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-rw-r--r--src/gui/viewport.h229
1 files changed, 2 insertions, 227 deletions
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index f4e3d26be..70c918bf6 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -1,7 +1,5 @@
/*
* The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
@@ -25,231 +23,8 @@
#ifdef DYECMD
#include "progs/dyecmd/gui/viewport.h"
-
#else
-
-#include "position.h"
-
-#include "enums/simpletypes/beingid.h"
-
-#include "gui/widgets/windowcontainer.h"
-
-#include "listeners/mouselistener.h"
-
-class ActorSprite;
-class Being;
-class FloorItem;
-class Graphics;
-class Map;
-class MapItem;
-
-/**
- * The viewport on the map. Displays the current map and handles mouse input
- * and the popup menu.
- */
-class Viewport final : public WindowContainer,
- public MouseListener,
- public ConfigListener
-{
- public:
- /**
- * Constructor.
- */
- Viewport();
-
- A_DELETE_COPY(Viewport)
-
- /**
- * Destructor.
- */
- ~Viewport();
-
- /**
- * Sets the map displayed by the viewport.
- */
- void setMap(Map *const map);
-
- /**
- * Draws the viewport.
- */
- void draw(Graphics *const graphics) override final A_NONNULL(2);
-
- void safeDraw(Graphics *const graphics) override final A_NONNULL(2);
-
- /**
- * Implements player to keep following mouse.
- */
- void logic() override final;
-
- /**
- * Toggles whether the path debug graphics are shown. normal,
- * debug with all images and grid, debug with out big images
- * and with out grid.
- */
- void toggleMapDrawType();
-
- void toggleCameraMode();
-
- /**
- * Handles mouse press on map.
- */
- void mousePressed(MouseEvent &event) override final;
-
- /**
- * Handles mouse move on map
- */
- void mouseDragged(MouseEvent &event) override final;
-
- /**
- * Handles mouse button release on map.
- */
- void mouseReleased(MouseEvent &event) override final;
-
- /**
- * Handles mouse move on map.
- */
- void mouseMoved(MouseEvent &event) override final;
-
- /**
- * A relevant config option changed.
- */
- void optionChanged(const std::string &name) override final;
-
- /**
- * Returns camera x offset in pixels.
- */
- int getCameraX() const noexcept2 A_WARN_UNUSED
- { return mPixelViewX; }
-
- /**
- * Returns camera y offset in pixels.
- */
- int getCameraY() const noexcept2 A_WARN_UNUSED
- { return mPixelViewY; }
-
- /**
- * Changes viewpoint by relative pixel coordinates.
- */
- void scrollBy(const int x, const int y)
- { mPixelViewX += x; mPixelViewY += y; }
-
- /**
- * Clear all hover item, being etc
- */
- void cleanHoverItems();
-
- Map *getMap() const noexcept2 A_WARN_UNUSED
- { return mMap; }
-
- void moveCamera(const int dx, const int dy);
-
- int getCameraRelativeX() const noexcept2 A_WARN_UNUSED
- { return mCameraRelativeX; }
-
- int getCameraRelativeY() const noexcept2 A_WARN_UNUSED
- { return mCameraRelativeY; }
-
- void setCameraRelativeX(const int n)
- { mCameraRelativeX = n; updateMidVars(); }
-
- void setCameraRelativeY(const int n)
- { mCameraRelativeY = n; updateMidVars(); }
-
- void moveCameraToActor(const BeingId actorId,
- const int x = 0,
- const int y = 0);
-
- void moveCameraToPosition(const int x, const int y);
-
- void moveCameraRelative(const int x, const int y);
-
- void returnCamera();
-
- void getMouseTile(int &destX, int &destY) const;
-
- void videoResized();
-
- int mMouseX; /**< Current mouse position in pixels. */
- int mMouseY; /**< Current mouse position in pixels. */
-
- protected:
- friend class ActorManager;
-
- /// Clears any matching hovers
- void clearHover(const ActorSprite *const actor);
-
- void updateMidVars();
-
- void updateMaxVars();
-
- static void validateSpeed();
-
- private:
- /**
- * Finds a path from the player to the mouse, and draws it. This is for
- * debug purposes.
- */
- void drawDebugPath(Graphics *const graphics) A_NONNULL(2);
-
- /**
- * Draws the given path.
- */
- void drawPath(Graphics *const graphics,
- const Path &path,
- const Color &color = Color(255, 0, 0))
- const A_NONNULL(2);
-
- bool leftMouseAction();
-
- bool openContextMenu(const MouseEvent &event);
-
- void walkByMouse(const MouseEvent &event);
-
- void getMouseTile(const int x,
- const int y,
- int &destX,
- int &destY) const;
-
- /**
- * Make the player go to the mouse position.
- */
- void followMouse();
-
- Map *mMap; /**< The current map. */
-
- Being *mHoverBeing; /**< Being mouse is currently over. */
- FloorItem *mHoverItem; /**< FloorItem mouse is currently over. */
- MapItem *mHoverSign; /**< Map sign mouse is currently over. */
-
- int mScrollRadius;
- int mScrollLaziness;
- int mScrollCenterOffsetX;
- int mScrollCenterOffsetY;
- int mMousePressX;
- int mMousePressY;
- int mPixelViewX; /**< Current viewpoint in pixels. */
- int mPixelViewY; /**< Current viewpoint in pixels. */
- int mMidTileX;
- int mMidTileY;
- int mViewXmax;
- int mViewYmax;
-
- time_t mLocalWalkTime;
-
- int mCameraRelativeX;
- int mCameraRelativeY;
-
- bool mShowBeingPopup;
- bool mSelfMouseHeal;
- bool mEnableLazyScrolling;
- bool mMouseDirectionMove;
- bool mLongMouseClick;
- bool mAllowMoveByMouse;
- bool mMouseClicked;
- bool mPlayerFollowMouse;
-};
-
-extern Viewport *viewport; /**< The viewport. */
-
+#include "progs/manaplus/gui/viewport.h"
#endif // DYECMD
+
#endif // GUI_VIEWPORT_H