg.readInt32("val1"); - msg.readInt32("val2"); - msg.readInt32("val3"); - - Being *const dstBeing = actorManager->findBeing(id); - if (dstBeing) - dstBeing->setStatusEffect(status, flag); - BLOCK_END("BeingHandler::processBeingStatusChange") -} - -void BeingHandler::processBeingStatusChange2(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingStatusChange") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingStatusChange") - return; - } - - // Status change - const uint16_t status = msg.readInt16("status"); - const BeingId id = msg.readBeingId("being id"); - const Enable flag = fromBool( - msg.readUInt8("flag: 0: stop, 1: start"), Enable); - msg.readInt32("left"); - msg.readInt32("val1"); - msg.readInt32("val2"); - msg.readInt32("val3"); - - Being *const dstBeing = actorManager->findBeing(id); - if (dstBeing) - dstBeing->setStatusEffect(status, flag); - BLOCK_END("BeingHandler::processBeingStatusChange") -} - -void BeingHandler::processBeingMove2(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingMove2") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingMove2") - return; - } - - /* - * A simplified movement packet, used by the - * later versions of eAthena for both mobs and - * players - */ - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("being id")); - - uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); - msg.readUInt8("(sx<<4) | (sy&0x0f)"); - msg.readInt32("tick"); - - /* - * This packet doesn't have enough info to actually - * create a new being, so if the being isn't found, - * we'll just pretend the packet didn't happen - */ - - if (!dstBeing) - { - BLOCK_END("BeingHandler::processBeingMove2") - return; - } - - dstBeing->setTileCoords(srcX, srcY); - if (localPlayer) - localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); - if (!serverFeatures->haveMove3()) - dstBeing->setDestination(dstX, dstY); - if (dstBeing->getType() == ActorType::Player) - dstBeing->setMoveTime(); - BLOCK_END("BeingHandler::processBeingMove2") -} - -void BeingHandler::processBeingAction2(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingAction2") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingAction2") - return; - } - - Being *const srcBeing = actorManager->findBeing( - msg.readBeingId("src being id")); - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("dst being id")); - - msg.readInt32("tick"); - const int srcSpeed = msg.readInt32("src speed"); - msg.readInt32("dst speed"); - const int param1 = msg.readInt32("damage"); - msg.readInt16("count"); - const AttackTypeT type = static_cast<AttackTypeT>( - msg.readUInt8("action")); - msg.readInt32("left damage"); - - switch (type) - { - case AttackType::HIT: // Damage - case AttackType::CRITICAL: // Critical Damage - case AttackType::MULTI: // Critical Damage - case AttackType::MULTI_REFLECT: - case AttackType::REFLECT: // Reflected Damage - case AttackType::FLEE: // Lucky Dodge - case AttackType::SPLASH: - case AttackType::SKILL: - case AttackType::REPEATE: - if (srcBeing) - { - if (srcSpeed && srcBeing->getType() == ActorType::Player) - srcBeing->setAttackDelay(srcSpeed); - // attackid=1, type - srcBeing->handleAttack(dstBeing, param1, 1); - if (srcBeing->getType() == ActorType::Player) - srcBeing->setAttackTime(); - } - if (dstBeing) - { - // level not present, using 1 - dstBeing->takeDamage(srcBeing, param1, - static_cast<AttackTypeT>(type), 1); - } - break; - - case AttackType::PICKUP: - break; - - case AttackType::TOUCH_SKILL: - break; - - case AttackType::SIT: - if (srcBeing) - { - srcBeing->setAction(BeingAction::SIT, 0); - if (srcBeing->getType() == ActorType::Player) - { - srcBeing->setMoveTime(); - if (localPlayer) - localPlayer->imitateAction(srcBeing, BeingAction::SIT); - } - } - break; - - case AttackType::STAND: - if (srcBeing) - { - srcBeing->setAction(BeingAction::STAND, 0); - if (srcBeing->getType() == ActorType::Player) - { - srcBeing->setMoveTime(); - if (localPlayer) - { - localPlayer->imitateAction(srcBeing, - BeingAction::STAND); - } - } - } - break; - default: - case AttackType::MISS: - case AttackType::SKILLMISS: - UNIMPLIMENTEDPACKET; - break; - } - BLOCK_END("BeingHandler::processBeingAction2") -} - -void BeingHandler::processMonsterHp(Net::MessageIn &msg) -{ - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("monster id")); - const int hp = msg.readInt32("hp"); - const int maxHP = msg.readInt32("max hp"); - if (dstBeing) - { - dstBeing->setHP(hp); - dstBeing->setMaxHP(maxHP); - } -} - -void BeingHandler::processSkillAutoCast(Net::MessageIn &msg) -{ - const int id = msg.readInt16("skill id"); - const int type = msg.readInt16("inf"); - msg.readInt16("unused"); - const int level = msg.readInt16("skill level"); - const int sp = msg.readInt16("sp"); - const int range = msg.readInt16("range"); - msg.readString(24, "skill name"); - msg.readInt8("unused"); - - if (localPlayer) - { - localPlayer->handleSkill(localPlayer, 0, id, level); - localPlayer->takeDamage(localPlayer, 0, AttackType::SKILL, id, level); - } -} - -void BeingHandler::processRanksList(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - // +++ here need window with rank tables. - msg.readInt16("rank type"); - for (int f = 0; f < 10; f ++) - msg.readString(24, "name"); - for (int f = 0; f < 10; f ++) - msg.readInt32("points"); - msg.readInt32("my points"); -} - -void BeingHandler::processBlacksmithRanksList(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - // +++ here need window with rank tables. - for (int f = 0; f < 10; f ++) - msg.readString(24, "name"); - for (int f = 0; f < 10; f ++) - msg.readInt32("points"); -} - -void BeingHandler::processAlchemistRanksList(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - // +++ here need window with rank tables. - for (int f = 0; f < 10; f ++) - msg.readString(24, "name"); - for (int f = 0; f < 10; f ++) - msg.readInt32("points"); -} - -void BeingHandler::processTaekwonRanksList(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - // +++ here need window with rank tables. - for (int f = 0; f < 10; f ++) - msg.readString(24, "name"); - for (int f = 0; f < 10; f ++) - msg.readInt32("points"); -} - -void BeingHandler::processPkRanksList(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - // +++ here need window with rank tables. - for (int f = 0; f < 10; f ++) - msg.readString(24, "name"); - for (int f = 0; f < 10; f ++) - msg.readInt32("points"); -} - -void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingChangeDirection") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingChangeDirection") - return; - } - - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("being id")); - - msg.readInt16("head direction"); - - const uint8_t dir = Net::MessageIn::fromServerDirection( - static_cast<uint8_t>(msg.readUInt8("player direction") & 0x0FU)); - - if (!dstBeing) - { - BLOCK_END("BeingHandler::processBeingChangeDirection") - return; - } - - dstBeing->setDirection(dir); - if (localPlayer) - localPlayer->imitateDirection(dstBeing, dir); - BLOCK_END("BeingHandler::processBeingChangeDirection") -} - -void BeingHandler::processBeingSpecialEffect(Net::MessageIn &msg) -{ - if (!effectManager || !actorManager) - return; - - const BeingId id = msg.readBeingId("being id"); - Being *const being = actorManager->findBeing(id); - if (!being) - return; - - const int effectType = msg.readInt32("effect type"); - - if (Particle::enabled) - effectManager->trigger(effectType, being); - - // +++ need dehard code effectType == 3 - if (effectType == 3 && being->getType() == ActorType::Player - && socialWindow) - { // reset received damage - socialWindow->resetDamage(being->getName()); - } -} - -void BeingHandler::processBeingSpecialEffectNum(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - // +++ need somhow show this effects. - // type is not same with self/misc