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-rw-r--r--src/gui/widgets/tabs/socialattacktab.h128
-rw-r--r--src/gui/windows/socialwindow.cpp97
2 files changed, 129 insertions, 96 deletions
diff --git a/src/gui/widgets/tabs/socialattacktab.h b/src/gui/widgets/tabs/socialattacktab.h
new file mode 100644
index 000000000..6c0b6ea68
--- /dev/null
+++ b/src/gui/widgets/tabs/socialattacktab.h
@@ -0,0 +1,128 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_WIDGETS_TABS_SOCIALATTACKTAB_H
+#define GUI_WIDGETS_TABS_SOCIALATTACKTAB_H
+
+#include "gui/widgets/tabs/socialtab.h"
+
+#include "utils/delete2.h"
+#include "utils/gettext.h"
+
+#include "localconsts.h"
+
+#define addAvatars(mob, str, type) \
+{\
+ ava = new Avatar(str);\
+ ava->setOnline(false);\
+ ava->setLevel(-1);\
+ ava->setType(MapItem::SEPARATOR);\
+ ava->setX(0);\
+ ava->setY(0);\
+ avatars->push_back(ava);\
+ mobs = actorManager->get##mob##s();\
+ i = mobs.begin();\
+ i_end = mobs.end();\
+ while (i != i_end)\
+ {\
+ std::string name;\
+ int level = -1;\
+ if (*i == "")\
+ {\
+ name = _("(default)");\
+ level = 0;\
+ }\
+ else\
+ {\
+ name = *i;\
+ }\
+ ava = new Avatar(name);\
+ ava->setOnline(true);\
+ ava->setLevel(level);\
+ ava->setType(MapItem::type);\
+ ava->setX(0);\
+ ava->setY(0);\
+ avatars->push_back(ava);\
+ ++ i;\
+ }\
+}
+
+#define updateAtkListStart() \
+ if (!socialWindow || !player_node || !actorManager)\
+ return;\
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();\
+ std::vector<Avatar*>::iterator ia = avatars->begin();\
+ while (ia != avatars->end())\
+ {\
+ delete *ia;\
+ ++ ia;\
+ }\
+ avatars->clear();\
+ Avatar *ava = nullptr;\
+ std::list<std::string> mobs;\
+ std::list<std::string>::const_iterator i;\
+ std::list<std::string>::const_iterator i_end;
+
+class SocialAttackTab final : public SocialTab
+{
+ public:
+ SocialAttackTab(const Widget2 *const widget,
+ const bool showBackground) :
+ SocialTab(widget),
+ mBeings(new BeingsListModel)
+ {
+ mList = new AvatarListBox(this, mBeings);
+ mList->postInit();
+ mScroll = new ScrollArea(this, mList, showBackground,
+ "social_background.xml");
+
+ mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
+ mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
+
+ // TRANSLATORS: Attack filter tab name in social window.
+ // TRANSLATORS: Should be small
+ setCaption(_("Atk"));
+ }
+
+ A_DELETE_COPY(SocialAttackTab)
+
+ ~SocialAttackTab()
+ {
+ delete2(mList)
+ delete2(mScroll)
+ delete2(mBeings)
+ }
+
+ void updateList() override final
+ {
+ updateAtkListStart();
+ // TRANSLATORS: mobs group name in social window
+ addAvatars(PriorityAttackMob, _("Priority mobs"), PRIORITY);
+ // TRANSLATORS: mobs group name in social window
+ addAvatars(AttackMob, _("Attack mobs"), ATTACK);
+ // TRANSLATORS: mobs group name in social window
+ addAvatars(IgnoreAttackMob, _("Ignore mobs"), IGNORE_);
+ }
+
+ private:
+ BeingsListModel *mBeings;
+};
+
+#endif // GUI_WIDGETS_TABS_SOCIALATTACKTAB_H
diff --git a/src/gui/windows/socialwindow.cpp b/src/gui/windows/socialwindow.cpp
index 987e0639b..db37bb626 100644
--- a/src/gui/windows/socialwindow.cpp
+++ b/src/gui/windows/socialwindow.cpp
@@ -55,6 +55,7 @@
#include "gui/widgets/tabbedarea.h"
#include "gui/widgets/tabs/chattab.h"
+#include "gui/widgets/tabs/socialattacktab.h"
#include "gui/widgets/tabs/socialguildtab.h"
#include "gui/widgets/tabs/socialguildtab2.h"
#include "gui/widgets/tabs/socialnavigationtab.h"
@@ -99,102 +100,6 @@ namespace
} friendSorter;
} // namespace
-#define addAvatars(mob, str, type) \
-{\
- ava = new Avatar(str);\
- ava->setOnline(false);\
- ava->setLevel(-1);\
- ava->setType(MapItem::SEPARATOR);\
- ava->setX(0);\
- ava->setY(0);\
- avatars->push_back(ava);\
- mobs = actorManager->get##mob##s();\
- i = mobs.begin();\
- i_end = mobs.end();\
- while (i != i_end)\
- {\
- std::string name;\
- int level = -1;\
- if (*i == "")\
- {\
- name = _("(default)");\
- level = 0;\
- }\
- else\
- {\
- name = *i;\
- }\
- ava = new Avatar(name);\
- ava->setOnline(true);\
- ava->setLevel(level);\
- ava->setType(MapItem::type);\
- ava->setX(0);\
- ava->setY(0);\
- avatars->push_back(ava);\
- ++ i;\
- }\
-}
-
-#define updateAtkListStart() \
- if (!socialWindow || !player_node || !actorManager)\
- return;\
- std::vector<Avatar*> *const avatars = mBeings->getMembers();\
- std::vector<Avatar*>::iterator ia = avatars->begin();\
- while (ia != avatars->end())\
- {\
- delete *ia;\
- ++ ia;\
- }\
- avatars->clear();\
- Avatar *ava = nullptr;\
- std::list<std::string> mobs;\
- std::list<std::string>::const_iterator i;\
- std::list<std::string>::const_iterator i_end;
-
-class SocialAttackTab final : public SocialTab
-{
-public:
- SocialAttackTab(const Widget2 *const widget,
- const bool showBackground) :
- SocialTab(widget),
- mBeings(new BeingsListModel)
- {
- mList = new AvatarListBox(this, mBeings);
- mList->postInit();
- mScroll = new ScrollArea(this, mList, showBackground,
- "social_background.xml");
-
- mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
- mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
-
- // TRANSLATORS: Attack filter tab name in social window. Should be small
- setCaption(_("Atk"));
- }
-
- A_DELETE_COPY(SocialAttackTab)
-
- ~SocialAttackTab()
- {
- delete2(mList)
- delete2(mScroll)
- delete2(mBeings)
- }
-
- void updateList() override final
- {
- updateAtkListStart();
- // TRANSLATORS: mobs group name in social window
- addAvatars(PriorityAttackMob, _("Priority mobs"), PRIORITY);
- // TRANSLATORS: mobs group name in social window
- addAvatars(AttackMob, _("Attack mobs"), ATTACK);
- // TRANSLATORS: mobs group name in social window
- addAvatars(IgnoreAttackMob, _("Ignore mobs"), IGNORE_);
- }
-
-private:
- BeingsListModel *mBeings;
-};
-
class SocialPickupTab final : public SocialTab
{
public: