diff options
Diffstat (limited to 'src/gui/sdlinput.cpp')
-rw-r--r-- | src/gui/sdlinput.cpp | 405 |
1 files changed, 0 insertions, 405 deletions
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp deleted file mode 100644 index 3fd122002..000000000 --- a/src/gui/sdlinput.cpp +++ /dev/null @@ -1,405 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -/* _______ __ __ __ ______ __ __ _______ __ __ - * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ - * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / - * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / - * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / - * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / - * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ - * - * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson - * Copyright (C) 2007-2010 The Mana World Development Team - * - * Js_./ - * Per Larsson a.k.a finalman _RqZ{a<^_aa - * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// - * _Qhm`] _f "'c 1!5m - * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[ - * .)j(] .d_/ '-( P . S - * License: (BSD) <Td/Z <fP"5(\"??"\a. .L - * Redistribution and use in source and _dV>ws?a-?' ._/L #' - * binary forms, with or without )4d[#7r, . ' )d`)[ - * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' - * that the following conditions are met: j<<WP+k/);. _W=j f - * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$ - * retain the above copyright notice, ]E.pYY(Q]>. a J@\ - * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a - * following disclaimer. 4'_uomm\. )L);-4 (3= - * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[ - * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m - * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/ - * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m - * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]' - * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W" - * 3. Neither the name of Guichan nor the :$we` _! + _/ . j? - * names of its contributors may be used =3)= _f (_yQmWW$#( " - * to endorse or promote products derived - W, sQQQQmZQ#Wwa].. - * from this software without specific (js, \[QQW$QWW#?!V"". - * prior written permission. ]y:.<\.. . - * -]n w/ ' [. - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ ! - * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , ' - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- % - * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r - * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L - * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a - * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'., - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?" - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. . - * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _, - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^ - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN - * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN - * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#include "sdlshared.h" - -#include "input/inputmanager.h" - -#include "gui/gui.h" -#include "gui/sdlinput.h" - -#include "render/graphics.h" - -PRAGMA48(GCC diagnostic push) -PRAGMA48(GCC diagnostic ignored "-Wshadow") -#include <SDL_timer.h> -PRAGMA48(GCC diagnostic pop) - -#include "debug.h" - -extern volatile time_t cur_time; - -SDLInput *guiInput = nullptr; - -SDLInput::SDLInput() : - mKeyInputQueue(), - mMouseInputQueue(), - mMouseMoveTime(0), - mMouseDown(false), - mMouseInWindow(true) -{ -} - -KeyInput SDLInput::dequeueKeyInput() -{ - if (mKeyInputQueue.empty()) - return KeyInput(); - - KeyInput keyInput = mKeyInputQueue.front(); - mKeyInputQueue.pop(); - - return keyInput; -} - -MouseInput SDLInput::dequeueMouseInput() -{ - MouseInput mouseInput; - - if (mMouseInputQueue.empty()) - return MouseInput(); - - mouseInput = mMouseInputQueue.front(); - mMouseInputQueue.pop(); - - return mouseInput; -} - -void SDLInput::pushInput(const SDL_Event &event) -{ - BLOCK_START("SDLInput::pushInput") - KeyInput keyInput; - MouseInput mouseInput; - - switch (event.type) - { - case SDL_KEYDOWN: - { - keyInput.setType(KeyEventType::PRESSED); - convertKeyEventToKey(event, keyInput); - mKeyInputQueue.push(keyInput); - break; - } - - case SDL_KEYUP: - { - keyInput.setType(KeyEventType::RELEASED); - convertKeyEventToKey(event, keyInput); - mKeyInputQueue.push(keyInput); - break; - } - -#ifdef USE_SDL2 - case SDL_TEXTINPUT: - keyInput.setType(KeyEventType::PRESSED); - keyInput.setKey(Key(KeyValue::TEXTINPUT)); - keyInput.setText(event.text.text); - mKeyInputQueue.push(keyInput); - break; - - case SDL_MOUSEWHEEL: - { - const int y = event.wheel.y; - if (y) - { - mouseInput.setX(gui->getLastMouseX()); - mouseInput.setY(gui->getLastMouseY()); -#ifdef ANDROID - mouseInput.setReal(0, 0); -#endif // ANDROID - - mouseInput.setButton(MouseButton::WHEEL); - if (y > 0) - mouseInput.setType(MouseEventType::WHEEL_MOVED_UP); - else - mouseInput.setType(MouseEventType::WHEEL_MOVED_DOWN); - mouseInput.setTimeStamp(SDL_GetTicks()); - mMouseInputQueue.push(mouseInput); - } - - break; - } -#endif // USE_SDL2 - -#ifdef ANDROID -#ifndef USE_SDL2 - case SDL_ACCELEROMETER: - break; -#endif // USE_SDL2 -#endif // ANDROID - - case SDL_MOUSEBUTTONDOWN: - { - mMouseDown = true; - const int scale = mainGraphics->getScale(); - const int x = event.button.x / scale; - const int y = event.button.y / scale; - mouseInput.setX(x); - mouseInput.setY(y); -#ifdef ANDROID -#ifdef USE_SDL2 - mouseInput.setReal(x, y); -#else // USE_SDL2 - - mouseInput.setReal(event.button.realx / scale, - event.button.realy / scale); -#endif // USE_SDL2 -#endif // ANDROID - - mouseInput.setButton(convertMouseButton(event.button.button)); - -#ifndef USE_SDL2 - if (event.button.button == SDL_BUTTON_WHEELDOWN) - mouseInput.setType(MouseEventType::WHEEL_MOVED_DOWN); - else if (event.button.button == SDL_BUTTON_WHEELUP) - mouseInput.setType(MouseEventType::WHEEL_MOVED_UP); - else -#endif // USE_SDL2 - mouseInput.setType(MouseEventType::PRESSED); - mouseInput.setTimeStamp(SDL_GetTicks()); - mMouseInputQueue.push(mouseInput); - break; - } - case SDL_MOUSEBUTTONUP: - { - mMouseDown = false; - const int scale = mainGraphics->getScale(); - const int x = event.button.x / scale; - const int y = event.button.y / scale; - mouseInput.setX(x); - mouseInput.setY(y); -#ifdef ANDROID -#ifdef USE_SDL2 - mouseInput.setReal(x, y); -#else // USE_SDL2 - - mouseInput.setReal(event.button.realx / scale, - event.button.realy / scale); -#endif // USE_SDL2 -#endif // ANDROID - - mouseInput.setButton(convertMouseButton(event.button.button)); - mouseInput.setType(MouseEventType::RELEASED); - mouseInput.setTimeStamp(SDL_GetTicks()); - mMouseInputQueue.push(mouseInput); - break; - } - case SDL_MOUSEMOTION: - { - const int scale = mainGraphics->getScale(); - const int x = event.motion.x / scale; - const int y = event.motion.y / scale; - mouseInput.setX(x); - mouseInput.setY(y); -#ifdef ANDROID -#ifdef USE_SDL2 - mouseInput.setReal(x, y); -#else // USE_SDL2 - - mouseInput.setReal(event.motion.realx / scale, - event.motion.realy / scale); -#endif // USE_SDL2 -#endif // ANDROID - - mouseInput.setButton(MouseButton::EMPTY); - mouseInput.setType(MouseEventType::MOVED); - mouseInput.setTimeStamp(SDL_GetTicks()); - mMouseInputQueue.push(mouseInput); - mMouseMoveTime = cur_time; - break; - } -#ifndef USE_SDL2 - case SDL_ACTIVEEVENT: - /* - * This occurs when the mouse leaves the window and the Gui-chan - * application loses its mousefocus. - */ - if ((event.active.state & SDL_APPMOUSEFOCUS) != 0 && - event.active.gain == 0u) - { - mMouseInWindow = false; - - if (!mMouseDown) - { - mouseInput.setX(-1); - mouseInput.setY(-1); - mouseInput.setButton(MouseButton::EMPTY); - mouseInput.setType(MouseEventType::MOVED); - mMouseInputQueue.push(mouseInput); - mMouseMoveTime = cur_time; - } - } - - if ((event.active.state & SDL_APPMOUSEFOCUS) != 0 && - event.active.gain != 0u) - { - mMouseInWindow = true; - } - break; -#endif // USE_SDL2 - - default: - break; - } // end switch - BLOCK_END("SDLInput::pushInput") -} - -void SDLInput::convertKeyEventToKey(const SDL_Event &event, KeyInput &keyInput) -{ - keyInput.setKey(Key(convertKeyCharacter(event))); - const InputActionT actionId = inputManager.getActionByKey(event); - if (actionId > InputAction::NO_VALUE) - keyInput.setActionId(actionId); -} - -MouseButtonT SDLInput::convertMouseButton(const int button) -{ - switch (button) - { - case SDL_BUTTON_LEFT: - return MouseButton::LEFT; - case SDL_BUTTON_RIGHT: - return MouseButton::RIGHT; - case SDL_BUTTON_MIDDLE: - return MouseButton::MIDDLE; -#ifndef USE_SDL2 - case SDL_BUTTON_WHEELUP: - case SDL_BUTTON_WHEELDOWN: - return MouseButton::EMPTY; -#endif // USE_SDL2 - - default: - // We have an unknown mouse type which is ignored. - logger->log("unknown button type: %d", button); - return MouseButton::EMPTY; - } -} - -void SDLInput::simulateMouseClick(const int x, const int y, - const MouseButtonT button) -{ - MouseInput mouseInput; - mouseInput.setX(x); - mouseInput.setY(y); - mouseInput.setReal(x, y); - mouseInput.setButton(MouseButton::EMPTY); - mouseInput.setType(MouseEventType::MOVED); - mouseInput.setTimeStamp(SDL_GetTicks()); - mMouseInputQueue.push(mouseInput); - mouseInput.setButton(button); - mouseInput.setType(MouseEventType::PRESSED); - mouseInput.setTimeStamp(SDL_GetTicks()); - mMouseInputQueue.push(mouseInput); - mouseInput.setType(MouseEventType::RELEASED); - mouseInput.setTimeStamp(SDL_GetTicks()); - mMouseInputQueue.push(mouseInput); -} - -void SDLInput::simulateMouseMove() -{ - if (gui == nullptr) - return; - - if (mMouseMoveTime == cur_time) - return; - - mMouseMoveTime = cur_time; - int x, y; - Gui::getMouseState(x, y); - - MouseInput mouseInput; - mouseInput.setX(x); - mouseInput.setY(y); - mouseInput.setReal(x, y); - mouseInput.setButton(MouseButton::EMPTY); - mouseInput.setType(MouseEventType::MOVED); - mouseInput.setTimeStamp(SDL_GetTicks()); - mMouseInputQueue.push(mouseInput); -} - -void SDLInput::simulateKey(const int guiKey, - const InputActionT actionId) -{ - KeyInput keyInput; - keyInput.setType(KeyEventType::PRESSED); -#ifdef USE_SDL2 - char str[2]; - str[0] = CAST_S8(guiKey); - str[1] = 0; - - keyInput.setKey(Key(KeyValue::TEXTINPUT)); - keyInput.setText(str); - if (guiKey >= 32) - mKeyInputQueue.push(keyInput); -#endif // USE_SDL2 - - keyInput.setKey(Key(guiKey)); - if (actionId > InputAction::NO_VALUE) - keyInput.setActionId(actionId); - mKeyInputQueue.push(keyInput); - keyInput.setType(KeyEventType::RELEASED); - mKeyInputQueue.push(keyInput); -} |