effect. - msg.readBeingId("account id"); - msg.readInt32("effect type"); - msg.readInt32("num"); // effect variable -} - -void BeingHandler::processBeingSoundEffect(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - // +++ need play this effect. - msg.readString(24, "sound effect name"); - msg.readUInt8("type"); - msg.readInt32("unused"); - msg.readInt32("source being id"); -} - void BeingHandler::viewPlayerEquipment(const Being *const being) { if (!being) @@ -1580,471 +452,4 @@ void BeingHandler::viewPlayerEquipment(const Being *const being) outMsg.writeBeingId(being->getId(), "account id"); } -void BeingHandler::processSkillGroundNoDamage(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - msg.readInt16("skill id"); - msg.readInt32("src id"); - msg.readInt16("val"); - msg.readInt16("x"); - msg.readInt16("y"); - msg.readInt32("tick"); -} - -void BeingHandler::processSkillEntry(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - msg.readInt16("len"); - msg.readInt32("accound id"); - msg.readInt32("creator accound id"); - msg.readInt16("x"); - msg.readInt16("y"); - msg.readInt32("job"); - msg.readUInt8("radius"); - msg.readUInt8("visible"); - msg.readUInt8("level"); -} - -void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processPlayerStop") - if (!actorManager) - { - BLOCK_END("BeingHandler::processPlayerStop") - return; - } - - // Change in players' flags - const BeingId id = msg.readBeingId("account id"); - Being *const dstBeing = actorManager->findBeing(id); - if (!dstBeing) - return; - - const uint16_t stunMode = msg.readInt16("stun mode"); - uint32_t statusEffects = msg.readInt16("status effect"); - statusEffects |= (static_cast<uint32_t>(msg.readInt32("opt?"))) << 16; - dstBeing->setKarma(msg.readUInt8("karma")); - - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( - (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( - statusEffects & 0xffff)); - BLOCK_END("BeingHandler::processPlayerStop") -} - -void BeingHandler::processPlaterStatusChange2(Net::MessageIn &msg) -{ - if (!actorManager) - return; - - const BeingId id = msg.readBeingId("account id"); - Being *const dstBeing = actorManager->findBeing(id); - if (!dstBeing) - return; - - uint32_t statusEffects = msg.readInt32("status effect"); - dstBeing->setLevel(msg.readInt32("level")); - msg.readInt32("showEFST"); - - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( - (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( - statusEffects & 0xffff)); -} - -void BeingHandler::processPlaterStatusChangeNoTick(Net::MessageIn &msg) -{ - const uint16_t status = msg.readInt16("index"); - const BeingId id = msg.readBeingId("account id"); - const Enable flag = fromBool(msg.readUInt8("state") - ? true : false, Enable); - - Being *const dstBeing = actorManager->findBeing(id); - if (!dstBeing) - return; - - dstBeing->setStatusEffect(status, flag); -} - -void BeingHandler::processBeingResurrect(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingResurrect") - if (!actorManager || !localPlayer) - { - BLOCK_END("BeingHandler::processBeingResurrect") - return; - } - - // A being changed mortality status - - const BeingId id = msg.readBeingId("being id"); - msg.readInt16("unused"); - Being *const dstBeing = actorManager->findBeing(id); - if (!dstBeing) - { - BLOCK_END("BeingHandler::processBeingResurrect") - return; - } - - // If this is player's current target, clear it. - if (dstBeing == localPlayer->getTarget()) - localPlayer->stopAttack(); - - dstBeing->setAction(BeingAction::STAND, 0); - BLOCK_END("BeingHandler::processBeingResurrect") -} - -void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processPlayerGuilPartyInfo") - if (!actorManager) - { - BLOCK_END("BeingHandler::processPlayerGuilPartyInfo") - return; - } - - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("being id")); - - if (dstBeing) - { - dstBeing->setName(msg.readString(24, "char