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Diffstat (limited to 'src/gui/trade.h')
-rw-r--r-- | src/gui/trade.h | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/src/gui/trade.h b/src/gui/trade.h new file mode 100644 index 000000000..1baa14fa8 --- /dev/null +++ b/src/gui/trade.h @@ -0,0 +1,170 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRADE_H +#define TRADE_H + +#include "guichanfwd.h" + +#include "gui/widgets/window.h" + +#include <guichan/actionlistener.hpp> +#include <guichan/selectionlistener.hpp> + +#include <memory> + +class Inventory; +class Item; +class ItemContainer; +class ScrollArea; + +/** + * Trade dialog. + * + * \ingroup Interface + */ +class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener +{ + public: + /** + * Constructor. + */ + TradeWindow(); + + /** + * Destructor. + */ + ~TradeWindow(); + + /** + * Displays expected money in the trade window. + */ + void setMoney(int quantity); + + /** + * Add an item to the trade window. + */ + void addItem(int id, bool own, int quantity, int refine); + + /** + * Reset both item containers + */ + void reset(); + + /** + * Add an item to the trade window. + */ + void addItem(int id, bool own, int quantity, + int refine, bool equipment); + + /** + * Change quantity of an item. + */ + void changeQuantity(int index, bool own, int quantity); + + /** + * Increase quantity of an item. + */ + void increaseQuantity(int index, bool own, int quantity); + + /** + * Player received ok message from server + */ + void receivedOk(bool own); + + /** + * Send trade packet. + */ + void tradeItem(Item *item, int quantity); + + /** + * Updates the labels and makes sure only one item is selected in + * either my inventory or partner inventory. + */ + void valueChanged(const gcn::SelectionEvent &event); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + /** + * Closes the Trade Window, as well as telling the server that the + * window has been closed. + */ + void close(); + + /** + * Clear auto trade items. + */ + void clear(); + + /** + * Add item what will be added to trade. + */ + void addAutoItem(std::string nick, Item* item, int amount); + + void addAutoMoney(std::string nick, int money); + + void initTrade(std::string nick); + + std::string getAutoTradeNick() + { return mAutoAddToNick; } + + private: + enum Status + { + PREPARING = 0, /**< Players are adding items. (1) */ + PROPOSING, /**< Local player has confirmed the trade. (1) */ + ACCEPTING, /**< Accepting the trade. (2) */ + ACCEPTED /**< Local player has accepted the trade. */ + }; + + /** + * Sets the current status of the trade. + */ + void setStatus(Status s); + + typedef const std::auto_ptr<Inventory> InventoryPtr; + InventoryPtr mMyInventory; + InventoryPtr mPartnerInventory; + + ItemContainer *mMyItemContainer; + ItemContainer *mPartnerItemContainer; + + gcn::Label *mMoneyLabel; + gcn::Button *mAddButton; + gcn::Button *mOkButton; + gcn::Button *mMoneyChangeButton; + gcn::TextField *mMoneyField; + + Status mStatus; + bool mOkOther, mOkMe; + Item* mAutoAddItem; + std::string mAutoAddToNick; + int mGotMoney; + int mAutoMoney; + int mAutoAddAmount; +}; + +extern TradeWindow *tradeWindow; + +#endif |