diff options
Diffstat (limited to 'src/input')
-rw-r--r-- | src/input/inputcondition.h | 37 | ||||
-rw-r--r-- | src/input/inputmanager.cpp | 7 |
2 files changed, 25 insertions, 19 deletions
diff --git a/src/input/inputcondition.h b/src/input/inputcondition.h index 353393dd6..de479b328 100644 --- a/src/input/inputcondition.h +++ b/src/input/inputcondition.h @@ -25,30 +25,31 @@ namespace InputCondition { enum Type { - DEFAULT = 1, // default condition - ENABLED = 2, // keyboard must be enabled - NOINPUT = 4, // input items must be unfocused - NOAWAY = 8, // player not in away mode - NOSETUP = 16, // setup window is hidde + DEFAULT = 1, // default condition + ENABLED = 2, // keyboard must be enabled + NOINPUT = 4, // input items must be unfocused + NOAWAY = 8, // player not in away mode + NOSETUP = 16, // setup window is hidde VALIDSPEED = 32, // valid speed - NOMODAL = 64, // modal windows inactive + NOMODAL = 64, // modal windows inactive NONPCINPUT = 128, // npc input field inactive - EMODS = 256, // game modifiers enabled - NOTARGET = 512, // no target/untarget keys + EMODS = 256, // game modifiers enabled + NOTARGET = 512, // no target/untarget keys // pressed - NOFOLLOW = 1024, // follow mode disabled - INGAME = 2048, // game must be started - NOBUYSELL = 4096, // no active buy or sell dialogs + NOFOLLOW = 1024, // follow mode disabled + INGAME = 2048, // game must be started + NOBUYSELL = 4096, // no active buy or sell dialogs NONPCDIALOG = 8192, // no active npc dialog or // dialog almost closed - NOTALKING = 16384, // player have no opened + NOTALKING = 16384, // player have no opened // dialogs what prevent moving - ALIVE = 32768, // player alive - SHORTCUT = 2 + 4 + 16 + 512 + 2048, // flags for shortcut keys - SHORTCUT0 = 2 + 4 + 16 + 512, // flags for shortcut keys - GAME = 2 + 4 + 8 + 16 + 64 + 2048, // main game key - GAME2 = 2 + 8 + 16 + 64 + 2048, - ARROWKEYS = 2 + 4 + 8 + 16 + 64 + 2048 + 4096 + 16384 + ALIVE = 32768, // player alive + NOVENDING = 65536, // vending disabled + SHORTCUT = 2 + 4 + 16 + 512 + 2048, // flags for shortcut keys + SHORTCUT0 = 2 + 4 + 16 + 512, // flags for shortcut keys + GAME = 2 + 4 + 8 + 16 + 64 + 2048, // main game key + GAME2 = 2 + 8 + 16 + 64 + 2048, + ARROWKEYS = 2 + 4 + 8 + 16 + 64 + 2048 + 4096 + 16384 + 65536 }; } // namespace InputCondition diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp index 7500116cf..dcb4b57a7 100644 --- a/src/input/inputmanager.cpp +++ b/src/input/inputmanager.cpp @@ -25,11 +25,13 @@ #include "settings.h" #include "touchmanager.h" +#include "being/localplayer.h" +#include "being/playerinfo.h" + #include "input/inputactionmap.h" #include "input/inputactionsortfunctor.h" #include "input/joystick.h" #include "input/keyboardconfig.h" -#include "being/localplayer.h" #ifdef USE_SDL2 #include "input/multitouchmanager.h" #endif @@ -688,6 +690,9 @@ void InputManager::updateConditionMask() if (!BuyDialog::isActive() && !SellDialog::isActive()) mMask |= InputCondition::NOBUYSELL; + if (!PlayerInfo::isVending()) + mMask |= InputCondition::NOVENDING; + if (!settings.awayMode) mMask |= InputCondition::NOAWAY; |