name")); - dstBeing->setPartyName(msg.readString(24, "party name")); - dstBeing->setGuildName(msg.readString(24, "guild name")); - dstBeing->setGuildPos(msg.readString(24, "guild pos")); - dstBeing->addToCache(); - } - BLOCK_END("BeingHandler::processPlayerGuilPartyInfo") -} - -void BeingHandler::processBeingRemoveSkil(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - // +++ if skill unit was added, here need remove it from actors - msg.readInt32("skill unit id"); -} - -void BeingHandler::processBeingFakeName(Net::MessageIn &msg) -{ - const BeingType::BeingType type = static_cast<BeingType::BeingType>( - msg.readUInt8("object type")); - const BeingId id = msg.readBeingId("npc id"); - msg.skip(8, "unused"); - const uint16_t job = msg.readInt16("class?"); // 111 - msg.skip(30, "unused"); - uint16_t x, y; - uint8_t dir; - msg.readCoordinates(x, y, dir, "position"); - msg.readUInt8("sx"); - msg.readUInt8("sy"); - msg.skip(4, "unsued"); - - Being *const dstBeing = createBeing2(msg, id, job, type); - if (!dstBeing) - return; - dstBeing->setSubtype(fromInt(job, BeingTypeId), 0); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); -} - -void BeingHandler::processBeingStatUpdate1(Net::MessageIn &msg) -{ - const BeingId id = msg.readBeingId("account id"); - const int type = msg.readInt16("type"); - const int value = msg.readInt32("value"); - - Being *const dstBeing = actorManager->findBeing(id); - if (!dstBeing) - return; - - if (type != Ea::MANNER) - { - UNIMPLIMENTEDPACKET; - return; - } - dstBeing->setManner(value); -} - -void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingSelfEffect") - if (!effectManager || !actorManager) - { - BLOCK_END("BeingHandler::processBeingSelfEffect") - return; - } - - const BeingId id = msg.readBeingId("being id"); - Being *const being = actorManager->findBeing(id); - if (!being) - { - BLOCK_END("BeingHandler::processBeingSelfEffect") - return; - } - - const int effectType = msg.readInt32("effect type"); - if (Particle::enabled) - effectManager->trigger(effectType, being); - - BLOCK_END("BeingHandler::processBeingSelfEffect") -} - -void BeingHandler::processMobInfo(Net::MessageIn &msg) -{ - const int len = msg.readInt16("len"); - if (len < 12) - return; - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("monster id")); - const int attackRange = msg.readInt32("range"); - if (dstBeing) - dstBeing->setAttackRange(attackRange); -} - -void BeingHandler::processBeingAttrs(Net::MessageIn &msg) -{ - const int len = msg.readInt16("len"); - if (len < 12) - return; - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("player id")); - const int gmLevel = msg.readInt32("gm level"); - if (dstBeing && gmLevel) - { - if (dstBeing == localPlayer) - localPlayer->setGMLevel(gmLevel); - dstBeing->setGM(true); - } - else - { - if (dstBeing == localPlayer) - localPlayer->setGMLevel(0); - if (dstBeing) - dstBeing->setGM(false); - } -} - -void BeingHandler::processMonsterInfo(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readInt16("class"); - msg.readInt16("level"); - msg.readInt16("size"); - msg.readInt32("hp"); - msg.readInt16("def"); - msg.readInt16("race"); - msg.readInt16("mdef"); - msg.readInt16("ele"); -} - -void BeingHandler::processClassChange(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readBeingId("being id"); - msg.readUInt8("type"); - msg.readInt32("class"); -} - -void BeingHandler::processSpiritBalls(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readBeingId("being id"); - msg.readInt16("spirits amount"); -} - -void BeingHandler::processSpiritBallSingle(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readBeingId("being id"); - msg.readInt16("spirits amount"); -} - -void BeingHandler::processBladeStop(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readInt32("src being id"); - msg.readInt32("dst being id"); - msg.readInt32("flag"); -} - -void BeingHandler::processComboDelay(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readBeingId("being