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-rw-r--r--src/gui/models/playertablemodel.cpp2
-rw-r--r--src/gui/windows/buydialog.cpp6
-rw-r--r--src/gui/windows/setupwindow.cpp2
3 files changed, 8 insertions, 2 deletions
diff --git a/src/gui/models/playertablemodel.cpp b/src/gui/models/playertablemodel.cpp
index e3458abc3..744c56c57 100644
--- a/src/gui/models/playertablemodel.cpp
+++ b/src/gui/models/playertablemodel.cpp
@@ -120,6 +120,8 @@ void PlayerTableModel::updateModelInRow(const int row) const
{
const DropDown *const choicebox = static_cast<DropDown *>(
getElementAt(row, RELATION_CHOICE_COLUMN));
+ if (!choicebox)
+ return;
player_relations.setRelation(getPlayerAt(row),
static_cast<RelationT>(
choicebox->getSelected()));
diff --git a/src/gui/windows/buydialog.cpp b/src/gui/windows/buydialog.cpp
index fa7297bdd..9dd083d61 100644
--- a/src/gui/windows/buydialog.cpp
+++ b/src/gui/windows/buydialog.cpp
@@ -617,7 +617,11 @@ void BuyDialog::updateSlider(const int selectedItem)
// Update money and adjust the max number of items
// that can be bought
mMaxItems -= mAmountItems;
- setMoney(mMoney - mAmountItems * mShopItems->at(selectedItem)->getPrice());
+ const ShopItem *const item = mShopItems->at(selectedItem);
+ if (item)
+ setMoney(mMoney - mAmountItems * item->getPrice());
+ else
+ setMoney(mMoney);
// Reset selection
mAmountItems = 1;
diff --git a/src/gui/windows/setupwindow.cpp b/src/gui/windows/setupwindow.cpp
index 29f9cf126..19c1e6c52 100644
--- a/src/gui/windows/setupwindow.cpp
+++ b/src/gui/windows/setupwindow.cpp
@@ -26,6 +26,7 @@
#include "game.h"
#include "gui/windows/chatwindow.h"
+#include "gui/windows/statuswindow.h"
#include "gui/widgets/createwidget.h"
@@ -57,7 +58,6 @@
#include "debug.h"
-extern Window *statusWindow;
SetupWindow *setupWindow = nullptr;
SetupWindow::SetupWindow() :