diff options
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r-- | src/gui/inventorywindow.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index fe51018bf..22fea71c7 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -86,7 +86,7 @@ public: } }; -InventoryWindow::WindowList InventoryWindow::instances; +InventoryWindow::WindowList InventoryWindow::invInstances; InventoryWindow::InventoryWindow(Inventory *const inventory): Window("Inventory", false, nullptr, "inventory.xml"), @@ -103,7 +103,7 @@ InventoryWindow::InventoryWindow(Inventory *const inventory): mEquipmentButton(nullptr), mStoreButton(nullptr), mRetrieveButton(nullptr), - mCloseButton(nullptr), + mInvCloseButton(nullptr), mWeightBar(nullptr), mSlotsBar(new ProgressBar(this, 0.0f, 100, 0, Theme::PROG_INVY_SLOTS)), mFilter(nullptr), @@ -205,7 +205,7 @@ InventoryWindow::InventoryWindow(Inventory *const inventory): { mStoreButton = new Button(this, _("Store"), "store", this); mRetrieveButton = new Button(this, _("Retrieve"), "retrieve", this); - mCloseButton = new Button(this, _("Close"), "close", this); + mInvCloseButton = new Button(this, _("Close"), "close", this); mSlotsBarCell = &place(0, 0, mSlotsBar, 6); mSortDropDownCell = &place(6, 0, mSortDropDown, 1); @@ -216,7 +216,7 @@ InventoryWindow::InventoryWindow(Inventory *const inventory): place(0, 2, invenScroll, 7, 4); place(0, 6, mStoreButton); place(1, 6, mRetrieveButton); - place(6, 6, mCloseButton); + place(6, 6, mInvCloseButton); } Layout &layout = getLayout(); @@ -224,7 +224,7 @@ InventoryWindow::InventoryWindow(Inventory *const inventory): mInventory->addInventoyListener(this); - instances.push_back(this); + invInstances.push_back(this); if (inventory && inventory->isMainInventory()) { @@ -232,8 +232,8 @@ InventoryWindow::InventoryWindow(Inventory *const inventory): } else { - if (!instances.empty()) - instances.front()->updateDropButton(); + if (!invInstances.empty()) + invInstances.front()->updateDropButton(); } loadWindowState(); @@ -247,10 +247,10 @@ InventoryWindow::InventoryWindow(Inventory *const inventory): InventoryWindow::~InventoryWindow() { - instances.remove(this); + invInstances.remove(this); mInventory->removeInventoyListener(this); - if (!instances.empty()) - instances.front()->updateDropButton(); + if (!invInstances.empty()) + invInstances.front()->updateDropButton(); delete mSortModel; mSortModel = nullptr; } @@ -707,7 +707,7 @@ bool InventoryWindow::isInputFocused() const bool InventoryWindow::isAnyInputFocused() { - FOR_EACH (WindowList::const_iterator, it, instances) + FOR_EACH (WindowList::const_iterator, it, invInstances) { if ((*it) && (*it)->isInputFocused()) return true; |