id"); - msg.readInt32("wait"); -} - -void BeingHandler::processWddingEffect(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readBeingId("being id"); -} - -void BeingHandler::processBeingSlide(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readBeingId("being id"); - msg.readInt16("x"); - msg.readInt16("y"); -} - -void BeingHandler::processStarsKill(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readString(24, "map name"); - msg.readInt32("monster id"); - msg.readUInt8("start"); - msg.readUInt8("result"); -} - -void BeingHandler::processGladiatorFeelRequest(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readUInt8("which"); -} - -void BeingHandler::processBossMapInfo(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readUInt8("info type"); - msg.readInt32("x"); - msg.readInt32("y"); - msg.readInt16("min hours"); - msg.readInt16("min minutes"); - msg.readInt16("max hours"); - msg.readInt16("max minutes"); - msg.readString(24, "monster name"); // really can be used 51 byte? -} - -void BeingHandler::processBeingFont(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readBeingId("account id"); - msg.readInt16("font"); -} - -void BeingHandler::processBeingMilleniumShield(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readBeingId("account id"); - msg.readInt16("shields"); - msg.readInt16("unused"); -} - -void BeingHandler::processBeingCharm(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readBeingId("account id"); - msg.readInt16("charm type"); - msg.readInt16("charm count"); -} - -void BeingHandler::processBeingViewEquipment(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - const int count = (msg.readInt16("len") - 45) / 31; - msg.readString(24, "name"); - msg.readInt16("job"); - msg.readInt16("head"); - msg.readInt16("accessory"); - msg.readInt16("accessory2"); - msg.readInt16("accessory3"); - msg.readInt16("robe"); - msg.readInt16("hair color"); - msg.readInt16("body color"); - msg.readUInt8("gender"); - for (int f = 0; f < count; f ++) - { - msg.readInt16("index"); - msg.readInt16("item id"); - msg.readUInt8("item type"); - msg.readInt32("location"); - msg.readInt32("wear state"); - msg.readInt8("refine"); - for (int d = 0; d < 4; d ++) - msg.readInt16("card"); - msg.readInt32("hire expire date (?)"); - msg.readInt16("equip type"); - msg.readInt16("item sprite number"); - msg.readUInt8("flags"); - } -} - -void BeingHandler::processPvpSet(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processPvpSet") - const BeingId id = msg.readBeingId("being id"); - const int rank = msg.readInt32("rank"); - msg.readInt32("num"); - if (actorManager) - { - Being *const dstBeing = actorManager->findBeing(id); - if (dstBeing) - dstBeing->setPvpRank(rank); - } - BLOCK_END("BeingHandler::processPvpSet") -} - -void BeingHandler::processNameResponse2(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processNameResponse2") - if (!actorManager || !localPlayer) - { - BLOCK_END("BeingHandler::processNameResponse2") - return; - } - - const int len = msg.readInt16("len"); - const BeingId beingId = msg.readBeingId("account ic"); - const std::string str = msg.readString(len - 8, "name"); - Being *const dstBeing = actorManager->findBeing(beingId); - if (dstBeing) - { - if (beingId == localPlayer->getId()) - { - localPlayer->pingResponse(); - } - else - { - dstBeing->setName(str); - dstBeing->updateGuild(); - dstBeing->addToCache(); - - if (dstBeing->getType() == ActorType::Player) - dstBeing->updateColors(); - - if (localPlayer) - { - const Party *const party = localPlayer->getParty(); - if (party && party->isMember(dstBeing->getId())) - { - PartyMember *const member = party->getMember( - dstBeing->getId()); - - if (member) - member->setName(dstBeing->getName()); - } - localPlayer->checkNewName(dstBeing); - } - } - } - BLOCK_END("BeingHandler::processNameResponse2") -} - } // namespace EAthena |