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-rw-r--r--src/gui/theme.cpp4
-rw-r--r--src/gui/theme.h2
-rw-r--r--src/gui/windows/ministatuswindow.cpp2
-rw-r--r--src/gui/windows/statuswindow.cpp2
4 files changed, 8 insertions, 2 deletions
diff --git a/src/gui/theme.cpp b/src/gui/theme.cpp
index cfbe26d03..274be10df 100644
--- a/src/gui/theme.cpp
+++ b/src/gui/theme.cpp
@@ -952,7 +952,9 @@ static int readColorType(const std::string &type)
"STATUSBAR_OFF",
"TABLE_BACKGROUND",
"SLOTS_BAR",
- "SLOTS_BAR_OUTLINE"
+ "SLOTS_BAR_OUTLINE",
+ "HP_BAR",
+ "HP_BAR_OUTLINE"
};
if (type.empty())
diff --git a/src/gui/theme.h b/src/gui/theme.h
index 08d912430..58a194d63 100644
--- a/src/gui/theme.h
+++ b/src/gui/theme.h
@@ -396,6 +396,8 @@ class Theme final : public Palette, public ConfigListener
TABLE_BACKGROUND,
SLOTS_BAR,
SLOTS_BAR_OUTLINE,
+ HP_BAR,
+ HP_BAR_OUTLINE,
THEME_COLORS_END
};
diff --git a/src/gui/windows/ministatuswindow.cpp b/src/gui/windows/ministatuswindow.cpp
index d2ff6b0bb..0141354ee 100644
--- a/src/gui/windows/ministatuswindow.cpp
+++ b/src/gui/windows/ministatuswindow.cpp
@@ -62,7 +62,7 @@ MiniStatusWindow::MiniStatusWindow() :
mIconSpacing(mSkin ? mSkin->getOption("iconSpacing", 2) : 2),
mMaxX(0),
// TRANSLATORS: status bar name
- mHpBar(createBar(0, 100, 0, Theme::PROGRESS_BAR, Theme::PROG_HP,
+ mHpBar(createBar(0, 100, 0, Theme::HP_BAR, Theme::PROG_HP,
"hp bar", _("health bar"))),
mMpBar(Net::getGameHandler()->canUseMagicBar()
? createBar(0, 100, 0, Theme::PROGRESS_BAR,
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 5d90ad078..19d862443 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -191,6 +191,8 @@ StatusWindow::StatusWindow() :
mHpBar = new ProgressBar(this, static_cast<float>(PlayerInfo::getAttribute(
PlayerInfo::HP)) / static_cast<float>(max), 80, 0, Theme::PROG_HP);
+ mHpBar->setColor(Theme::getThemeColor(Theme::HP_BAR),
+ Theme::getThemeColor(Theme::HP_BAR_OUTLINE));
max = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED);
mXpBar = new ProgressBar(this, max ?