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Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/inventorywindow.cpp16
-rw-r--r--src/gui/windows/itemamountwindow.cpp6
2 files changed, 11 insertions, 11 deletions
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index c1bdafe7b..e44f9e087 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -369,7 +369,7 @@ void InventoryWindow::action(const ActionEvent &event)
{
if (isStorageActive())
{
- Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY,
+ inventoryHandler->moveItem2(Inventory::INVENTORY,
item->getInvIndex(), item->getQuantity(),
Inventory::STORAGE);
}
@@ -474,7 +474,7 @@ void InventoryWindow::mouseClicked(MouseEvent &event)
}
else
{
- Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY,
+ inventoryHandler->moveItem2(Inventory::INVENTORY,
item->getInvIndex(), item->getQuantity(),
Inventory::STORAGE);
}
@@ -488,7 +488,7 @@ void InventoryWindow::mouseClicked(MouseEvent &event)
}
else
{
- Net::getInventoryHandler()->moveItem2(Inventory::STORAGE,
+ inventoryHandler->moveItem2(Inventory::STORAGE,
item->getInvIndex(), item->getQuantity(),
Inventory::INVENTORY);
}
@@ -588,7 +588,7 @@ void InventoryWindow::valueChanged(const SelectionEvent &event A_UNUSED)
Item *const item = mItems->getSelectedItem();
- if (mSplit && item && Net::getInventoryHandler()->
+ if (mSplit && item && inventoryHandler->
canSplit(mItems->getSelectedItem()))
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit,
@@ -642,7 +642,7 @@ void InventoryWindow::updateButtons(const Item *item)
if (mSplitButton)
{
- if (Net::getInventoryHandler()->canSplit(item))
+ if (inventoryHandler->canSplit(item))
mSplitButton->setEnabled(true);
else
mSplitButton->setEnabled(false);
@@ -663,10 +663,10 @@ void InventoryWindow::close()
}
else
{
- if (Net::getInventoryHandler())
+ if (inventoryHandler)
{
- Net::getInventoryHandler()->closeStorage(Inventory::STORAGE);
- Net::getInventoryHandler()->forgotStorage();
+ inventoryHandler->closeStorage(Inventory::STORAGE);
+ inventoryHandler->forgotStorage();
}
scheduleDelete();
}
diff --git a/src/gui/windows/itemamountwindow.cpp b/src/gui/windows/itemamountwindow.cpp
index d7760444a..86cfd973c 100644
--- a/src/gui/windows/itemamountwindow.cpp
+++ b/src/gui/windows/itemamountwindow.cpp
@@ -67,14 +67,14 @@ void ItemAmountWindow::finish(const Item *const item,
PlayerInfo::dropItem(item, amount, true);
break;
case ItemSplit:
- Net::getInventoryHandler()->splitItem(item, amount);
+ inventoryHandler->splitItem(item, amount);
break;
case StoreAdd:
- Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY,
+ inventoryHandler->moveItem2(Inventory::INVENTORY,
item->getInvIndex(), amount, Inventory::STORAGE);
break;
case StoreRemove:
- Net::getInventoryHandler()->moveItem2(Inventory::STORAGE,
+ inventoryHandler->moveItem2(Inventory::STORAGE,
item->getInvIndex(), amount, Inventory::INVENTORY);
break;
case ShopBuyAdd: